[analyzer] dynamic_cast Simplify null value generation.
As per Jordy's review. Creating a symbol here is more flexible; however
I could not come up with an example where it was needed. (What
constrains can be added on of the symbol constrained to 0?)
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@154542 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/StaticAnalyzer/Core/ExprEngineC.cpp b/lib/StaticAnalyzer/Core/ExprEngineC.cpp
index 57efd46..93e598a 100644
--- a/lib/StaticAnalyzer/Core/ExprEngineC.cpp
+++ b/lib/StaticAnalyzer/Core/ExprEngineC.cpp
@@ -310,14 +310,8 @@
Bldr.generateNode(CastE, Pred, state, true);
continue;
} else {
- // If the cast fails on a pointer, conjure symbol constrained to 0.
- DefinedOrUnknownSVal NewSym = svalBuilder.getConjuredSymbolVal(NULL,
- CastE, LCtx, resultType,
- currentBuilderContext->getCurrentBlockCount());
- DefinedOrUnknownSVal Constraint = svalBuilder.evalEQ(state,
- NewSym, svalBuilder.makeZeroVal(resultType));
- state = state->assume(Constraint, true);
- state = state->BindExpr(CastE, LCtx, NewSym);
+ // If the cast fails on a pointer, bind to 0.
+ state = state->BindExpr(CastE, LCtx, svalBuilder.makeNull());
}
} else {
// If we don't know if the cast succeeded, conjure a new symbol.