blob: 05ded724385be0b8c807fc87d21df432e8b4f7c7 [file] [log] [blame]
420.frag
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
ERROR: 0:17: 'imageSize' : required extension not requested: GL_ARB_shader_image_size
ERROR: 5 compilation errors. No code generated.
Shader version: 420
Requested GL_ARB_shader_image_size
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of int)
0:17 'iv2dim' ( global 2-component vector of int)
0:17 imageQuerySize ( global 2-component vector of int)
0:17 'i2D' ( writeonly uniform image2D)
0:19 Sequence
0:19 move second child to first child ( temp 2-component vector of int)
0:19 'iv2dim1' ( global 2-component vector of int)
0:19 imageQuerySize ( global 2-component vector of int)
0:19 'i2D' ( writeonly uniform image2D)
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'depth' ( smooth in float)
0:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint)
0:? 'i2D' ( writeonly uniform image2D)
0:? 'iv2dim' ( global 2-component vector of int)
0:? 'iv2dim1' ( global 2-component vector of int)
Linked fragment stage:
Shader version: 420
Requested GL_ARB_shader_image_size
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of int)
0:17 'iv2dim' ( global 2-component vector of int)
0:17 imageQuerySize ( global 2-component vector of int)
0:17 'i2D' ( writeonly uniform image2D)
0:19 Sequence
0:19 move second child to first child ( temp 2-component vector of int)
0:19 'iv2dim1' ( global 2-component vector of int)
0:19 imageQuerySize ( global 2-component vector of int)
0:19 'i2D' ( writeonly uniform image2D)
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'depth' ( smooth in float)
0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)
0:? 'i2D' ( writeonly uniform image2D)
0:? 'iv2dim' ( global 2-component vector of int)
0:? 'iv2dim1' ( global 2-component vector of int)