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/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the MIT Open Source License, for details please see license.txt or the website
* http://www.opensource.org/licenses/mit-license.php
*
*/
#ifndef __domProfile_CG_h__
#define __domProfile_CG_h__
#include <dae/daeDocument.h>
#include <dom/domTypes.h>
#include <dom/domElements.h>
#include <dom/domFx_profile_abstract.h>
#include <dom/domAsset.h>
#include <dom/domImage.h>
#include <dom/domExtra.h>
#include <dom/domFx_code_profile.h>
#include <dom/domFx_include_common.h>
#include <dom/domCg_newparam.h>
#include <dom/domFx_annotate_common.h>
#include <dom/domCg_setparam.h>
#include <dom/domGl_pipeline_settings.h>
#include <dom/domFx_colortarget_common.h>
#include <dom/domFx_depthtarget_common.h>
#include <dom/domFx_stenciltarget_common.h>
#include <dom/domFx_clearcolor_common.h>
#include <dom/domFx_cleardepth_common.h>
#include <dom/domFx_clearstencil_common.h>
#include <dom/domCg_param_type.h>
class DAE;
/**
* Opens a block of CG platform-specific data types and technique declarations.
*/
class domProfile_CG : public domFx_profile_abstract
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PROFILE_CG; }
static daeInt ID() { return 746; }
virtual daeInt typeID() const { return ID(); }
public:
class domTechnique;
typedef daeSmartRef<domTechnique> domTechniqueRef;
typedef daeTArray<domTechniqueRef> domTechnique_Array;
/**
* Holds a description of the textures, samplers, shaders, parameters, and
* passes necessary for rendering this effect using one method.
*/
class domTechnique : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE; }
static daeInt ID() { return 747; }
virtual daeInt typeID() const { return ID(); }
public:
class domPass;
typedef daeSmartRef<domPass> domPassRef;
typedef daeTArray<domPassRef> domPass_Array;
/**
* A static declaration of all the render states, shaders, and settings for
* one rendering pipeline.
*/
class domPass : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PASS; }
static daeInt ID() { return 748; }
virtual daeInt typeID() const { return ID(); }
public:
class domDraw;
typedef daeSmartRef<domDraw> domDrawRef;
typedef daeTArray<domDrawRef> domDraw_Array;
class domDraw : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DRAW; }
static daeInt ID() { return 749; }
virtual daeInt typeID() const { return ID(); }
protected: // Value
/**
* The domFx_draw_common value of the text data of this element.
*/
domFx_draw_common _value;
public: //Accessors and Mutators
/**
* Gets the value of this element.
* @return a domFx_draw_common of the value.
*/
domFx_draw_common getValue() const { return _value; }
/**
* Sets the _value of this element.
* @param val The new value for this element.
*/
void setValue( domFx_draw_common val ) { _value = val; }
protected:
/**
* Constructor
*/
domDraw(DAE& dae) : daeElement(dae), _value() {}
/**
* Destructor
*/
virtual ~domDraw() {}
/**
* Overloaded assignment operator
*/
virtual domDraw &operator=( const domDraw &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domShader;
typedef daeSmartRef<domShader> domShaderRef;
typedef daeTArray<domShaderRef> domShader_Array;
/**
* Declare and prepare a shader for execution in the rendering pipeline of
* a pass.
*/
class domShader : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SHADER; }
static daeInt ID() { return 750; }
virtual daeInt typeID() const { return ID(); }
public:
class domCompiler_target;
typedef daeSmartRef<domCompiler_target> domCompiler_targetRef;
typedef daeTArray<domCompiler_targetRef> domCompiler_target_Array;
class domCompiler_target : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::COMPILER_TARGET; }
static daeInt ID() { return 751; }
virtual daeInt typeID() const { return ID(); }
protected: // Value
/**
* The xsNMTOKEN value of the text data of this element.
*/
xsNMTOKEN _value;
public: //Accessors and Mutators
/**
* Gets the value of this element.
* @return Returns a xsNMTOKEN of the value.
*/
xsNMTOKEN getValue() const { return _value; }
/**
* Sets the _value of this element.
* @param val The new value for this element.
