| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_DEBUG_H_ |
| #define V8_DEBUG_H_ |
| |
| #include "src/allocation.h" |
| #include "src/arguments.h" |
| #include "src/assembler.h" |
| #include "src/base/platform/platform.h" |
| #include "src/execution.h" |
| #include "src/factory.h" |
| #include "src/flags.h" |
| #include "src/frames-inl.h" |
| #include "src/hashmap.h" |
| #include "src/liveedit.h" |
| #include "src/string-stream.h" |
| #include "src/v8threads.h" |
| |
| #include "include/v8-debug.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| |
| // Forward declarations. |
| class DebugScope; |
| |
| |
| // Step actions. NOTE: These values are in macros.py as well. |
| enum StepAction { |
| StepNone = -1, // Stepping not prepared. |
| StepOut = 0, // Step out of the current function. |
| StepNext = 1, // Step to the next statement in the current function. |
| StepIn = 2, // Step into new functions invoked or the next statement |
| // in the current function. |
| StepMin = 3, // Perform a minimum step in the current function. |
| StepInMin = 4 // Step into new functions invoked or perform a minimum step |
| // in the current function. |
| }; |
| |
| |
| // Type of exception break. NOTE: These values are in macros.py as well. |
| enum ExceptionBreakType { |
| BreakException = 0, |
| BreakUncaughtException = 1 |
| }; |
| |
| |
| // Type of exception break. NOTE: These values are in macros.py as well. |
| enum BreakLocatorType { |
| ALL_BREAK_LOCATIONS = 0, |
| SOURCE_BREAK_LOCATIONS = 1 |
| }; |
| |
| |
| // The different types of breakpoint position alignments. |
| // Must match Debug.BreakPositionAlignment in debug-debugger.js |
| enum BreakPositionAlignment { |
| STATEMENT_ALIGNED = 0, |
| BREAK_POSITION_ALIGNED = 1 |
| }; |
| |
| |
| // Class for iterating through the break points in a function and changing |
| // them. |
| class BreakLocationIterator { |
| public: |
| explicit BreakLocationIterator(Handle<DebugInfo> debug_info, |
| BreakLocatorType type); |
| virtual ~BreakLocationIterator(); |
| |
| void Next(); |
| void Next(int count); |
| void FindBreakLocationFromAddress(Address pc); |
| void FindBreakLocationFromPosition(int position, |
| BreakPositionAlignment alignment); |
| void Reset(); |
| bool Done() const; |
| void SetBreakPoint(Handle<Object> break_point_object); |
| void ClearBreakPoint(Handle<Object> break_point_object); |
| void SetOneShot(); |
| void ClearOneShot(); |
| bool IsStepInLocation(Isolate* isolate); |
| void PrepareStepIn(Isolate* isolate); |
| bool IsExit() const; |
| bool HasBreakPoint(); |
| bool IsDebugBreak(); |
| Object* BreakPointObjects(); |
| void ClearAllDebugBreak(); |
| |
| |
| inline int code_position() { |
| return static_cast<int>(pc() - debug_info_->code()->entry()); |
| } |
| inline int break_point() { return break_point_; } |
| inline int position() { return position_; } |
| inline int statement_position() { return statement_position_; } |
| inline Address pc() { return reloc_iterator_->rinfo()->pc(); } |
| inline Code* code() { return debug_info_->code(); } |
| inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); } |
| inline RelocInfo::Mode rmode() const { |
| return reloc_iterator_->rinfo()->rmode(); |
| } |
| inline RelocInfo* original_rinfo() { |
| return reloc_iterator_original_->rinfo(); |
| } |
| inline RelocInfo::Mode original_rmode() const { |
| return reloc_iterator_original_->rinfo()->rmode(); |
| } |
| |
| bool IsDebuggerStatement(); |
| |
| protected: |
| bool RinfoDone() const; |
| void RinfoNext(); |
| |
| BreakLocatorType type_; |
| int break_point_; |
| int position_; |
| int statement_position_; |
| Handle<DebugInfo> debug_info_; |
| RelocIterator* reloc_iterator_; |
| RelocIterator* reloc_iterator_original_; |
| |
| private: |
| void SetDebugBreak(); |
| void ClearDebugBreak(); |
| |
| void SetDebugBreakAtIC(); |
