Revert "Avoid re-rendering stencil clip for every draw with reducable clip stack"
This reverts commit 92a7d4bf6a371f1f864154be902e8d86938e560b.
Revert "fix mac 10.6 build"
This reverts commit 114cd1a9f2734aaed6914718814364811b78bd7f.
BUG=
Review URL: https://codereview.chromium.org/54543008
git-svn-id: http://skia.googlecode.com/svn/trunk/src@12087 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/core/SkClipStack.cpp b/core/SkClipStack.cpp
index 9e3f7c6..2c0961a 100644
--- a/core/SkClipStack.cpp
+++ b/core/SkClipStack.cpp
@@ -452,6 +452,7 @@
if (element->fSaveCount <= saveCount) {
break;
}
+ this->purgeClip(element);
element->~Element();
fDeque.pop_back();
}
@@ -539,6 +540,7 @@
return;
case Element::kRect_Type:
if (element->rectRectIntersectAllowed(rect, doAA)) {
+ this->purgeClip(element);
if (!element->fRect.intersect(rect)) {
element->setEmpty();
return;
@@ -552,6 +554,7 @@
break;
case Element::kPath_Type:
if (!SkRect::Intersects(element->fPath.getBounds(), rect)) {
+ this->purgeClip(element);
element->setEmpty();
return;
}
@@ -564,6 +567,10 @@
}
new (fDeque.push_back()) Element(fSaveCount, rect, op, doAA);
((Element*) fDeque.back())->updateBoundAndGenID(element);
+
+ if (element && element->fSaveCount == fSaveCount) {
+ this->purgeClip(element);
+ }
}
void SkClipStack::clipDevPath(const SkPath& path, SkRegion::Op op, bool doAA) {
@@ -582,12 +589,14 @@
return;
case Element::kRect_Type:
if (!SkRect::Intersects(element->fRect, pathBounds)) {
+ this->purgeClip(element);
element->setEmpty();
return;
}
break;
case Element::kPath_Type:
if (!SkRect::Intersects(element->fPath.getBounds(), pathBounds)) {
+ this->purgeClip(element);
element->setEmpty();
return;
}
@@ -600,6 +609,10 @@
}
new (fDeque.push_back()) Element(fSaveCount, path, op, doAA);
((Element*) fDeque.back())->updateBoundAndGenID(element);
+
+ if (element && element->fSaveCount == fSaveCount) {
+ this->purgeClip(element);
+ }
}
void SkClipStack::clipEmpty() {
@@ -613,17 +626,27 @@
return;
case Element::kRect_Type:
case Element::kPath_Type:
+ this->purgeClip(element);
element->setEmpty();
return;
}
}
new (fDeque.push_back()) Element(fSaveCount);
+ if (element && element->fSaveCount == fSaveCount) {
+ this->purgeClip(element);
+ }
((Element*)fDeque.back())->fGenID = kEmptyGenID;
}
bool SkClipStack::isWideOpen() const {
- return this->getTopmostGenID() == kWideOpenGenID;
+ if (0 == fDeque.count()) {
+ return true;
+ }
+
+ const Element* back = (const Element*) fDeque.back();
+ return kWideOpenGenID == back->fGenID ||
+ (kInsideOut_BoundsType == back->fFiniteBoundType && back->fFiniteBound.isEmpty());
}
///////////////////////////////////////////////////////////////////////////////
@@ -717,20 +740,45 @@
}
}
+void SkClipStack::addPurgeClipCallback(PFPurgeClipCB callback, void* data) const {
+ ClipCallbackData temp = { callback, data };
+ fCallbackData.append(1, &temp);
+}
+
+void SkClipStack::removePurgeClipCallback(PFPurgeClipCB callback, void* data) const {
+ ClipCallbackData temp = { callback, data };
+ int index = fCallbackData.find(temp);
+ if (index >= 0) {
+ fCallbackData.removeShuffle(index);
+ }
+}
+
+// The clip state represented by 'element' will never be used again. Purge it.