*/
void setValue( xsNMTOKEN val ) { *(daeStringRef*)&_value = val; }
protected:
/**
* Constructor
*/
domCompiler_target(DAE& dae) : daeElement(dae), _value() {}
/**
* Destructor
*/
virtual ~domCompiler_target() {}
/**
* Overloaded assignment operator
*/
virtual domCompiler_target &operator=( const domCompiler_target &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domCompiler_options;
typedef daeSmartRef<domCompiler_options> domCompiler_optionsRef;
typedef daeTArray<domCompiler_optionsRef> domCompiler_options_Array;
/**
* A string containing command-line operations for the shader compiler.
*/
class domCompiler_options : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::COMPILER_OPTIONS; }
static daeInt ID() { return 752; }
virtual daeInt typeID() const { return ID(); }
protected: // Value
/**
* The xsString value of the text data of this element.
*/
xsString _value;
public: //Accessors and Mutators
/**
* Gets the value of this element.
* @return Returns a xsString of the value.
*/
xsString getValue() const { return _value; }
/**
* Sets the _value of this element.
* @param val The new value for this element.
*/
void setValue( xsString val ) { *(daeStringRef*)&_value = val; }
protected:
/**
* Constructor
*/
domCompiler_options(DAE& dae) : daeElement(dae), _value() {}
/**
* Destructor
*/
virtual ~domCompiler_options() {}
/**
* Overloaded assignment operator
*/
virtual domCompiler_options &operator=( const domCompiler_options &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domName;
typedef daeSmartRef<domName> domNameRef;
typedef daeTArray<domNameRef> domName_Array;
/**
* The entry symbol for the shader function.
*/
class domName : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NAME; }
static daeInt ID() { return 753; }
virtual daeInt typeID() const { return ID(); }
protected: // Attribute
xsNCName attrSource;
protected: // Value
/**
* The xsNCName value of the text data of this element.
*/
xsNCName _value;
public: //Accessors and Mutators
/**
* Gets the source attribute.
* @return Returns a xsNCName of the source attribute.
*/
xsNCName getSource() const { return attrSource; }
/**
* Sets the source attribute.
* @param atSource The new value for the source attribute.
*/
void setSource( xsNCName atSource ) { *(daeStringRef*)&attrSource = atSource; _validAttributeArray[0] = true; }
/**
* Gets the value of this element.
* @return Returns a xsNCName of the value.
*/
xsNCName getValue() const { return _value; }
/**
* Sets the _value of this element.
* @param val The new value for this element.
*/
void setValue( xsNCName val ) { *(daeStringRef*)&_value = val; }
protected:
/**
* Constructor
*/
domName(DAE& dae) : daeElement(dae), attrSource(), _value() {}
/**
* Destructor
*/
virtual ~domName() {}
/**
* Overloaded assignment operator
*/
virtual domName &operator=( const domName &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domBind;
typedef daeSmartRef<domBind> domBindRef;
typedef daeTArray<domBindRef> domBind_Array;
/**
* Binds values to uniform inputs of a shader.
*/
class domBind : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::BIND; }
static daeInt ID() { return 754; }
virtual daeInt typeID() const { return ID(); }
public:
class domParam;
typedef daeSmartRef<domParam> domParamRef;
typedef daeTArray<domParamRef> domParam_Array;
/**
* References a predefined parameter in shader binding declarations.
*/
class domParam : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PARAM; }
static daeInt ID() { return 755; }
virtual daeInt typeID() const { return ID(); }
protected: // Attribute
xsNCName attrRef;
public: //Accessors and Mutators
/**
* Gets the ref attribute.
* @return Returns a xsNCName of the ref attribute.
*/
xsNCName getRef() const { return attrRef; }
/**
* Sets the ref attribute.
* @param atRef The new value for the ref attribute.
*/
void setRef( xsNCName atRef ) { *(daeStringRef*)&attrRef = atRef; _validAttributeArray[0] = true; }
protected:
/**
* Constructor
*/
domParam(DAE& dae) : daeElement(dae), attrRef() {}
/**
* Destructor
*/
virtual ~domParam() {}
/**
* Overloaded assignment operator
*/
virtual domParam &operator=( const domParam &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attribute
/**
* The identifier for a uniform input parameter to the shader (a formal function
* parameter or in-scope global) that will be bound to an external resource.
*/
xsNCName attrSymbol;
protected: // Elements
domCg_param_typeRef elemCg_param_type;
/**
* References a predefined parameter in shader binding declarations. @see
* domParam
*/
domParamRef elemParam;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
/**
* Used to store information needed for some content model objects.
