#version 450 core | |
layout (location = 0) in vec3 aPos; | |
layout (location = 1) in vec2 aTexCoords; | |
layout (binding = 0) uniform anonblock { | |
mat4 model; | |
mat4 view; | |
mat4 projection; | |
} ; | |
layout (location = 0) out VS_OUT | |
{ | |
vec2 TexCoords; | |
} vs_out; | |
void main() | |
{ | |
gl_Position = projection * view * model * vec4(aPos, 1.0); | |
vs_out.TexCoords = aTexCoords; | |
} | |