+void SkClipStack::purgeClip(Element* element) {
+ SkASSERT(NULL != element);
+ if (element->fGenID >= 0 && element->fGenID < kFirstUnreservedGenID) {
+ return;
+ }
+
+ for (int i = 0; i < fCallbackData.count(); ++i) {
+ (*fCallbackData[i].fCallback)(element->fGenID, fCallbackData[i].fData);
+ }
+
+ // Invalidate element's gen ID so handlers can detect already handled records
+ element->fGenID = kInvalidGenID;
+}
+
int32_t SkClipStack::GetNextGenID() {
// TODO: handle overflow.
return sk_atomic_inc(&gGenID);
}
int32_t SkClipStack::getTopmostGenID() const {
+
if (fDeque.empty()) {
- return kWideOpenGenID;
+ return kInvalidGenID;
}
- const Element* back = static_cast<const Element*>(fDeque.back());
- if (kInsideOut_BoundsType == back->fFiniteBoundType && back->fFiniteBound.isEmpty()) {
- return kWideOpenGenID;
- }
-
- return back->getGenID();
+ Element* element = (Element*)fDeque.back();
+ return element->fGenID;
}
diff --git a/gpu/GrClipMaskCache.h b/gpu/GrClipMaskCache.h
index 213e282..97b4b51 100644
--- a/gpu/GrClipMaskCache.h
+++ b/gpu/GrClipMaskCache.h
@@ -36,6 +36,10 @@
SkASSERT(clipGenID != SkClipStack::kWideOpenGenID);
SkASSERT(clipGenID != SkClipStack::kEmptyGenID);
+ if (SkClipStack::kInvalidGenID == clipGenID) {
+ return false;
+ }
+
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
// We could reuse the mask if bounds is a subset of last bounds. We'd have to communicate
diff --git a/gpu/GrClipMaskManager.cpp b/gpu/GrClipMaskManager.cpp
index 3aef3de..0f91566 100644
--- a/gpu/GrClipMaskManager.cpp
+++ b/gpu/GrClipMaskManager.cpp
@@ -113,7 +113,6 @@
fCurrClipMaskType = kNone_ClipMaskType;
ElementList elements(16);
- int32_t genID;
InitialState initialState;
SkIRect clipSpaceIBounds;
bool requiresAA;
@@ -133,7 +132,6 @@
ReduceClipStack(*clipDataIn->fClipStack,
clipSpaceRTIBounds,
&elements,
- &genID,
&initialState,
&clipSpaceIBounds,
&requiresAA);
@@ -158,6 +156,7 @@
// If MSAA is enabled we can do everything in the stencil buffer.
if (0 == rt->numSamples() && requiresAA) {
+ int32_t genID = clipDataIn->fClipStack->getTopmostGenID();
GrTexture* result = NULL;
if (this->useSWOnlyPath(elements)) {
@@ -208,8 +207,7 @@
// use the stencil clip if we can't represent the clip as a rectangle.
SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin;
- this->createStencilClipMask(genID,
- initialState,
+ this->createStencilClipMask(initialState,
elements,
clipSpaceIBounds,
clipSpaceToStencilSpaceOffset);
@@ -392,11 +390,11 @@
// Handles caching & allocation (if needed) of a clip alpha-mask texture for both the sw-upload
// or gpu-rendered cases. Returns true if there is no more work to be done (i.e., we got a cache
// hit)
-bool GrClipMaskManager::getMaskTexture(int32_t elementsGenID,
+bool GrClipMaskManager::getMaskTexture(int32_t clipStackGenID,
const SkIRect& clipSpaceIBounds,
GrTexture** result,
bool willUpload) {
- bool cached = fAACache.canReuse(elementsGenID, clipSpaceIBounds);
+ bool cached = fAACache.canReuse(clipStackGenID, clipSpaceIBounds);
if (!cached) {
// There isn't a suitable entry in the cache so we create a new texture to store the mask.
