| hlsl.doLoop.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in float) |
| 0:? Sequence |
| 0:3 Loop with condition not tested first: Unroll |
| 0:3 Loop Condition |
| 0:3 Constant: |
| 0:3 false (const bool) |
| 0:3 No loop body |
| 0:4 Loop with condition not tested first: Unroll |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition not tested first |
| 0:5 Loop Condition |
| 0:5 Compare Greater Than ( temp bool) |
| 0:5 'input' ( in float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 Loop Body |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 Construct vec4 ( temp 4-component vector of float) |
| 0:5 'input' ( in float) |
| 0:6 Loop with condition not tested first |
| 0:6 Loop Condition |
| 0:6 Compare Less Than ( temp bool) |
| 0:6 'input' ( in float) |
| 0:6 Constant: |
| 0:6 10.000000 |
| 0:6 Loop Body |
| 0:6 Pre-Increment ( temp float) |
| 0:6 'input' ( in float) |
| 0:7 Loop with condition not tested first |
| 0:7 Loop Condition |
| 0:7 Compare Less Than ( temp bool) |
| 0:7 Pre-Increment ( temp float) |
| 0:7 'input' ( in float) |
| 0:7 Constant: |
| 0:7 10.000000 |
| 0:7 Loop Body |
| 0:7 Loop with condition tested first |
| 0:7 Loop Condition |
| 0:7 Compare Less Than ( temp bool) |
| 0:7 Pre-Increment ( temp float) |
| 0:7 'input' ( in float) |
| 0:7 Constant: |
| 0:7 10.000000 |
| 0:7 No loop body |
| 0:8 Branch: Return with expression |
| 0:8 Construct vec4 ( temp 4-component vector of float) |
| 0:8 'input' ( in float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? 'input' ( temp float) |
| 0:? 'input' (layout( location=0) in float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) |
| 0:? 'input' ( temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in float) |
| 0:? Sequence |
| 0:3 Loop with condition not tested first: Unroll |
| 0:3 Loop Condition |
| 0:3 Constant: |
| 0:3 false (const bool) |
| 0:3 No loop body |
| 0:4 Loop with condition not tested first: Unroll |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition not tested first |
| 0:5 Loop Condition |
| 0:5 Compare Greater Than ( temp bool) |
| 0:5 'input' ( in float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 Loop Body |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 Construct vec4 ( temp 4-component vector of float) |
| 0:5 'input' ( in float) |
| 0:6 Loop with condition not tested first |
| 0:6 Loop Condition |
| 0:6 Compare Less Than ( temp bool) |
| 0:6 'input' ( in float) |
| 0:6 Constant: |
| 0:6 10.000000 |
| 0:6 Loop Body |
| 0:6 Pre-Increment ( temp float) |
| 0:6 'input' ( in float) |
| 0:7 Loop with condition not tested first |
| 0:7 Loop Condition |
| 0:7 Compare Less Than ( temp bool) |
| 0:7 Pre-Increment ( temp float) |
| 0:7 'input' ( in float) |
| 0:7 Constant: |
| 0:7 10.000000 |
| 0:7 Loop Body |
| 0:7 Loop with condition tested first |
| 0:7 Loop Condition |
| 0:7 Compare Less Than ( temp bool) |
| 0:7 Pre-Increment ( temp float) |
| 0:7 'input' ( in float) |
| 0:7 Constant: |
| 0:7 10.000000 |
| 0:7 No loop body |
| 0:8 Branch: Return with expression |
| 0:8 Construct vec4 ( temp 4-component vector of float) |
| 0:8 'input' ( in float) |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? 'input' ( temp float) |
| 0:? 'input' (layout( location=0) in float) |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) |
| 0:? 'input' ( temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 71 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 64 67 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 11 "@PixelShaderFunction(f1;" |
| Name 10 "input" |
| Name 62 "input" |
| Name 64 "input" |
| Name 67 "@entryPointOutput" |
| Name 68 "param" |
| Decorate 64(input) Location 0 |
| Decorate 67(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeVector 6(float) 4 |
| 9: TypeFunction 8(fvec4) 7(ptr) |
| 17: TypeBool |
| 18: 17(bool) ConstantFalse |
| 31: 6(float) Constant 1073741824 |
| 38: 6(float) Constant 1065353216 |
| 41: 6(float) Constant 1092616192 |
| 63: TypePointer Input 6(float) |
| 64(input): 63(ptr) Variable Input |
| 66: TypePointer Output 8(fvec4) |
| 67(@entryPointOutput): 66(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 62(input): 7(ptr) Variable Function |
| 68(param): 7(ptr) Variable Function |
| 65: 6(float) Load 64(input) |
| Store 62(input) 65 |
| 69: 6(float) Load 62(input) |
| Store 68(param) 69 |
| 70: 8(fvec4) FunctionCall 11(@PixelShaderFunction(f1;) 68(param) |
| Store 67(@entryPointOutput) 70 |
| Return |
| FunctionEnd |
| 11(@PixelShaderFunction(f1;): 8(fvec4) Function None 9 |
| 10(input): 7(ptr) FunctionParameter |
| 12: Label |
| Branch 13 |
| 13: Label |
| LoopMerge 15 16 Unroll |
| Branch 14 |
| 14: Label |
| Branch 16 |
| 16: Label |
| BranchConditional 18 13 15 |
| 15: Label |
| Branch 19 |
| 19: Label |
| LoopMerge 21 22 Unroll |
| Branch 20 |
| 20: Label |
| Branch 22 |
| 22: Label |
| BranchConditional 18 19 21 |
| 21: Label |
| Branch 23 |
| 23: Label |
| LoopMerge 25 26 None |
| Branch 24 |
| 24: Label |
| 27: 6(float) Load 10(input) |
| 28: 8(fvec4) CompositeConstruct 27 27 27 27 |
| ReturnValue 28 |
| 26: Label |
| 30: 6(float) Load 10(input) |
| 32: 17(bool) FOrdGreaterThan 30 31 |
| BranchConditional 32 23 25 |
| 25: Label |
| Branch 33 |
| 33: Label |
| LoopMerge 35 36 None |
| Branch 34 |
| 34: Label |
| 37: 6(float) Load 10(input) |
| 39: 6(float) FAdd 37 38 |
| Store 10(input) 39 |
| Branch 36 |
| 36: Label |
| 40: 6(float) Load 10(input) |
| 42: 17(bool) FOrdLessThan 40 41 |
| BranchConditional 42 33 35 |
| 35: Label |
| Branch 43 |
| 43: Label |
| LoopMerge 45 46 None |
| Branch 44 |
| 44: Label |
| Branch 47 |
| 47: Label |
| LoopMerge 49 50 None |
| Branch 51 |
| 51: Label |
| 52: 6(float) Load 10(input) |
| 53: 6(float) FAdd 52 38 |
| Store 10(input) 53 |
| 54: 17(bool) FOrdLessThan 53 41 |
| BranchConditional 54 48 49 |
| 48: Label |
| Branch 50 |
| 50: Label |
| Branch 47 |
| 49: Label |
| Branch 46 |
| 46: Label |
| 55: 6(float) Load 10(input) |
| 56: 6(float) FAdd 55 38 |
| Store 10(input) 56 |
| 57: 17(bool) FOrdLessThan 56 41 |
| BranchConditional 57 43 45 |
| 45: Label |
| 58: 6(float) Load 10(input) |
| 59: 8(fvec4) CompositeConstruct 58 58 58 58 |
| ReturnValue 59 |
| FunctionEnd |