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// Copyright 2018 The Amber Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_SHADER_H_
#define SRC_SHADER_H_
#include <string>
#include "amber/shader_info.h"
namespace amber {
/// Stores information for a shader described in a script.
class Shader {
public:
/// Create a shader of |type|.
explicit Shader(ShaderType type);
~Shader();
ShaderType GetType() const { return shader_type_; }
void SetName(const std::string& name) { name_ = name; }
const std::string& GetName() const { return name_; }
void SetFilePath(const std::string& path) { file_path_ = path; }
const std::string& GetFilePath() const { return file_path_; }
void SetFormat(ShaderFormat fmt) { shader_format_ = fmt; }
ShaderFormat GetFormat() const { return shader_format_; }
void SetTargetEnv(const std::string& env) { target_env_ = env; }
const std::string& GetTargetEnv() const { return target_env_; }
/// Sets the source shader to |data|.
void SetData(const std::string& data) { data_ = data; }
/// Returns the source shader source.
const std::string& GetData() const { return data_; }
private:
ShaderType shader_type_;
ShaderFormat shader_format_;
std::string data_;
std::string name_;
std::string file_path_;
std::string target_env_;
};
} // namespace amber
#endif // SRC_SHADER_H_