blob: 80c513fc500c9a1c056a5c5828a231432e6473ef [file] [log] [blame]
group invalid_declarations "Invalid declarations"
case attribute_in_vertex_main
expect compile_fail
vertex ""
void main()
{
attribute mediump float val;
gl_Position = vec4(1.0);
}
""
fragment ""
void main()
{
gl_FragColor = vec4(1.0);
}
""
end
case attribute_in_fragment
expect compile_fail
vertex ""
void main()
{
gl_Position = vec4(1.0);
}
""
fragment ""
attribute mediump float val;
void main()
{
gl_FragColor = vec4(1.0);
}
""
end
case uniform_in_vertex_main
expect compile_fail
vertex ""
void main()
{
uniform mediump float val;
gl_Position = vec4(1.0);
}
""
fragment ""
void main()
{
gl_FragColor = vec4(1.0);
}
""
end
case uniform_in_fragment_main
expect compile_fail
vertex ""
void main()
{
gl_Position = vec4(1.0);
}
""
fragment ""
void main()
{
uniform mediump float val;
gl_FragColor = vec4(1.0);
}
""
end
case varying_in_vertex_main
expect compile_fail
vertex ""
void main()
{
varying mediump float val;
gl_Position = vec4(1.0);
}
""
fragment ""
varying mediump float val;
void main()
{
gl_FragColor = vec4(1.0);
}
""
end
case varying_in_fragment_main
expect compile_fail
vertex ""
varying mediump float val;
void main()
{
gl_Position = vec4(1.0);
}
""
fragment ""
void main()
{
varying mediump float val;
gl_FragColor = vec4(1.0);
}
""
end
case invariant_attribute
expect compile_fail
vertex ""
invariant attribute mediump float val;
void main()
{
gl_Position = vec4(1.0);
}
""
fragment ""
void main()
{
gl_FragColor = vec4(1.0);
}
""
end
case invariant_uniform
expect compile_fail
vertex ""
invariant uniform mediump float val;
void main()
{
gl_Position = vec4(1.0);
}
""
fragment ""
void main()
{
gl_FragColor = vec4(1.0);
}
""
end
end # invalid_declarations
group unspecified_precision "Invalid declarations with unspecified precision"
case float_partially_specified_fragment
expect compile_fail
vertex ""
${VERTEX_DECLARATIONS}
void main() {}
""
fragment ""
// no global precision qualifier (e.g. precision mediump float)
void main() {
mediump float x = 1.0;
vec3 y = vec3(x);
mediump vec4 z = vec4(y, x);
}
""
end
case float_fragment
expect compile_fail
vertex ""
void main() {}
""
fragment ""
void main() { float v; }
""
end
case vec2_fragment
expect compile_fail
vertex ""
void main() {}
""
fragment ""
void main() { vec2 v; }
""
end
case vec3_fragment
expect compile_fail
vertex ""
void main() {}
""
fragment ""
void main() { vec3 v; }
""
end
case vec4_fragment
expect compile_fail
vertex ""
void main() {}
""
fragment ""
void main() { vec4 v; }
""
end
end # unspecified_precision