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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkDisplacementMapEffect.h"
#include "SkFlattenableBuffers.h"
#include "SkUnPreMultiply.h"
#include "SkColorPriv.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrCoordTransform.h"
#include "gl/GrGLEffect.h"
#include "GrTBackendEffectFactory.h"
#include "SkImageFilterUtils.h"
#endif
namespace {
template<SkDisplacementMapEffect::ChannelSelectorType type>
uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) {
SkDEBUGFAIL("Unknown channel selector");
return 0;
}
template<> uint32_t getValue<SkDisplacementMapEffect::kR_ChannelSelectorType>(
SkColor l, const SkUnPreMultiply::Scale* table) {
return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedR32(l));
}
template<> uint32_t getValue<SkDisplacementMapEffect::kG_ChannelSelectorType>(
SkColor l, const SkUnPreMultiply::Scale* table) {
return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedG32(l));
}
template<> uint32_t getValue<SkDisplacementMapEffect::kB_ChannelSelectorType>(
SkColor l, const SkUnPreMultiply::Scale* table) {
return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedB32(l));
}
template<> uint32_t getValue<SkDisplacementMapEffect::kA_ChannelSelectorType>(
SkColor l, const SkUnPreMultiply::Scale*) {
return SkGetPackedA32(l);
}
template<SkDisplacementMapEffect::ChannelSelectorType typeX,
SkDisplacementMapEffect::ChannelSelectorType typeY>
void computeDisplacement(SkScalar scale, SkBitmap* dst, SkBitmap* displ, SkBitmap* src, const SkIRect& bounds)
{
static const SkScalar Inv8bit = SkScalarDiv(SK_Scalar1, 255.0f);
const int srcW = src->width();
const int srcH = src->height();
const SkScalar scaleForColor = SkScalarMul(scale, Inv8bit);
const SkScalar scaleAdj = SK_ScalarHalf - SkScalarMul(scale, SK_ScalarHalf);
const SkUnPreMultiply::Scale* table = SkUnPreMultiply::GetScaleTable();
SkPMColor* dstPtr = dst->getAddr32(0, 0);
for (int y = bounds.top(); y < bounds.bottom(); ++y) {
const SkPMColor* displPtr = displ->getAddr32(bounds.left(), y);
for (int x = bounds.left(); x < bounds.right(); ++x, ++displPtr) {
const SkScalar displX = SkScalarMul(scaleForColor,
SkIntToScalar(getValue<typeX>(*displPtr, table))) + scaleAdj;
const SkScalar displY = SkScalarMul(scaleForColor,
SkIntToScalar(getValue<typeY>(*displPtr, table))) + scaleAdj;
// Truncate the displacement values
const int srcX = x + SkScalarTruncToInt(displX);
const int srcY = y + SkScalarTruncToInt(displY);
*dstPtr++ = ((srcX < 0) || (srcX >= srcW) || (srcY < 0) || (srcY >= srcH)) ?
0 : *(src->getAddr32(srcX, srcY));
}
}
}
template<SkDisplacementMapEffect::ChannelSelectorType typeX>
void computeDisplacement(SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
SkScalar scale, SkBitmap* dst, SkBitmap* displ, SkBitmap* src, const SkIRect& bounds)
{
switch (yChannelSelector) {
case SkDisplacementMapEffect::kR_ChannelSelectorType:
computeDisplacement<typeX, SkDisplacementMapEffect::kR_ChannelSelectorType>(
scale, dst, displ, src, bounds);
break;
case SkDisplacementMapEffect::kG_ChannelSelectorType:
computeDisplacement<typeX, SkDisplacementMapEffect::kG_ChannelSelectorType>(
scale, dst, displ, src, bounds);
break;
case SkDisplacementMapEffect::kB_ChannelSelectorType:
computeDisplacement<typeX, SkDisplacementMapEffect::kB_ChannelSelectorType>(
scale, dst, displ, src, bounds);
break;
case SkDisplacementMapEffect::kA_ChannelSelectorType:
computeDisplacement<typeX, SkDisplacementMapEffect::kA_ChannelSelectorType>(
scale, dst, displ, src, bounds);
break;
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
default:
SkDEBUGFAIL("Unknown Y channel selector");
}
}
void computeDisplacement(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
SkScalar scale, SkBitmap* dst, SkBitmap* displ, SkBitmap* src, const SkIRect& bounds)
{
switch (xChannelSelector) {
case SkDisplacementMapEffect::kR_ChannelSelectorType:
computeDisplacement<SkDisplacementMapEffect::kR_ChannelSelectorType>(
yChannelSelector, scale, dst, displ, src, bounds);
break;
case SkDisplacementMapEffect::kG_ChannelSelectorType:
