blob: 1122676654f829ca882e69784d0c8b7ba052cee3 [file] [log] [blame]
/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_SYSTEM_WRAPPERS_SOURCE_THREAD_WIN_H_
#define WEBRTC_SYSTEM_WRAPPERS_SOURCE_THREAD_WIN_H_
#include "webrtc/system_wrappers/interface/thread_wrapper.h"
#include <windows.h>
#include "webrtc/system_wrappers/interface/critical_section_wrapper.h"
#include "webrtc/system_wrappers/interface/event_wrapper.h"
namespace webrtc {
class ThreadWindows : public ThreadWrapper {
public:
ThreadWindows(ThreadRunFunction func, ThreadObj obj, ThreadPriority prio,
const char* thread_name);
virtual ~ThreadWindows();
virtual bool Start(unsigned int& id);
bool SetAffinity(const int* processor_numbers,
const unsigned int amount_of_processors);
virtual bool Stop();
virtual void SetNotAlive();
static unsigned int WINAPI StartThread(LPVOID lp_parameter);
protected:
virtual void Run();
private:
ThreadRunFunction run_function_;
ThreadObj obj_;
bool alive_;
bool dead_;
// TODO(hellner)
// do_not_close_handle_ member seem pretty redundant. Should be able to remove
// it. Basically it should be fine to reclaim the handle when calling stop
// and in the destructor.
bool do_not_close_handle_;
ThreadPriority prio_;
EventWrapper* event_;
CriticalSectionWrapper* critsect_stop_;
HANDLE thread_;
unsigned int id_;
char name_[kThreadMaxNameLength];
bool set_thread_name_;
};
} // namespace webrtc
#endif // WEBRTC_SYSTEM_WRAPPERS_SOURCE_THREAD_WIN_H_