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/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_PACED_SENDER_H_
#define WEBRTC_MODULES_PACED_SENDER_H_
#include <list>
#include <set>
#include "webrtc/modules/interface/module.h"
#include "webrtc/system_wrappers/interface/scoped_ptr.h"
#include "webrtc/system_wrappers/interface/thread_annotations.h"
#include "webrtc/system_wrappers/interface/tick_util.h"
#include "webrtc/typedefs.h"
namespace webrtc {
class Clock;
class CriticalSectionWrapper;
namespace paced_sender {
class IntervalBudget;
struct Packet;
class PacketList;
} // namespace paced_sender
class PacedSender : public Module {
public:
enum Priority {
kHighPriority = 0, // Pass through; will be sent immediately.
kNormalPriority = 2, // Put in back of the line.
kLowPriority = 3, // Put in back of the low priority line.
};
// Low priority packets are mixed with the normal priority packets
// while we are paused.
class Callback {
public:
// Note: packets sent as a result of a callback should not pass by this
// module again.
// Called when it's time to send a queued packet.
// Returns false if packet cannot be sent.
virtual bool TimeToSendPacket(uint32_t ssrc,
uint16_t sequence_number,
int64_t capture_time_ms,
bool retransmission) = 0;
// Called when it's a good time to send a padding data.
// Returns the number of bytes sent.
virtual int TimeToSendPadding(int bytes) = 0;
protected:
virtual ~Callback() {}
};
static const int kDefaultMaxQueueLengthMs = 2000;
// Pace in kbits/s until we receive first estimate.
static const int kDefaultInitialPaceKbps = 2000;
// Pacing-rate relative to our target send rate.
// Multiplicative factor that is applied to the target bitrate to calculate
// the number of bytes that can be transmitted per interval.
// Increasing this factor will result in lower delays in cases of bitrate
// overshoots from the encoder.
static const float kDefaultPaceMultiplier;
PacedSender(Clock* clock, Callback* callback, int max_bitrate_kbps,
int min_bitrate_kbps);
virtual ~PacedSender();
// Enable/disable pacing.
void SetStatus(bool enable);
bool Enabled() const;
// Temporarily pause all sending.
void Pause();
// Resume sending packets.
void Resume();
// Set target bitrates for the pacer. Padding packets will be utilized to
// reach |min_bitrate| unless enough media packets are available.
void UpdateBitrate(int max_bitrate_kbps, int min_bitrate_kbps);
// Returns true if we send the packet now, else it will add the packet
// information to the queue and call TimeToSendPacket when it's time to send.
virtual bool SendPacket(Priority priority,
uint32_t ssrc,
uint16_t sequence_number,
int64_t capture_time_ms,
int bytes,
bool retransmission);
// Sets the max length of the pacer queue in milliseconds.
// A negative queue size is interpreted as infinite.
virtual void set_max_queue_length_ms(int max_queue_length_ms);
// Returns the time since the oldest queued packet was enqueued.
virtual int QueueInMs() const;
// Returns the number of milliseconds until the module want a worker thread
// to call Process.
virtual int32_t TimeUntilNextProcess() OVERRIDE;
// Process any pending packets in the queue(s).
virtual int32_t Process() OVERRIDE;
private:
// Return true if next packet in line should be transmitted.
// Return packet list that contains the next packet.
bool ShouldSendNextPacket(paced_sender::PacketList** packet_list)
EXCLUSIVE_LOCKS_REQUIRED(critsect_);
// Local helper function to GetNextPacket.
paced_sender::Packet GetNextPacketFromList(paced_sender::PacketList* packets)
EXCLUSIVE_LOCKS_REQUIRED(critsect_);
bool SendPacketFromList(paced_sender::PacketList* packet_list)
EXCLUSIVE_LOCKS_REQUIRED(critsect_);
// Updates the number of bytes that can be sent for the next time interval.
void UpdateBytesPerInterval(uint32_t delta_time_in_ms)
EXCLUSIVE_LOCKS_REQUIRED(critsect_);
// Updates the buffers with the number of bytes that we sent.
void UpdateMediaBytesSent(int num_bytes) EXCLUSIVE_LOCKS_REQUIRED(critsect_);
Clock* const clock_;
Callback* const callback_;
scoped_ptr<CriticalSectionWrapper> critsect_;
bool enabled_ GUARDED_BY(critsect_);
bool paused_ GUARDED_BY(critsect_);
int max_queue_length_ms_ GUARDED_BY(critsect_);
// This is the media budget, keeping track of how many bits of media
// we can pace out during the current interval.
scoped_ptr<paced_sender::IntervalBudget> media_budget_ GUARDED_BY(critsect_);
// This is the padding budget, keeping track of how many bits of padding we're
// allowed to send out during the current interval. This budget will be
// utilized when there's no media to send.
scoped_ptr<paced_sender::IntervalBudget> padding_budget_
GUARDED_BY(critsect_);
TickTime time_last_update_ GUARDED_BY(critsect_);
TickTime time_last_send_ GUARDED_BY(critsect_);
int64_t capture_time_ms_last_queued_ GUARDED_BY(critsect_);
int64_t capture_time_ms_last_sent_ GUARDED_BY(critsect_);
scoped_ptr<paced_sender::PacketList> high_priority_packets_
GUARDED_BY(critsect_);
scoped_ptr<paced_sender::PacketList> normal_priority_packets_
GUARDED_BY(critsect_);
scoped_ptr<paced_sender::PacketList> low_priority_packets_
GUARDED_BY(critsect_);
};
} // namespace webrtc
#endif // WEBRTC_MODULES_PACED_SENDER_H_