Remove coverage msaa func from android grglinterface setup

git-svn-id: http://skia.googlecode.com/svn/trunk/src@11139 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
index 5e5411e..ed1c834 100644
--- a/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
+++ b/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
@@ -314,7 +314,6 @@
     interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels");
     interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage");
     interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
-    interface->fRenderbufferStorageMultisampleCoverage = (GrGLRenderbufferStorageMultisampleCoverageProc) eglGetProcAddress("glRenderbufferStorageMultisampleCoverage");
     interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
     interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource");
     interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc");