blob: 48323cdbc31d0531f838bb9d4dff19a76e699644 [file] [log] [blame]
#!amber
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 430
layout(set = 0, binding = 0) uniform block0 {
float data_set0_binding0[3];
};
layout(set = 1, binding = 2) uniform block1 {
float data_set1_binding2[3];
};
layout(set = 2, binding = 1) buffer block2 {
float data_set2_binding1[3];
};
layout(set = 2, binding = 3) buffer block3 {
float data_set2_binding3[3];
};
void main() {
const uint index = gl_WorkGroupID.x;
data_set2_binding1[index] = 10.0f * data_set0_binding0[index] +
data_set1_binding2[index];
data_set2_binding3[index] += data_set1_binding2[index];
}
END
# GLSLang gerates STD140 layout. Need to pad to 16 bytes per item.
BUFFER buf0 DATA_TYPE float DATA
1 0 0 0
2 0 0 0
3 0 0 0
END
# GLSLang gerates STD140 layout. Need to pad to 16 bytes per item.
BUFFER buf1 DATA_TYPE float DATA
4 0 0 0
5 0 0 0
6 0 0 0
END
BUFFER buf2 DATA_TYPE vec3<float> DATA 21.0 22.0 23.0 END
BUFFER buf3 DATA_TYPE vec3<float> DATA 0.7 0.8 0.9 END
PIPELINE compute pipeline
ATTACH compute_shader
BIND BUFFER buf0 AS uniform DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER buf1 AS uniform DESCRIPTOR_SET 1 BINDING 2
BIND BUFFER buf2 AS storage DESCRIPTOR_SET 2 BINDING 1
BIND BUFFER buf3 AS storage DESCRIPTOR_SET 2 BINDING 3
END
RUN pipeline 3 1 1
EXPECT buf2 IDX 0 EQ 14.0 25.0 36.0
EXPECT buf3 IDX 0 EQ 4.7 5.8 6.9