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// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_OPERATOR_PROPERTIES_H_
#define V8_COMPILER_OPERATOR_PROPERTIES_H_
#include "src/v8.h"
namespace v8 {
namespace internal {
namespace compiler {
class Operator;
class OperatorProperties {
public:
static inline bool HasValueInput(Operator* node);
static inline bool HasContextInput(Operator* node);
static inline bool HasEffectInput(Operator* node);
static inline bool HasControlInput(Operator* node);
static inline int GetValueInputCount(Operator* op);
static inline int GetContextInputCount(Operator* op);
static inline int GetEffectInputCount(Operator* op);
static inline int GetControlInputCount(Operator* op);
static inline int GetTotalInputCount(Operator* op);
static inline bool HasValueOutput(Operator* op);
static inline bool HasEffectOutput(Operator* op);
static inline bool HasControlOutput(Operator* op);
static inline int GetValueOutputCount(Operator* op);
static inline int GetEffectOutputCount(Operator* op);
static inline int GetControlOutputCount(Operator* op);
static inline bool IsBasicBlockBegin(Operator* op);
static inline bool CanBeScheduled(Operator* op);
static inline bool HasFixedSchedulePosition(Operator* op);
static inline bool IsScheduleRoot(Operator* op);
static inline bool CanLazilyDeoptimize(Operator* op);
};
}
}
} // namespace v8::internal::compiler
#endif // V8_COMPILER_OPERATOR_PROPERTIES_H_