| void ClearDebugBreakAtIC(); |
| |
| bool IsDebugBreakAtReturn(); |
| void SetDebugBreakAtReturn(); |
| void ClearDebugBreakAtReturn(); |
| |
| bool IsDebugBreakSlot(); |
| bool IsDebugBreakAtSlot(); |
| void SetDebugBreakAtSlot(); |
| void ClearDebugBreakAtSlot(); |
| |
| DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator); |
| }; |
| |
| |
| // Cache of all script objects in the heap. When a script is added a weak handle |
| // to it is created and that weak handle is stored in the cache. The weak handle |
| // callback takes care of removing the script from the cache. The key used in |
| // the cache is the script id. |
| class ScriptCache : private HashMap { |
| public: |
| explicit ScriptCache(Isolate* isolate); |
| virtual ~ScriptCache() { Clear(); } |
| |
| // Add script to the cache. |
| void Add(Handle<Script> script); |
| |
| // Return the scripts in the cache. |
| Handle<FixedArray> GetScripts(); |
| |
| private: |
| // Calculate the hash value from the key (script id). |
| static uint32_t Hash(int key) { |
| return ComputeIntegerHash(key, v8::internal::kZeroHashSeed); |
| } |
| |
| // Clear the cache releasing all the weak handles. |
| void Clear(); |
| |
| // Weak handle callback for scripts in the cache. |
| static void HandleWeakScript( |
| const v8::WeakCallbackData<v8::Value, void>& data); |
| |
| Isolate* isolate_; |
| }; |
| |
| |
| // Linked list holding debug info objects. The debug info objects are kept as |
| // weak handles to avoid a debug info object to keep a function alive. |
| class DebugInfoListNode { |
| public: |
| explicit DebugInfoListNode(DebugInfo* debug_info); |
| virtual ~DebugInfoListNode(); |
| |
| DebugInfoListNode* next() { return next_; } |
| void set_next(DebugInfoListNode* next) { next_ = next; } |
| Handle<DebugInfo> debug_info() { return debug_info_; } |
| |
| private: |
| // Global (weak) handle to the debug info object. |
| Handle<DebugInfo> debug_info_; |
| |
| // Next pointer for linked list. |
| DebugInfoListNode* next_; |
| }; |
| |
| |
| |
| // Message delivered to the message handler callback. This is either a debugger |
| // event or the response to a command. |
| class MessageImpl: public v8::Debug::Message { |
| public: |
| // Create a message object for a debug event. |
| static MessageImpl NewEvent(DebugEvent event, |
| bool running, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data); |
| |
| // Create a message object for the response to a debug command. |
| static MessageImpl NewResponse(DebugEvent event, |
| bool running, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data, |
| Handle<String> response_json, |
| v8::Debug::ClientData* client_data); |
| |
| // Implementation of interface v8::Debug::Message. |
| virtual bool IsEvent() const; |
| virtual bool IsResponse() const; |
| virtual DebugEvent GetEvent() const; |
| virtual bool WillStartRunning() const; |
| virtual v8::Handle<v8::Object> GetExecutionState() const; |
| virtual v8::Handle<v8::Object> GetEventData() const; |
| virtual v8::Handle<v8::String> GetJSON() const; |
| virtual v8::Handle<v8::Context> GetEventContext() const; |
| virtual v8::Debug::ClientData* GetClientData() const; |
| virtual v8::Isolate* GetIsolate() const; |
| |
| private: |
| MessageImpl(bool is_event, |
| DebugEvent event, |
| bool running, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data, |
| Handle<String> response_json, |
| v8::Debug::ClientData* client_data); |
| |
| bool is_event_; // Does this message represent a debug event? |
| DebugEvent event_; // Debug event causing the break. |
| bool running_; // Will the VM start running after this event? |
| Handle<JSObject> exec_state_; // Current execution state. |
| Handle<JSObject> event_data_; // Data associated with the event. |
| Handle<String> response_json_; // Response JSON if message holds a response. |
