| # Copyright 2019 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [compute shader] |
| #version 430 |
| |
| layout(set = 0, binding = 0) buffer block0 { |
| uint data_set0_binding0[]; |
| }; |
| |
| // push_constant compiled as std430 by glslang |
| layout(push_constant) uniform block1 { |
| uint constant0[3]; // Offset: 0, array stride: 4 |
| uint constant1; // 12 |
| uvec3 constant2[3]; // 16, array stride: 16 |
| uint constant3; // 64 |
| }; |
| |
| void main() { |
| int offset = 0; |
| for (int i = 0; i < 3; ++i) |
| data_set0_binding0[offset++] = constant0[i]; |
| |
| data_set0_binding0[offset++] = constant1; |
| |
| for (int i = 0; i < 3; ++i) |
| for (int j = 0; j < 3; ++j) |
| data_set0_binding0[offset++] = constant2[i][j]; |
| |
| data_set0_binding0[offset++] = constant3; |
| } |
| |
| [test] |
| ssbo 0:0 56 |
| |
| uniform uint 0 1 2 3 |
| uniform uint 12 4 |
| uniform uint 16 5 6 7 0 \ |
| 8 9 10 0 \ |
| 11 12 13 |
| uniform uint 64 14 |
| |
| compute 3 1 1 |
| |
| probe ssbo uint 0:0 0 == 1 2 3 |
| probe ssbo uint 0:0 12 == 4 |
| probe ssbo uint 0:0 16 == 5 6 7 \ |
| 8 9 10 \ |
| 11 12 13 |
| probe ssbo uint 0:0 52 == 14 |