#version 460 | |
#extension GL_ARB_separate_shader_objects : enable | |
#extension GL_EXT_nonuniform_qualifier : enable | |
#extension GL_GOOGLE_include_directive : enable | |
#extension GL_EXT_scalar_block_layout : enable | |
#extension GL_EXT_ray_query : enable | |
layout(location = 0) out vec4 outColor; | |
layout(binding = 1, set = 0) uniform accelerationStructureEXT topLevelAS; | |
void main() { | |
outColor = vec4(0.0); | |
} |