@@ -414,7 +412,7 @@
desc.fConfig = kAlpha_8_GrPixelConfig;
}
- fAACache.acquireMask(elementsGenID, desc, clipSpaceIBounds);
+ fAACache.acquireMask(clipStackGenID, desc, clipSpaceIBounds);
}
*result = fAACache.getLastMask();
@@ -423,14 +421,14 @@
////////////////////////////////////////////////////////////////////////////////
// Create a 8-bit clip mask in alpha
-GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
+GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t clipStackGenID,
InitialState initialState,
const ElementList& elements,
const SkIRect& clipSpaceIBounds) {
SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
GrTexture* result;
- if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, false)) {
+ if (this->getMaskTexture(clipStackGenID, clipSpaceIBounds, &result, false)) {
fCurrClipMaskType = kAlpha_ClipMaskType;
return result;
}
@@ -571,8 +569,7 @@
////////////////////////////////////////////////////////////////////////////////
// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
// (as opposed to canvas) coordinates
-bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
- InitialState initialState,
+bool GrClipMaskManager::createStencilClipMask(InitialState initialState,
const ElementList& elements,
const SkIRect& clipSpaceIBounds,
const SkIPoint& clipSpaceToStencilOffset) {
@@ -590,10 +587,11 @@
if (NULL == stencilBuffer) {
return false;
}
+ int32_t genID = elements.tail()->getGenID();
- if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
+ if (stencilBuffer->mustRenderClip(genID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
- stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
+ stencilBuffer->setLastClip(genID, clipSpaceIBounds, clipSpaceToStencilOffset);
// Set the matrix so that rendered clip elements are transformed from clip to stencil space.
SkVector translate = {
@@ -923,14 +921,14 @@
}
////////////////////////////////////////////////////////////////////////////////
-GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t elementsGenID,
+GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t clipStackGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkIRect& clipSpaceIBounds) {
SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
GrTexture* result;
- if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, true)) {
+ if (this->getMaskTexture(clipStackGenID, clipSpaceIBounds, &result, true)) {
return result;
}
diff --git a/gpu/GrClipMaskManager.h b/gpu/GrClipMaskManager.h
index f44a8e7..015c801 100644
--- a/gpu/GrClipMaskManager.h
+++ b/gpu/GrClipMaskManager.h
@@ -103,19 +103,18 @@
GrClipMaskCache fAACache; // cache for the AA path
// Draws the clip into the stencil buffer
- bool createStencilClipMask(int32_t elementsGenID,
- GrReducedClip::InitialState initialState,
+ bool createStencilClipMask(GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkIRect& clipSpaceIBounds,
const SkIPoint& clipSpaceToStencilOffset);
// Creates an alpha mask of the clip. The mask is a rasterization of elements through the
// rect specified by clipSpaceIBounds.
- GrTexture* createAlphaClipMask(int32_t elementsGenID,
+ GrTexture* createAlphaClipMask(int32_t clipStackGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkIRect& clipSpaceIBounds);
// Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
- GrTexture* createSoftwareClipMask(int32_t elementsGenID,
+ GrTexture* createSoftwareClipMask(int32_t clipStackGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkIRect& clipSpaceIBounds);
@@ -123,7 +122,7 @@
// Gets a texture to use for the clip mask. If true is returned then a cached mask was found
// that already contains the rasterization of the clip stack, otherwise an uninitialized texture
// is returned. 'willUpload' is set when the alpha mask needs to be uploaded from the CPU.
- bool getMaskTexture(int32_t elementsGenID,
+ bool getMaskTexture(int32_t clipStackGenID,
const SkIRect& clipSpaceIBounds,
GrTexture** result,
bool willUpload);
diff --git a/gpu/GrReducedClip.cpp b/gpu/GrReducedClip.cpp
index 8480e04..a5f4519 100644
--- a/gpu/GrReducedClip.cpp
+++ b/gpu/GrReducedClip.cpp
@@ -17,7 +17,6 @@
void reduced_stack_walker(const SkClipStack& stack,
const SkRect& queryBounds,
ElementList* result,
- int32_t* resultGenID,
InitialState* initialState,
bool* requiresAA);
@@ -31,17 +30,11 @@
void ReduceClipStack(const SkClipStack& stack,
const SkIRect& queryBounds,
ElementList* result,
- int32_t* resultGenID,
InitialState* initialState,
SkIRect* tighterBounds,
bool* requiresAA) {
result->reset();
- // The clip established by the element list might be cached based on the last
- // generation id. When we make early returns, we do not know what was the generation
- // id that lead to the state. Make a conservative guess.
