| 420.frag |
| ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth |
| ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth |
| ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use |
| ERROR: 0:14: 'atomic_uint' : array must be explicitly sized |
| ERROR: 0:17: 'imageSize' : required extension not requested: GL_ARB_shader_image_size |
| ERROR: 5 compilation errors. No code generated. |
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| Shader version: 420 |
| Requested GL_ARB_shader_image_size |
| using depth_any |
| ERROR: node is still EOpNull! |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:8 Constant: |
| 0:8 0.300000 |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 2-component vector of int) |
| 0:17 'iv2dim' ( global 2-component vector of int) |
| 0:17 imageQuerySize ( global 2-component vector of int) |
| 0:17 'i2D' ( writeonly uniform image2D) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 2-component vector of int) |
| 0:19 'iv2dim1' ( global 2-component vector of int) |
| 0:19 imageQuerySize ( global 2-component vector of int) |
| 0:19 'i2D' ( writeonly uniform image2D) |
| 0:? Linker Objects |
| 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:? 'depth' ( smooth in float) |
| 0:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint) |
| 0:? 'i2D' ( writeonly uniform image2D) |
| 0:? 'iv2dim' ( global 2-component vector of int) |
| 0:? 'iv2dim1' ( global 2-component vector of int) |
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| Linked fragment stage: |
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| Shader version: 420 |
| Requested GL_ARB_shader_image_size |
| using depth_any |
| ERROR: node is still EOpNull! |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:8 Constant: |
| 0:8 0.300000 |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 2-component vector of int) |
| 0:17 'iv2dim' ( global 2-component vector of int) |
| 0:17 imageQuerySize ( global 2-component vector of int) |
| 0:17 'i2D' ( writeonly uniform image2D) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp 2-component vector of int) |
| 0:19 'iv2dim1' ( global 2-component vector of int) |
| 0:19 imageQuerySize ( global 2-component vector of int) |
| 0:19 'i2D' ( writeonly uniform image2D) |
| 0:? Linker Objects |
| 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:? 'depth' ( smooth in float) |
| 0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint) |
| 0:? 'i2D' ( writeonly uniform image2D) |
| 0:? 'iv2dim' ( global 2-component vector of int) |
| 0:? 'iv2dim1' ( global 2-component vector of int) |
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