| v8::Debug::ClientData* client_data_; // Client data passed with the request. |
| }; |
| |
| |
| // Details of the debug event delivered to the debug event listener. |
| class EventDetailsImpl : public v8::Debug::EventDetails { |
| public: |
| EventDetailsImpl(DebugEvent event, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data, |
| Handle<Object> callback_data, |
| v8::Debug::ClientData* client_data); |
| virtual DebugEvent GetEvent() const; |
| virtual v8::Handle<v8::Object> GetExecutionState() const; |
| virtual v8::Handle<v8::Object> GetEventData() const; |
| virtual v8::Handle<v8::Context> GetEventContext() const; |
| virtual v8::Handle<v8::Value> GetCallbackData() const; |
| virtual v8::Debug::ClientData* GetClientData() const; |
| private: |
| DebugEvent event_; // Debug event causing the break. |
| Handle<JSObject> exec_state_; // Current execution state. |
| Handle<JSObject> event_data_; // Data associated with the event. |
| Handle<Object> callback_data_; // User data passed with the callback |
| // when it was registered. |
| v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand. |
| }; |
| |
| |
| // Message send by user to v8 debugger or debugger output message. |
| // In addition to command text it may contain a pointer to some user data |
| // which are expected to be passed along with the command reponse to message |
| // handler. |
| class CommandMessage { |
| public: |
| static CommandMessage New(const Vector<uint16_t>& command, |
| v8::Debug::ClientData* data); |
| CommandMessage(); |
| |
| // Deletes user data and disposes of the text. |
| void Dispose(); |
| Vector<uint16_t> text() const { return text_; } |
| v8::Debug::ClientData* client_data() const { return client_data_; } |
| private: |
| CommandMessage(const Vector<uint16_t>& text, |
| v8::Debug::ClientData* data); |
| |
| Vector<uint16_t> text_; |
| v8::Debug::ClientData* client_data_; |
| }; |
| |
| |
| // A Queue of CommandMessage objects. A thread-safe version is |
| // LockingCommandMessageQueue, based on this class. |
| class CommandMessageQueue BASE_EMBEDDED { |
| public: |
| explicit CommandMessageQueue(int size); |
| ~CommandMessageQueue(); |
| bool IsEmpty() const { return start_ == end_; } |
| CommandMessage Get(); |
| void Put(const CommandMessage& message); |
| void Clear() { start_ = end_ = 0; } // Queue is empty after Clear(). |
| private: |
| // Doubles the size of the message queue, and copies the messages. |
| void Expand(); |
| |
| CommandMessage* messages_; |
| int start_; |
| int end_; |
| int size_; // The size of the queue buffer. Queue can hold size-1 messages. |
| }; |
| |
| |
| // LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage |
| // messages. The message data is not managed by LockingCommandMessageQueue. |
| // Pointers to the data are passed in and out. Implemented by adding a |
| // Mutex to CommandMessageQueue. Includes logging of all puts and gets. |
| class LockingCommandMessageQueue BASE_EMBEDDED { |
| public: |
| LockingCommandMessageQueue(Logger* logger, int size); |
| bool IsEmpty() const; |
| CommandMessage Get(); |
| void Put(const CommandMessage& message); |
| void Clear(); |
| private: |
| Logger* logger_; |
| CommandMessageQueue queue_; |
| mutable base::Mutex mutex_; |
| DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue); |
| }; |
| |
| |
| class PromiseOnStack { |
| public: |
| PromiseOnStack(Isolate* isolate, PromiseOnStack* prev, |
| Handle<JSObject> getter); |
| ~PromiseOnStack(); |
| StackHandler* handler() { return handler_; } |
| Handle<JSObject> promise() { return promise_; } |
| PromiseOnStack* prev() { return prev_; } |
| private: |
| Isolate* isolate_; |
| StackHandler* handler_; |
| Handle<JSObject> promise_; |
| PromiseOnStack* prev_; |
| }; |
| |
| |
| // This class contains the debugger support. The main purpose is to handle |
| // setting break points in the code. |
| // |