*/
daeTArray< daeCharArray * > _CMData;
public: //Accessors and Mutators
/**
* Gets the symbol attribute.
* @return Returns a xsNCName of the symbol attribute.
*/
xsNCName getSymbol() const { return attrSymbol; }
/**
* Sets the symbol attribute.
* @param atSymbol The new value for the symbol attribute.
*/
void setSymbol( xsNCName atSymbol ) { *(daeStringRef*)&attrSymbol = atSymbol; _validAttributeArray[0] = true; }
/**
* Gets the cg_param_type element.
* @return a daeSmartRef to the cg_param_type element.
*/
const domCg_param_typeRef getCg_param_type() const { return elemCg_param_type; }
/**
* Gets the param element.
* @return a daeSmartRef to the param element.
*/
const domParamRef getParam() const { return elemParam; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domBind(DAE& dae) : daeElement(dae), attrSymbol(), elemCg_param_type(), elemParam() {}
/**
* Destructor
*/
virtual ~domBind() { daeElement::deleteCMDataArray(_CMData); }
/**
* Overloaded assignment operator
*/
virtual domBind &operator=( const domBind &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attribute
/**
* In which pipeline stage this programmable shader is designed to execute,
* for example, VERTEX, FRAGMENT, etc.
*/
domCg_pipeline_stage attrStage;
protected: // Elements
domFx_annotate_common_Array elemAnnotate_array;
domCompiler_targetRef elemCompiler_target;
/**
* A string containing command-line operations for the shader compiler. @see
* domCompiler_options
*/
domCompiler_optionsRef elemCompiler_options;
/**
* The entry symbol for the shader function. @see domName
*/
domNameRef elemName;
/**
* Binds values to uniform inputs of a shader. @see domBind
*/
domBind_Array elemBind_array;
public: //Accessors and Mutators
/**
* Gets the stage attribute.
* @return Returns a domCg_pipeline_stage of the stage attribute.
*/
domCg_pipeline_stage getStage() const { return attrStage; }
/**
* Sets the stage attribute.
* @param atStage The new value for the stage attribute.
*/
void setStage( domCg_pipeline_stage atStage ) { attrStage = atStage; _validAttributeArray[0] = true; }
/**
* Gets the annotate element array.
* @return Returns a reference to the array of annotate elements.
*/
domFx_annotate_common_Array &getAnnotate_array() { return elemAnnotate_array; }
/**
* Gets the annotate element array.
* @return Returns a constant reference to the array of annotate elements.
*/
const domFx_annotate_common_Array &getAnnotate_array() const { return elemAnnotate_array; }
/**
* Gets the compiler_target element.
* @return a daeSmartRef to the compiler_target element.
*/
const domCompiler_targetRef getCompiler_target() const { return elemCompiler_target; }
/**
* Gets the compiler_options element.
* @return a daeSmartRef to the compiler_options element.
*/
const domCompiler_optionsRef getCompiler_options() const { return elemCompiler_options; }
/**
* Gets the name element.
* @return a daeSmartRef to the name element.
*/
const domNameRef getName() const { return elemName; }
/**
* Gets the bind element array.
* @return Returns a reference to the array of bind elements.
*/
domBind_Array &getBind_array() { return elemBind_array; }
/**
* Gets the bind element array.
* @return Returns a constant reference to the array of bind elements.
*/
const domBind_Array &getBind_array() const { return elemBind_array; }
protected:
/**
* Constructor
*/
domShader(DAE& dae) : daeElement(dae), attrStage(), elemAnnotate_array(), elemCompiler_target(), elemCompiler_options(), elemName(), elemBind_array() {}
/**
* Destructor
*/
virtual ~domShader() {}
/**
* Overloaded assignment operator
*/
virtual domShader &operator=( const domShader &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attribute
/**
* The sid attribute is a text string value containing the sub-identifier
* of this element. This value must be unique within the scope of the parent
* element. Optional attribute.
*/
xsNCName attrSid;
protected: // Elements
domFx_annotate_common_Array elemAnnotate_array;
domFx_colortarget_common_Array elemColor_target_array;
domFx_depthtarget_common_Array elemDepth_target_array;
domFx_stenciltarget_common_Array elemStencil_target_array;
domFx_clearcolor_common_Array elemColor_clear_array;
domFx_cleardepth_common_Array elemDepth_clear_array;
domFx_clearstencil_common_Array elemStencil_clear_array;
domDrawRef elemDraw;
domGl_pipeline_settings_Array elemGl_pipeline_settings_array;
/**
* Declare and prepare a shader for execution in the rendering pipeline of
* a pass. @see domShader
*/
domShader_Array elemShader_array;
domExtra_Array elemExtra_array;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
/**
* Used to store information needed for some content model objects.
