blob: 31534f586b89aa0273a3abeb759473a48b8d5b4d [file] [log] [blame]
#!amber
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 color_out;
layout(location = 1) out vec4 color_out1;
void main() {
color_out = vec4(0.0, 0.499, 0.0, 0.8);
color_out1 = vec4(1.0, 1.0, 1.0, 1.0);
}
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
BUFFER framebuffer1 FORMAT B8G8R8A8_UNORM
PIPELINE graphics my_pipeline
ATTACH vert_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 800 600
BIND BUFFER framebuffer AS color LOCATION 0
BIND BUFFER framebuffer1 AS color LOCATION 1
END
RUN my_pipeline DRAW_RECT POS 0 0 SIZE 800 600
EXPECT framebuffer IDX 0 0 SIZE 800 600 EQ_RGBA 0 127 0 204
EXPECT framebuffer1 IDX 0 0 SIZE 800 600 EQ_RGBA 255 255 255 255