blob: 608c0c9f838c4d0d639aa94a01316fc92f89de69 [file] [log] [blame]
# Copyright 2018 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[vertex shader passthrough]
[fragment shader]
#version 430
layout(location = 0) in vec4 color_in;
layout(location = 0) out vec4 color_out;
void main() {
color_out = color_in;
}
[test]
clear color 0.1 0.2 0.3 0.4
# No clear command before probe. Random pixels are expected.
relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.1, 0.2, 0.3, 0.4)