[analyzer] dynamic_cast Simplify null value generation.

As per Jordy's review. Creating a symbol here is more flexible; however
I could not come up with an example where it was needed. (What
constrains can be added on of the symbol constrained to 0?)

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@154542 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/StaticAnalyzer/Core/ExprEngineC.cpp b/lib/StaticAnalyzer/Core/ExprEngineC.cpp
index 57efd46..93e598a 100644
--- a/lib/StaticAnalyzer/Core/ExprEngineC.cpp
+++ b/lib/StaticAnalyzer/Core/ExprEngineC.cpp
@@ -310,14 +310,8 @@
             Bldr.generateNode(CastE, Pred, state, true);
             continue;
           } else {
-            // If the cast fails on a pointer, conjure symbol constrained to 0.
-            DefinedOrUnknownSVal NewSym = svalBuilder.getConjuredSymbolVal(NULL,
-                CastE, LCtx, resultType,
-                currentBuilderContext->getCurrentBlockCount());
-            DefinedOrUnknownSVal Constraint = svalBuilder.evalEQ(state,
-                NewSym, svalBuilder.makeZeroVal(resultType));
-            state = state->assume(Constraint, true);
-            state = state->BindExpr(CastE, LCtx, NewSym);
+            // If the cast fails on a pointer, bind to 0.
+            state = state->BindExpr(CastE, LCtx, svalBuilder.makeNull());
           }
         } else {
           // If we don't know if the cast succeeded, conjure a new symbol.