blob: 095e84a2028860393b9d36c403f70f55f264a760 [file] [log] [blame]
* Copyright 2011 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkPathHeap_DEFINED
#define SkPathHeap_DEFINED
#include "SkRefCnt.h"
#include "SkChunkAlloc.h"
#include "SkTDArray.h"
class SkPath;
class SkFlattenableReadBuffer;
class SkFlattenableWriteBuffer;
class SkPathHeap : public SkRefCnt {
virtual ~SkPathHeap();
/** Copy the path into the heap, and return the new total number of paths.
Thus, the returned value will be index+1, where index is the index of
this newly added (copied) path.
int append(const SkPath&);
// called during picture-playback
int count() const { return fPaths.count(); }
const SkPath& operator[](int index) const {
return *fPaths[index];
void flatten(SkFlattenableWriteBuffer&) const;
// we store the paths in the heap (placement new)
SkChunkAlloc fHeap;
// we just store ptrs into fHeap here
SkTDArray<SkPath*> fPaths;
typedef SkRefCnt INHERITED;