Add calls to touchWatchdog()

...to prevent a timeout when creating eight pipelines with large compute
shaders.

Components: Vulkan

Affects:

dEQP-VK.subgroups.*

Change-Id: Icab408e382a5c4d582786128bb88188c657dd9da
diff --git a/external/vulkancts/modules/vulkan/subgroups/vktSubgroupsTestsUtils.cpp b/external/vulkancts/modules/vulkan/subgroups/vktSubgroupsTestsUtils.cpp
index cff6d12..c6fd9b5 100644
--- a/external/vulkancts/modules/vulkan/subgroups/vktSubgroupsTestsUtils.cpp
+++ b/external/vulkancts/modules/vulkan/subgroups/vktSubgroupsTestsUtils.cpp
@@ -3479,10 +3479,13 @@
 	};
 
 	Move<VkPipeline> pipelines[localSizesToTestCount - 1];
+
+	context.getTestContext().touchWatchdog();
 	pipelines[0] =
 		makeComputePipeline(context, *pipelineLayout, *shaderModule,
 							VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT, (VkPipeline) DE_NULL,
 							localSizesToTest[0][0], localSizesToTest[0][1], localSizesToTest[0][2]);
+	context.getTestContext().touchWatchdog();
 
 	for (deUint32 index = 1; index < (localSizesToTestCount - 1); index++)
 	{
@@ -3490,10 +3493,12 @@
 		const deUint32 nextY = localSizesToTest[index][1];
 		const deUint32 nextZ = localSizesToTest[index][2];
 
+		context.getTestContext().touchWatchdog();
 		pipelines[index] =
 			makeComputePipeline(context, *pipelineLayout, *shaderModule,
 								VK_PIPELINE_CREATE_DERIVATIVE_BIT, *pipelines[0],
 								nextX, nextY, nextZ);
+		context.getTestContext().touchWatchdog();
 	}
 
 	for (deUint32 index = 0; index < (localSizesToTestCount - 1); index++)