| #version 460 |
| #extension GL_EXT_ray_tracing : enable |
| hitAttributeEXT vec4 payload; |
| layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; |
| layout(location = 2) rayPayloadEXT vec4 payload0; |
| layout(location = 2) rayPayloadInEXT block { vec4 data; }; // ERROR : location already used |
| void main() |
| { |
| payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage |
| reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage |
| terminateRayEXT; |
| ignoreIntersectionEXT; |
| bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT; |
| traceRayEXT(accEXT, 0, 0, 0, 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0, 0); //ERROR no payload variable with location = 0 |
| } |