| // Copyright 2018 The Amber Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_EXECUTOR_H_ |
| #define SRC_EXECUTOR_H_ |
| |
| #include "amber/amber.h" |
| #include "amber/result.h" |
| #include "src/engine.h" |
| #include "src/script.h" |
| #include "src/verifier.h" |
| |
| namespace amber { |
| |
| /// The executor is responsible for running the given script against an engine. |
| class Executor { |
| public: |
| /// Create a new executor. |
| Executor(); |
| ~Executor(); |
| |
| /// Executes |script| against |engine|. For each shader described in |script| |
| /// if the shader name exists in |map| the value for that map'd key will be |
| /// used as the shader binary. |
| Result Execute(Engine* engine, |
| const Script* script, |
| const ShaderMap& map, |
| Options* options); |
| |
| private: |
| Result CompileShaders(const Script* script, |
| const ShaderMap& shader_map, |
| Options* options); |
| Result ExecuteCommand(Engine* engine, Command* cmd); |
| |
| Verifier verifier_; |
| }; |
| |
| } // namespace amber |
| |
| #endif // SRC_EXECUTOR_H_ |