*/
daeTArray< daeCharArray * > _CMData;
public: //Accessors and Mutators
/**
* Gets the sid attribute.
* @return Returns a xsNCName of the sid attribute.
*/
xsNCName getSid() const { return attrSid; }
/**
* Sets the sid attribute.
* @param atSid The new value for the sid attribute.
*/
void setSid( xsNCName atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[0] = true; }
/**
* Gets the annotate element array.
* @return Returns a reference to the array of annotate elements.
*/
domFx_annotate_common_Array &getAnnotate_array() { return elemAnnotate_array; }
/**
* Gets the annotate element array.
* @return Returns a constant reference to the array of annotate elements.
*/
const domFx_annotate_common_Array &getAnnotate_array() const { return elemAnnotate_array; }
/**
* Gets the color_target element array.
* @return Returns a reference to the array of color_target elements.
*/
domFx_colortarget_common_Array &getColor_target_array() { return elemColor_target_array; }
/**
* Gets the color_target element array.
* @return Returns a constant reference to the array of color_target elements.
*/
const domFx_colortarget_common_Array &getColor_target_array() const { return elemColor_target_array; }
/**
* Gets the depth_target element array.
* @return Returns a reference to the array of depth_target elements.
*/
domFx_depthtarget_common_Array &getDepth_target_array() { return elemDepth_target_array; }
/**
* Gets the depth_target element array.
* @return Returns a constant reference to the array of depth_target elements.
*/
const domFx_depthtarget_common_Array &getDepth_target_array() const { return elemDepth_target_array; }
/**
* Gets the stencil_target element array.
* @return Returns a reference to the array of stencil_target elements.
*/
domFx_stenciltarget_common_Array &getStencil_target_array() { return elemStencil_target_array; }
/**
* Gets the stencil_target element array.
* @return Returns a constant reference to the array of stencil_target elements.
*/
const domFx_stenciltarget_common_Array &getStencil_target_array() const { return elemStencil_target_array; }
/**
* Gets the color_clear element array.
* @return Returns a reference to the array of color_clear elements.
*/
domFx_clearcolor_common_Array &getColor_clear_array() { return elemColor_clear_array; }
/**
* Gets the color_clear element array.
* @return Returns a constant reference to the array of color_clear elements.
*/
const domFx_clearcolor_common_Array &getColor_clear_array() const { return elemColor_clear_array; }
/**
* Gets the depth_clear element array.
* @return Returns a reference to the array of depth_clear elements.
*/
domFx_cleardepth_common_Array &getDepth_clear_array() { return elemDepth_clear_array; }
/**
* Gets the depth_clear element array.
* @return Returns a constant reference to the array of depth_clear elements.
*/
const domFx_cleardepth_common_Array &getDepth_clear_array() const { return elemDepth_clear_array; }
/**
* Gets the stencil_clear element array.
* @return Returns a reference to the array of stencil_clear elements.
*/
domFx_clearstencil_common_Array &getStencil_clear_array() { return elemStencil_clear_array; }
/**
* Gets the stencil_clear element array.
* @return Returns a constant reference to the array of stencil_clear elements.
*/
const domFx_clearstencil_common_Array &getStencil_clear_array() const { return elemStencil_clear_array; }
/**
* Gets the draw element.
* @return a daeSmartRef to the draw element.
*/
const domDrawRef getDraw() const { return elemDraw; }
/**
* Gets the gl_pipeline_settings element array.
* @return Returns a reference to the array of gl_pipeline_settings elements.
*/
domGl_pipeline_settings_Array &getGl_pipeline_settings_array() { return elemGl_pipeline_settings_array; }
/**
* Gets the gl_pipeline_settings element array.
* @return Returns a constant reference to the array of gl_pipeline_settings elements.
*/
const domGl_pipeline_settings_Array &getGl_pipeline_settings_array() const { return elemGl_pipeline_settings_array; }
/**
* Gets the shader element array.
* @return Returns a reference to the array of shader elements.
