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// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_NODE_PROPERTIES_H_
#define V8_COMPILER_NODE_PROPERTIES_H_
#include "src/v8.h"
#include "src/types.h"
namespace v8 {
namespace internal {
namespace compiler {
class Node;
class Operator;
// A facade that simplifies access to the different kinds of inputs to a node.
class NodeProperties {
public:
static inline Node* GetValueInput(Node* node, int index);
static inline Node* GetContextInput(Node* node);
static inline Node* GetEffectInput(Node* node, int index = 0);
static inline Node* GetControlInput(Node* node, int index = 0);
static inline bool IsValueEdge(Node::Edge edge);
static inline bool IsContextEdge(Node::Edge edge);
static inline bool IsEffectEdge(Node::Edge edge);
static inline bool IsControlEdge(Node::Edge edge);
static inline bool IsControl(Node* node);
static inline void ReplaceEffectInput(Node* node, Node* effect,
int index = 0);
static inline void RemoveNonValueInputs(Node* node);
static inline Bounds GetBounds(Node* node);
static inline void SetBounds(Node* node, Bounds bounds);
static inline int GetContextIndex(Node* node);
static inline int FirstValueIndex(Node* node);
static inline int FirstEffectIndex(Node* node);
static inline int FirstControlIndex(Node* node);
static inline int PastValueIndex(Node* node);
static inline int PastContextIndex(Node* node);
static inline int PastEffectIndex(Node* node);
static inline int PastControlIndex(Node* node);
static inline bool IsInputRange(Node::Edge edge, int first, int count);
};
}
}
} // namespace v8::internal::compiler
#endif // V8_COMPILER_NODE_PROPERTIES_H_