#version 440 core | |
struct VertexInfo { | |
float position[3]; | |
float normal[3]; | |
}; | |
struct TriangleInfo { | |
VertexInfo v[3]; | |
}; | |
buffer VertexCollection { | |
TriangleInfo t[5]; | |
}; | |
out float outval; | |
void main() | |
{ | |
float f; | |
f += t[0].v[0].position[0]; | |
f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID]; | |
f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID]; | |
TriangleInfo tlocal[5] = t; | |
outval = f; | |
} |