computeDisplacement<SkDisplacementMapEffect::kG_ChannelSelectorType>(
yChannelSelector, scale, dst, displ, src, bounds);
break;
case SkDisplacementMapEffect::kB_ChannelSelectorType:
computeDisplacement<SkDisplacementMapEffect::kB_ChannelSelectorType>(
yChannelSelector, scale, dst, displ, src, bounds);
break;
case SkDisplacementMapEffect::kA_ChannelSelectorType:
computeDisplacement<SkDisplacementMapEffect::kA_ChannelSelectorType>(
yChannelSelector, scale, dst, displ, src, bounds);
break;
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
default:
SkDEBUGFAIL("Unknown X channel selector");
}
}
bool channel_selector_type_is_valid(SkDisplacementMapEffect::ChannelSelectorType cst) {
switch (cst) {
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
case SkDisplacementMapEffect::kR_ChannelSelectorType:
case SkDisplacementMapEffect::kG_ChannelSelectorType:
case SkDisplacementMapEffect::kB_ChannelSelectorType:
case SkDisplacementMapEffect::kA_ChannelSelectorType:
return true;
default:
break;
}
return false;
}
} // end namespace
///////////////////////////////////////////////////////////////////////////////
SkDisplacementMapEffect::SkDisplacementMapEffect(ChannelSelectorType xChannelSelector,
ChannelSelectorType yChannelSelector,
SkScalar scale,
SkImageFilter* displacement,
SkImageFilter* color,
const CropRect* cropRect)
: INHERITED(displacement, color, cropRect)
, fXChannelSelector(xChannelSelector)
, fYChannelSelector(yChannelSelector)
, fScale(scale)
{
}
SkDisplacementMapEffect::~SkDisplacementMapEffect() {
}
SkDisplacementMapEffect::SkDisplacementMapEffect(SkFlattenableReadBuffer& buffer)
: INHERITED(2, buffer)
{
fXChannelSelector = (SkDisplacementMapEffect::ChannelSelectorType) buffer.readInt();
fYChannelSelector = (SkDisplacementMapEffect::ChannelSelectorType) buffer.readInt();
fScale = buffer.readScalar();
buffer.validate(channel_selector_type_is_valid(fXChannelSelector) &&
channel_selector_type_is_valid(fYChannelSelector) &&
SkScalarIsFinite(fScale));
}
void SkDisplacementMapEffect::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeInt((int) fXChannelSelector);
buffer.writeInt((int) fYChannelSelector);
buffer.writeScalar(fScale);
}
bool SkDisplacementMapEffect::onFilterImage(Proxy* proxy,
const SkBitmap& src,
const SkMatrix& ctm,
SkBitmap* dst,
SkIPoint* offset) {
SkBitmap displ, color = src;
SkImageFilter* colorInput = getColorInput();
SkImageFilter* displacementInput = getDisplacementInput();
SkASSERT(NULL != displacementInput);
if ((colorInput && !colorInput->filterImage(proxy, src, ctm, &color, offset)) ||
!displacementInput->filterImage(proxy, src, ctm, &displ, offset)) {
return false;
}
if ((displ.config() != SkBitmap::kARGB_8888_Config) ||
(color.config() != SkBitmap::kARGB_8888_Config)) {
return false;
}
SkAutoLockPixels alp_displacement(displ), alp_color(color);
if (!displ.getPixels() || !color.getPixels()) {
return false;
}
SkIRect bounds;
color.getBounds(&bounds);
if (!this->applyCropRect(&bounds, ctm)) {
return false;
}
dst->setConfig(color.config(), bounds.width(), bounds.height());
dst->allocPixels();
if (!dst->getPixels()) {
return false;
}
computeDisplacement(fXChannelSelector, fYChannelSelector, fScale, dst, &displ, &color, bounds);
offset->fX += bounds.left();
offset->fY += bounds.top();
return true;
}
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
class GrGLDisplacementMapEffect : public GrGLEffect {
public:
GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect);
virtual ~GrGLDisplacementMapEffect();
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
EffectKey,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
GrGLUniformManager::UniformHandle fScaleUni;
typedef GrGLEffect INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
class GrDisplacementMapEffect : public GrEffect {
public:
static GrEffectRef* Create(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
SkScalar scale, GrTexture* displacement, GrTexture* color) {
AutoEffectUnref effect(SkNEW_ARGS(GrDisplacementMapEffect, (xChannelSelector,
yChannelSelector,
scale,
displacement,
color)));
return CreateEffectRef(effect);