| // This class controls the debug info for all functions which currently have |
| // active breakpoints in them. This debug info is held in the heap root object |
| // debug_info which is a FixedArray. Each entry in this list is of class |
| // DebugInfo. |
| class Debug { |
| public: |
| // Debug event triggers. |
| void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); |
| |
| void OnThrow(Handle<Object> exception, bool uncaught); |
| void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value); |
| void OnCompileError(Handle<Script> script); |
| void OnBeforeCompile(Handle<Script> script); |
| void OnAfterCompile(Handle<Script> script); |
| void OnPromiseEvent(Handle<JSObject> data); |
| void OnAsyncTaskEvent(Handle<JSObject> data); |
| |
| // API facing. |
| void SetEventListener(Handle<Object> callback, Handle<Object> data); |
| void SetMessageHandler(v8::Debug::MessageHandler handler); |
| void EnqueueCommandMessage(Vector<const uint16_t> command, |
| v8::Debug::ClientData* client_data = NULL); |
| // Enqueue a debugger command to the command queue for event listeners. |
| void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL); |
| MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun, |
| Handle<Object> data); |
| Handle<Context> GetDebugContext(); |
| void HandleDebugBreak(); |
| void ProcessDebugMessages(bool debug_command_only); |
| |
| // Internal logic |
| bool Load(); |
| void Break(Arguments args, JavaScriptFrame*); |
| void SetAfterBreakTarget(JavaScriptFrame* frame); |
| |
| // Scripts handling. |
| Handle<FixedArray> GetLoadedScripts(); |
| |
| // Break point handling. |
| bool SetBreakPoint(Handle<JSFunction> function, |
| Handle<Object> break_point_object, |
| int* source_position); |
| bool SetBreakPointForScript(Handle<Script> script, |
| Handle<Object> break_point_object, |
| int* source_position, |
| BreakPositionAlignment alignment); |
| void ClearBreakPoint(Handle<Object> break_point_object); |
| void ClearAllBreakPoints(); |
| void FloodWithOneShot(Handle<JSFunction> function); |
| void FloodBoundFunctionWithOneShot(Handle<JSFunction> function); |
| void FloodHandlerWithOneShot(); |
| void ChangeBreakOnException(ExceptionBreakType type, bool enable); |
| bool IsBreakOnException(ExceptionBreakType type); |
| |
| // Stepping handling. |
| void PrepareStep(StepAction step_action, |
| int step_count, |
| StackFrame::Id frame_id); |
| void ClearStepping(); |
| void ClearStepOut(); |
| bool IsStepping() { return thread_local_.step_count_ > 0; } |
| bool StepNextContinue(BreakLocationIterator* break_location_iterator, |
| JavaScriptFrame* frame); |
| bool StepInActive() { return thread_local_.step_into_fp_ != 0; } |
| void HandleStepIn(Handle<JSFunction> function, |
| Handle<Object> holder, |
| Address fp, |
| bool is_constructor); |
| bool StepOutActive() { return thread_local_.step_out_fp_ != 0; } |
| |
| // Purge all code objects that have no debug break slots. |
| void PrepareForBreakPoints(); |
| |
| // Returns whether the operation succeeded. Compilation can only be triggered |
| // if a valid closure is passed as the second argument, otherwise the shared |
| // function needs to be compiled already. |
| bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared, |
| Handle<JSFunction> function); |
| static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared); |
| static bool HasDebugInfo(Handle<SharedFunctionInfo> shared); |
| |
| // This function is used in FunctionNameUsing* tests. |
| Object* FindSharedFunctionInfoInScript(Handle<Script> script, int position); |
| |
| // Returns true if the current stub call is patched to call the debugger. |
| static bool IsDebugBreak(Address addr); |
| // Returns true if the current return statement has been patched to be |
| // a debugger breakpoint. |
| static bool IsDebugBreakAtReturn(RelocInfo* rinfo); |
| |
| static Handle<Object> GetSourceBreakLocations( |
