blob: 444ef8c82743466b01a0aefe2e678fc220507f86 [file] [log] [blame]
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[vertex shader passthrough]
[fragment shader]
#version 430
layout(location = 0) in vec4 color_in;
layout(location = 0) out vec4 color_out;
void main() {
color_out = color_in;
}
[test]
clear color 1 0.4 0.5 0.2
clear
relative probe rgba (0.0, 0.0) (1.0, 0.4, 0.5, 0.2)
relative probe rgba (0.2, 0.7) (1.0, 0.4, 0.5, 0.2)
relative probe rgba (0.8, 0.3) (1.0, 0.4, 0.5, 0.2)
relative probe rgba (0.9, 0.9) (1.0, 0.4, 0.5, 0.2)
clear color 0.4 0.2 1 0.5
clear
relative probe rgba (0.0, 0.0) (0.4, 0.2, 1.0, 0.5)
relative probe rgba (0.2, 0.7) (0.4, 0.2, 1.0, 0.5)
relative probe rgba (0.8, 0.3) (0.4, 0.2, 1.0, 0.5)
relative probe rgba (0.9, 0.9) (0.4, 0.2, 1.0, 0.5)