*/
domShader_Array &getShader_array() { return elemShader_array; }
/**
* Gets the shader element array.
* @return Returns a constant reference to the array of shader elements.
*/
const domShader_Array &getShader_array() const { return elemShader_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domPass(DAE& dae) : daeElement(dae), attrSid(), elemAnnotate_array(), elemColor_target_array(), elemDepth_target_array(), elemStencil_target_array(), elemColor_clear_array(), elemDepth_clear_array(), elemStencil_clear_array(), elemDraw(), elemGl_pipeline_settings_array(), elemShader_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domPass() { daeElement::deleteCMDataArray(_CMData); }
/**
* Overloaded assignment operator
*/
virtual domPass &operator=( const domPass &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attributes
/**
* The id attribute is a text string containing the unique identifier of
* this element. This value must be unique within the instance document.
* Optional attribute.
*/
xsID attrId;
/**
* The sid attribute is a text string value containing the sub-identifier
* of this element. This value must be unique within the scope of the parent
* element. Optional attribute.
*/
xsNCName attrSid;
protected: // Elements
/**
* The technique element may contain an asset element. @see domAsset
*/
domAssetRef elemAsset;
domFx_annotate_common_Array elemAnnotate_array;
domFx_code_profile_Array elemCode_array;
domFx_include_common_Array elemInclude_array;
domImage_Array elemImage_array;
domCg_newparam_Array elemNewparam_array;
domCg_setparam_Array elemSetparam_array;
/**
* A static declaration of all the render states, shaders, and settings for
* one rendering pipeline. @see domPass
*/
domPass_Array elemPass_array;
domExtra_Array elemExtra_array;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
/**
* Used to store information needed for some content model objects.
*/
daeTArray< daeCharArray * > _CMData;
public: //Accessors and Mutators
/**
* Gets the id attribute.
* @return Returns a xsID of the id attribute.
*/
xsID getId() const { return attrId; }
/**
* Sets the id attribute.
* @param atId The new value for the id attribute.
*/
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
if( _document != NULL ) _document->changeElementID( this, attrId );
}
/**
* Gets the sid attribute.
* @return Returns a xsNCName of the sid attribute.
*/
xsNCName getSid() const { return attrSid; }
/**
* Sets the sid attribute.
* @param atSid The new value for the sid attribute.
*/
void setSid( xsNCName atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[1] = true; }
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the annotate element array.
* @return Returns a reference to the array of annotate elements.
*/
domFx_annotate_common_Array &getAnnotate_array() { return elemAnnotate_array; }
/**
* Gets the annotate element array.
* @return Returns a constant reference to the array of annotate elements.
*/
const domFx_annotate_common_Array &getAnnotate_array() const { return elemAnnotate_array; }
/**
* Gets the code element array.
* @return Returns a reference to the array of code elements.
*/
domFx_code_profile_Array &getCode_array() { return elemCode_array; }
/**
* Gets the code element array.
* @return Returns a constant reference to the array of code elements.
*/
const domFx_code_profile_Array &getCode_array() const { return elemCode_array; }
/**
* Gets the include element array.
* @return Returns a reference to the array of include elements.
*/
domFx_include_common_Array &getInclude_array() { return elemInclude_array; }
/**
* Gets the include element array.
* @return Returns a constant reference to the array of include elements.
*/
const domFx_include_common_Array &getInclude_array() const { return elemInclude_array; }
/**
* Gets the image element array.
* @return Returns a reference to the array of image elements.
*/
domImage_Array &getImage_array() { return elemImage_array; }
/**
* Gets the image element array.
* @return Returns a constant reference to the array of image elements.
*/
const domImage_Array &getImage_array() const { return elemImage_array; }
/**
* Gets the newparam element array.
* @return Returns a reference to the array of newparam elements.
*/
domCg_newparam_Array &getNewparam_array() { return elemNewparam_array; }
/**
* Gets the newparam element array.
* @return Returns a constant reference to the array of newparam elements.
*/
const domCg_newparam_Array &getNewparam_array() const { return elemNewparam_array; }
/**
* Gets the setparam element array.
* @return Returns a reference to the array of setparam elements.
*/
domCg_setparam_Array &getSetparam_array() { return elemSetparam_array; }
/**
* Gets the setparam element array.
* @return Returns a constant reference to the array of setparam elements.