| Handle<SharedFunctionInfo> shared, |
| BreakPositionAlignment position_aligment); |
| |
| // Check whether a global object is the debug global object. |
| bool IsDebugGlobal(GlobalObject* global); |
| |
| // Check whether this frame is just about to return. |
| bool IsBreakAtReturn(JavaScriptFrame* frame); |
| |
| // Promise handling. |
| // Push and pop a promise and the current try-catch handler. |
| void PushPromise(Handle<JSObject> promise); |
| void PopPromise(); |
| |
| // Support for LiveEdit |
| void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id, |
| LiveEdit::FrameDropMode mode, |
| Object** restarter_frame_function_pointer); |
| |
| // Passed to MakeWeak. |
| static void HandleWeakDebugInfo( |
| const v8::WeakCallbackData<v8::Value, void>& data); |
| |
| // Threading support. |
| char* ArchiveDebug(char* to); |
| char* RestoreDebug(char* from); |
| static int ArchiveSpacePerThread(); |
| void FreeThreadResources() { } |
| |
| // Record function from which eval was called. |
| static void RecordEvalCaller(Handle<Script> script); |
| |
| // Flags and states. |
| DebugScope* debugger_entry() { return thread_local_.current_debug_scope_; } |
| inline Handle<Context> debug_context() { return debug_context_; } |
| void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; } |
| bool live_edit_enabled() const { |
| return FLAG_enable_liveedit && live_edit_enabled_ ; |
| } |
| |
| inline bool is_active() const { return is_active_; } |
| inline bool is_loaded() const { return !debug_context_.is_null(); } |
| inline bool has_break_points() const { return has_break_points_; } |
| inline bool in_debug_scope() const { |
| return thread_local_.current_debug_scope_ != NULL; |
| } |
| void set_disable_break(bool v) { break_disabled_ = v; } |
| |
| StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; } |
| int break_id() { return thread_local_.break_id_; } |
| |
| // Support for embedding into generated code. |
| Address is_active_address() { |
| return reinterpret_cast<Address>(&is_active_); |
| } |
| |
| Address after_break_target_address() { |
| return reinterpret_cast<Address>(&after_break_target_); |
| } |
| |
| Address restarter_frame_function_pointer_address() { |
| Object*** address = &thread_local_.restarter_frame_function_pointer_; |
| return reinterpret_cast<Address>(address); |
| } |
| |
| Address step_in_fp_addr() { |
| return reinterpret_cast<Address>(&thread_local_.step_into_fp_); |
| } |
| |
| private: |
| explicit Debug(Isolate* isolate); |
| |
| void UpdateState(); |
| void Unload(); |
| void SetNextBreakId() { |
| thread_local_.break_id_ = ++thread_local_.break_count_; |
| } |
| |
| // Check whether there are commands in the command queue. |
| inline bool has_commands() const { return !command_queue_.IsEmpty(); } |
| inline bool ignore_events() const { return is_suppressed_ || !is_active_; } |
| |
| void OnException(Handle<Object> exception, bool uncaught, |
| Handle<Object> promise); |
| |
| // Constructors for debug event objects. |
| MUST_USE_RESULT MaybeHandle<Object> MakeJSObject( |
| const char* constructor_name, |
| int argc, |
| Handle<Object> argv[]); |
| MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState(); |
| MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent( |
| Handle<Object> break_points_hit); |
| MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent( |
| Handle<Object> exception, |
| bool uncaught, |
| Handle<Object> promise); |
| MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent( |
| Handle<Script> script, v8::DebugEvent type); |
| MUST_USE_RESULT MaybeHandle<Object> MakePromiseEvent( |
| Handle<JSObject> promise_event); |
| MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent( |
| Handle<JSObject> task_event); |
| |
| // Mirror cache handling. |
| void ClearMirrorCache(); |
| |
