blob: 9b3af7fd4835f29abb25e0bdbd2a9ae221ec89cf [file] [log] [blame]
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[compute shader]
#version 430
layout(set = 0, binding = 0) buffer block0 {
uint data_set0_binding0[];
};
// push_constant compiled as std430 by glslang
layout(push_constant) uniform block1 {
uint constant0[3]; // Offset: 0, array stride: 4
uint constant1; // 12
uvec3 constant2[3]; // 16, array stride: 16
uint constant3; // 64
};
void main() {
int offset = 0;
for (int i = 0; i < 3; ++i)
data_set0_binding0[offset++] = constant0[i];
data_set0_binding0[offset++] = constant1;
for (int i = 0; i < 3; ++i)
for (int j = 0; j < 3; ++j)
data_set0_binding0[offset++] = constant2[i][j];
data_set0_binding0[offset++] = constant3;
}
[test]
ssbo 0:0 56
uniform uint 0 1 2 3
uniform uint 12 4
uniform uint 16 5 6 7 0 \
8 9 10 0 \
11 12 13
uniform uint 64 14
compute 3 1 1
probe ssbo uint 0:0 0 == 1 2 3
probe ssbo uint 0:0 12 == 4
probe ssbo uint 0:0 16 == 5 6 7 \
8 9 10 \
11 12 13
probe ssbo uint 0:0 52 == 14