*/
const domCg_setparam_Array &getSetparam_array() const { return elemSetparam_array; }
/**
* Gets the pass element array.
* @return Returns a reference to the array of pass elements.
*/
domPass_Array &getPass_array() { return elemPass_array; }
/**
* Gets the pass element array.
* @return Returns a constant reference to the array of pass elements.
*/
const domPass_Array &getPass_array() const { return elemPass_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domTechnique(DAE& dae) : daeElement(dae), attrId(), attrSid(), elemAsset(), elemAnnotate_array(), elemCode_array(), elemInclude_array(), elemImage_array(), elemNewparam_array(), elemSetparam_array(), elemPass_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domTechnique() { daeElement::deleteCMDataArray(_CMData); }
/**
* Overloaded assignment operator
*/
virtual domTechnique &operator=( const domTechnique &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attributes
/**
* The id attribute is a text string containing the unique identifier of
* this element. This value must be unique within the instance document.
* Optional attribute.
*/
xsID attrId;
/**
* The type of platform. This is a vendor-defined character string that indicates
* the platform or capability target for the technique. Optional
*/
xsNCName attrPlatform;
protected: // Elements
domAssetRef elemAsset;
domFx_code_profile_Array elemCode_array;
domFx_include_common_Array elemInclude_array;
domImage_Array elemImage_array;
domCg_newparam_Array elemNewparam_array;
/**
* Holds a description of the textures, samplers, shaders, parameters, and
* passes necessary for rendering this effect using one method. @see domTechnique
*/
domTechnique_Array elemTechnique_array;
domExtra_Array elemExtra_array;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
/**
* Used to store information needed for some content model objects.
*/
daeTArray< daeCharArray * > _CMData;
public: //Accessors and Mutators
/**
* Gets the id attribute.
* @return Returns a xsID of the id attribute.
*/
xsID getId() const { return attrId; }
/**
* Sets the id attribute.
* @param atId The new value for the id attribute.
*/
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
if( _document != NULL ) _document->changeElementID( this, attrId );
}
/**
* Gets the platform attribute.
* @return Returns a xsNCName of the platform attribute.
*/
xsNCName getPlatform() const { return attrPlatform; }
/**
* Sets the platform attribute.
* @param atPlatform The new value for the platform attribute.
*/
void setPlatform( xsNCName atPlatform ) { *(daeStringRef*)&attrPlatform = atPlatform; _validAttributeArray[1] = true; }
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the code element array.
* @return Returns a reference to the array of code elements.
*/
domFx_code_profile_Array &getCode_array() { return elemCode_array; }
/**
* Gets the code element array.
* @return Returns a constant reference to the array of code elements.
*/
const domFx_code_profile_Array &getCode_array() const { return elemCode_array; }
/**
* Gets the include element array.
* @return Returns a reference to the array of include elements.
*/
domFx_include_common_Array &getInclude_array() { return elemInclude_array; }
/**
* Gets the include element array.
* @return Returns a constant reference to the array of include elements.
*/
const domFx_include_common_Array &getInclude_array() const { return elemInclude_array; }
/**
* Gets the image element array.
* @return Returns a reference to the array of image elements.
*/
domImage_Array &getImage_array() { return elemImage_array; }
/**
* Gets the image element array.
* @return Returns a constant reference to the array of image elements.
*/
const domImage_Array &getImage_array() const { return elemImage_array; }
/**
* Gets the newparam element array.
* @return Returns a reference to the array of newparam elements.
*/
domCg_newparam_Array &getNewparam_array() { return elemNewparam_array; }
/**
* Gets the newparam element array.
* @return Returns a constant reference to the array of newparam elements.
*/
const domCg_newparam_Array &getNewparam_array() const { return elemNewparam_array; }
/**
* Gets the technique element array.
* @return Returns a reference to the array of technique elements.
*/
domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
/**
* Gets the technique element array.
* @return Returns a constant reference to the array of technique elements.
*/
const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domProfile_CG(DAE& dae) : domFx_profile_abstract(dae), attrId(), attrPlatform(), elemAsset(), elemCode_array(), elemInclude_array(), elemImage_array(), elemNewparam_array(), elemTechnique_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domProfile_CG() { daeElement::deleteCMDataArray(_CMData); }
/**
* Overloaded assignment operator
*/
virtual domProfile_CG &operator=( const domProfile_CG &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
#endif