| // Returns a promise if the pushed try-catch handler matches the current one. |
| Handle<Object> GetPromiseOnStackOnThrow(); |
| bool PromiseHasRejectHandler(Handle<JSObject> promise); |
| |
| void CallEventCallback(v8::DebugEvent event, |
| Handle<Object> exec_state, |
| Handle<Object> event_data, |
| v8::Debug::ClientData* client_data); |
| void ProcessDebugEvent(v8::DebugEvent event, |
| Handle<JSObject> event_data, |
| bool auto_continue); |
| void NotifyMessageHandler(v8::DebugEvent event, |
| Handle<JSObject> exec_state, |
| Handle<JSObject> event_data, |
| bool auto_continue); |
| void InvokeMessageHandler(MessageImpl message); |
| |
| static bool CompileDebuggerScript(Isolate* isolate, int index); |
| void ClearOneShot(); |
| void ActivateStepIn(StackFrame* frame); |
| void ClearStepIn(); |
| void ActivateStepOut(StackFrame* frame); |
| void ClearStepNext(); |
| // Returns whether the compile succeeded. |
| void RemoveDebugInfo(Handle<DebugInfo> debug_info); |
| Handle<Object> CheckBreakPoints(Handle<Object> break_point); |
| bool CheckBreakPoint(Handle<Object> break_point_object); |
| |
| inline void AssertDebugContext() { |
| DCHECK(isolate_->context() == *debug_context()); |
| DCHECK(in_debug_scope()); |
| } |
| |
| void ThreadInit(); |
| |
| // Global handles. |
| Handle<Context> debug_context_; |
| Handle<Object> event_listener_; |
| Handle<Object> event_listener_data_; |
| |
| v8::Debug::MessageHandler message_handler_; |
| |
| static const int kQueueInitialSize = 4; |
| base::Semaphore command_received_; // Signaled for each command received. |
| LockingCommandMessageQueue command_queue_; |
| LockingCommandMessageQueue event_command_queue_; |
| |
| bool is_active_; |
| bool is_suppressed_; |
| bool live_edit_enabled_; |
| bool has_break_points_; |
| bool break_disabled_; |
| bool break_on_exception_; |
| bool break_on_uncaught_exception_; |
| |
| ScriptCache* script_cache_; // Cache of all scripts in the heap. |
| DebugInfoListNode* debug_info_list_; // List of active debug info objects. |
| |
| // Storage location for jump when exiting debug break calls. |
| // Note that this address is not GC safe. It should be computed immediately |
| // before returning to the DebugBreakCallHelper. |
| Address after_break_target_; |
| |
| // Per-thread data. |
| class ThreadLocal { |
| public: |
| // Top debugger entry. |
| DebugScope* current_debug_scope_; |
| |
| // Counter for generating next break id. |
| int break_count_; |
| |
| // Current break id. |
| int break_id_; |
| |
| // Frame id for the frame of the current break. |
| StackFrame::Id break_frame_id_; |
| |
| // Step action for last step performed. |
| StepAction last_step_action_; |
| |
| // Source statement position from last step next action. |
| int last_statement_position_; |
| |
| // Number of steps left to perform before debug event. |
| int step_count_; |
| |
| // Frame pointer from last step next action. |
| Address last_fp_; |
| |
| // Number of queued steps left to perform before debug event. |
| int queued_step_count_; |
| |
| // Frame pointer for frame from which step in was performed. |
| Address step_into_fp_; |
| |
| // Frame pointer for the frame where debugger should be called when current |
| // step out action is completed. |
| Address step_out_fp_; |
| |
| // Stores the way how LiveEdit has patched the stack. It is used when |
| // debugger returns control back to user script. |
| LiveEdit::FrameDropMode frame_drop_mode_; |
| |
| // When restarter frame is on stack, stores the address |
| // of the pointer to function being restarted. Otherwise (most of the time) |
| // stores NULL. This pointer is used with 'step in' implementation. |
| Object** restarter_frame_function_pointer_; |
| |
| // When a promise is being resolved, we may want to trigger a debug event |
| // if we catch a throw. For this purpose we remember the try-catch |