}
virtual ~GrDisplacementMapEffect();
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const
{ return fXChannelSelector; }
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const
{ return fYChannelSelector; }
SkScalar scale() const { return fScale; }
typedef GrGLDisplacementMapEffect GLEffect;
static const char* Name() { return "DisplacementMap"; }
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
private:
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
SkScalar scale, GrTexture* displacement, GrTexture* color);
GR_DECLARE_EFFECT_TEST;
GrCoordTransform fDisplacementTransform;
GrTextureAccess fDisplacementAccess;
GrCoordTransform fColorTransform;
GrTextureAccess fColorAccess;
SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
SkScalar fScale;
typedef GrEffect INHERITED;
};
bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
SkBitmap* result, SkIPoint* offset) {
SkBitmap colorBM;
SkIPoint colorOffset = SkIPoint::Make(0, 0);
if (!SkImageFilterUtils::GetInputResultGPU(getColorInput(), proxy, src, ctm, &colorBM,
&colorOffset)) {
return false;
}
GrTexture* color = colorBM.getTexture();
SkBitmap displacementBM;
SkIPoint displacementOffset = SkIPoint::Make(0, 0);
if (!SkImageFilterUtils::GetInputResultGPU(getDisplacementInput(), proxy, src, ctm,
&displacementBM, &displacementOffset)) {
return false;
}
GrTexture* displacement = displacementBM.getTexture();
GrContext* context = color->getContext();
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
desc.fWidth = src.width();
desc.fHeight = src.height();
desc.fConfig = kSkia8888_GrPixelConfig;
GrAutoScratchTexture ast(context, desc);
SkAutoTUnref<GrTexture> dst(ast.detach());
GrContext::AutoRenderTarget art(context, dst->asRenderTarget());
GrPaint paint;
paint.addColorEffect(
GrDisplacementMapEffect::Create(fXChannelSelector,
fYChannelSelector,
fScale,
displacement,
color))->unref();
SkIRect bounds;
src.getBounds(&bounds);
if (!this->applyCropRect(&bounds, ctm)) {
return false;
}
SkRect srcRect = SkRect::Make(bounds);
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
context->drawRectToRect(paint, dstRect, srcRect);
offset->fX += bounds.left();
offset->fY += bounds.top();
return SkImageFilterUtils::WrapTexture(dst, bounds.width(), bounds.height(), result);
}
///////////////////////////////////////////////////////////////////////////////
GrDisplacementMapEffect::GrDisplacementMapEffect(
SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
SkScalar scale,
GrTexture* displacement,
GrTexture* color)
: fDisplacementTransform(kLocal_GrCoordSet, displacement)
, fDisplacementAccess(displacement)
, fColorTransform(kLocal_GrCoordSet, color)
, fColorAccess(color)
, fXChannelSelector(xChannelSelector)
, fYChannelSelector(yChannelSelector)
, fScale(scale) {
this->addCoordTransform(&fDisplacementTransform);
this->addTextureAccess(&fDisplacementAccess);
this->addCoordTransform(&fColorTransform);
this->addTextureAccess(&fColorAccess);
this->setWillNotUseInputColor();
}
GrDisplacementMapEffect::~GrDisplacementMapEffect() {
}
bool GrDisplacementMapEffect::onIsEqual(const GrEffect& sBase) const {
const GrDisplacementMapEffect& s = CastEffect<GrDisplacementMapEffect>(sBase);
return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture() &&
fColorAccess.getTexture() == s.fColorAccess.getTexture() &&
fXChannelSelector == s.fXChannelSelector &&
fYChannelSelector == s.fYChannelSelector &&
fScale == s.fScale;
}
const GrBackendEffectFactory& GrDisplacementMapEffect::getFactory() const {
return GrTBackendEffectFactory<GrDisplacementMapEffect>::getInstance();
}
void GrDisplacementMapEffect::getConstantColorComponents(GrColor*,
uint32_t* validFlags) const {
// Any displacement offset bringing a pixel out of bounds will output a color of (0,0,0,0),
// so the only way we'd get a constant alpha is if the input color image has a constant alpha
// and no displacement offset push any texture coordinates out of bounds OR if the constant
// alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is
// not of constant color when a displacement effect is applied.
*validFlags = 0;
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_EFFECT_TEST(GrDisplacementMapEffect);
GrEffectRef* GrDisplacementMapEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
int texIdxDispl = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
int texIdxColor = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
static const int kMaxComponent = 4;
SkDisplacementMapEffect::ChannelSelectorType xChannelSelector =
static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
random->nextRangeU(1, kMaxComponent));
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector =
static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
random->nextRangeU(1, kMaxComponent));
SkScalar scale = random->nextRangeScalar(0, 100.0f);
return GrDisplacementMapEffect::Create(xChannelSelector, yChannelSelector, scale,
textures[texIdxDispl], textures[texIdxColor]);
}
///////////////////////////////////////////////////////////////////////////////
GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED(factory)
, fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChannelSelector())
, fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChannelSelector()) {
}
GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
}
void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
sk_ignore_unused_variable(inputColor);
fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "Scale");
const char* scaleUni = builder->getUniformCStr(fScaleUni);
const char* dColor = "dColor";
const char* cCoords = "cCoords";
const char* outOfBounds = "outOfBounds";
const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half float, use
// a number smaller than that to approximate 0, but
// leave room for 32-bit float GPU rounding errors.
builder->fsCodeAppendf("\t\tvec4 %s = ", dColor);
builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
builder->fsCodeAppend(";\n");
// Unpremultiply the displacement
builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
dColor, dColor, nearZero, dColor, dColor);
builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.",
cCoords, coords[1].c_str(), scaleUni, dColor);
switch (fXChannelSelector) {
case SkDisplacementMapEffect::kR_ChannelSelectorType:
builder->fsCodeAppend("r");
break;
case SkDisplacementMapEffect::kG_ChannelSelectorType:
builder->fsCodeAppend("g");
break;
case SkDisplacementMapEffect::kB_ChannelSelectorType:
builder->fsCodeAppend("b");
break;
case SkDisplacementMapEffect::kA_ChannelSelectorType:
builder->fsCodeAppend("a");
break;
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
default:
SkDEBUGFAIL("Unknown X channel selector");
}
switch (fYChannelSelector) {
case SkDisplacementMapEffect::kR_ChannelSelectorType:
builder->fsCodeAppend("r");
break;
case SkDisplacementMapEffect::kG_ChannelSelectorType:
builder->fsCodeAppend("g");
break;
case SkDisplacementMapEffect::kB_ChannelSelectorType:
builder->fsCodeAppend("b");
break;
case SkDisplacementMapEffect::kA_ChannelSelectorType:
builder->fsCodeAppend("a");
break;
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
default:
SkDEBUGFAIL("Unknown Y channel selector");
}
builder->fsCodeAppend("-vec2(0.5));\t\t");
// FIXME : This can be achieved with a "clamp to border" texture repeat mode and
// a 0 border color instead of computing if cCoords is out of bounds here.
builder->fsCodeAppendf(
"bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t",
outOfBounds, cCoords, cCoords, cCoords, cCoords);
builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type());
builder->fsCodeAppend(";\n");
}
void GrGLDisplacementMapEffect::setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) {
const GrDisplacementMapEffect& displacementMap =
drawEffect.castEffect<GrDisplacementMapEffect>();
GrTexture* colorTex = displacementMap.texture(1);
SkScalar scaleX = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTex->width()));
SkScalar scaleY = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTex->height()));
uman.set2f(fScaleUni, SkScalarToFloat(scaleX),
colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
}
GrGLEffect::EffectKey GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect,
const GrGLCaps&) {
const GrDisplacementMapEffect& displacementMap =
drawEffect.castEffect<GrDisplacementMapEffect>();
EffectKey xKey = displacementMap.xChannelSelector();
EffectKey yKey = displacementMap.yChannelSelector() << SkDisplacementMapEffect::kKeyBits;
return xKey | yKey;
}
#endif