| // handler address that would catch the exception. We also hold onto a |
| // closure that returns a promise if the exception is considered uncaught. |
| // Due to the possibility of reentry we use a linked list. |
| PromiseOnStack* promise_on_stack_; |
| }; |
| |
| // Storage location for registers when handling debug break calls |
| ThreadLocal thread_local_; |
| |
| Isolate* isolate_; |
| |
| friend class Isolate; |
| friend class DebugScope; |
| friend class DisableBreak; |
| friend class LiveEdit; |
| friend class SuppressDebug; |
| |
| friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc |
| friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc |
| |
| DISALLOW_COPY_AND_ASSIGN(Debug); |
| }; |
| |
| |
| DECLARE_RUNTIME_FUNCTION(Debug_Break); |
| |
| |
| // This scope is used to load and enter the debug context and create a new |
| // break state. Leaving the scope will restore the previous state. |
| // On failure to load, FailedToEnter returns true. |
| class DebugScope BASE_EMBEDDED { |
| public: |
| explicit DebugScope(Debug* debug); |
| ~DebugScope(); |
| |
| // Check whether loading was successful. |
| inline bool failed() { return failed_; } |
| |
| // Get the active context from before entering the debugger. |
| inline Handle<Context> GetContext() { return save_.context(); } |
| |
| private: |
| Isolate* isolate() { return debug_->isolate_; } |
| |
| Debug* debug_; |
| DebugScope* prev_; // Previous scope if entered recursively. |
| StackFrame::Id break_frame_id_; // Previous break frame id. |
| int break_id_; // Previous break id. |
| bool failed_; // Did the debug context fail to load? |
| SaveContext save_; // Saves previous context. |
| PostponeInterruptsScope no_termination_exceptons_; |
| }; |
| |
| |
| // Stack allocated class for disabling break. |
| class DisableBreak BASE_EMBEDDED { |
| public: |
| explicit DisableBreak(Debug* debug, bool disable_break) |
| : debug_(debug), old_state_(debug->break_disabled_) { |
| debug_->break_disabled_ = disable_break; |
| } |
| ~DisableBreak() { debug_->break_disabled_ = old_state_; } |
| |
| private: |
| Debug* debug_; |
| bool old_state_; |
| DISALLOW_COPY_AND_ASSIGN(DisableBreak); |
| }; |
| |
| |
| class SuppressDebug BASE_EMBEDDED { |
| public: |
| explicit SuppressDebug(Debug* debug) |
| : debug_(debug), old_state_(debug->is_suppressed_) { |
| debug_->is_suppressed_ = true; |
| } |
| ~SuppressDebug() { debug_->is_suppressed_ = old_state_; } |
| |
| private: |
| Debug* debug_; |
| bool old_state_; |
| DISALLOW_COPY_AND_ASSIGN(SuppressDebug); |
| }; |
| |
| |
| // Code generator routines. |
| class DebugCodegen : public AllStatic { |
| public: |
| static void GenerateSlot(MacroAssembler* masm); |
| static void GenerateCallICStubDebugBreak(MacroAssembler* masm); |
| static void GenerateLoadICDebugBreak(MacroAssembler* masm); |
| static void GenerateStoreICDebugBreak(MacroAssembler* masm); |
| static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm); |
| static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm); |
| static void GenerateCompareNilICDebugBreak(MacroAssembler* masm); |
| static void GenerateReturnDebugBreak(MacroAssembler* masm); |
| static void GenerateCallFunctionStubDebugBreak(MacroAssembler* masm); |
| static void GenerateCallConstructStubDebugBreak(MacroAssembler* masm); |
| static void GenerateCallConstructStubRecordDebugBreak(MacroAssembler* masm); |
| static void GenerateSlotDebugBreak(MacroAssembler* masm); |
| static void GeneratePlainReturnLiveEdit(MacroAssembler* masm); |
| |
| // FrameDropper is a code replacement for a JavaScript frame with possibly |
| // several frames above. |
| // There is no calling conventions here, because it never actually gets |
| // called, it only gets returned to. |
| static void GenerateFrameDropperLiveEdit(MacroAssembler* masm); |
| }; |
| |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_DEBUG_H_ |