- *resultGenID = stack.getTopmostGenID();
-
if (stack.isWideOpen()) {
*initialState = kAllIn_InitialState;
return;
@@ -77,9 +70,7 @@
SkRect scalarTighterBounds = SkRect::Make(*tighterBounds);
if (scalarTighterBounds == isectRect) {
// the round-out didn't add any area outside the clip rect.
- if (NULL != requiresAA) {
- *requiresAA = false;
- }
+ *requiresAA = false;
*initialState = kAllIn_InitialState;
return;
}
@@ -132,17 +123,12 @@
// Now that we have determined the bounds to use and filtered out the trivial cases, call the
// helper that actually walks the stack.
- reduced_stack_walker(stack, scalarBounds, result, resultGenID, initialState, requiresAA);
-
- // The list that was computed in this function may be cached based on the gen id of the last
- // element.
- SkASSERT(SkClipStack::kInvalidGenID != *resultGenID);
+ reduced_stack_walker(stack, scalarBounds, result, initialState, requiresAA);
}
void reduced_stack_walker(const SkClipStack& stack,
const SkRect& queryBounds,
ElementList* result,
- int32_t* resultGenID,
InitialState* initialState,
bool* requiresAA) {
@@ -326,11 +312,6 @@
break;
}
if (!skippable) {
- if (0 == result->count()) {
- // This will be the last element. Record the stricter genID.
- *resultGenID = element->getGenID();
- }
-
// if it is a flip, change it to a bounds-filling rect
if (isFlip) {
SkASSERT(SkRegion::kXOR_Op == element->getOp() ||
@@ -436,13 +417,5 @@
if (NULL != requiresAA) {
*requiresAA = numAAElements > 0;
}
-
- if (0 == result->count()) {
- if (*initialState == kAllIn_InitialState) {
- *resultGenID = SkClipStack::kWideOpenGenID;
- } else {
- *resultGenID = SkClipStack::kEmptyGenID;
- }
- }
}
} // namespace GrReducedClip
diff --git a/gpu/GrReducedClip.h b/gpu/GrReducedClip.h
index 0b79f2c..abfc244 100644
--- a/gpu/GrReducedClip.h
+++ b/gpu/GrReducedClip.h
@@ -20,8 +20,7 @@
/**
* This function takes a clip stack and a query rectangle and it produces a reduced set of
- * SkClipStack::Elements that are equivalent to applying the full stack to the rectangle. The clip
- * stack generation id that represents the list of elements is returned in resultGenID. The
+ * SkClipStack::Elements that are equivalent to applying the full stack to the rectangle. The
* initial state of the query rectangle before the first clip element is applied is returned via
* initialState. Optionally, the caller can request a tighter bounds on the clip be returned via
* tighterBounds. If not NULL, tighterBounds will always be contained by queryBounds after return.
@@ -34,7 +33,6 @@
void ReduceClipStack(const SkClipStack& stack,
const SkIRect& queryBounds,
ElementList* result,
- int32_t* resultGenID,
InitialState* initialState,
SkIRect* tighterBounds = NULL,
bool* requiresAA = NULL);
diff --git a/gpu/GrStencilBuffer.h b/gpu/GrStencilBuffer.h
index 37d40f1..3765a4c 100644
--- a/gpu/GrStencilBuffer.h
+++ b/gpu/GrStencilBuffer.h
@@ -43,7 +43,8 @@
bool mustRenderClip(int32_t clipStackGenID,
const SkIRect& clipSpaceRect,
const SkIPoint clipSpaceToStencilOffset) const {
- return fLastClipStackGenID != clipStackGenID ||
+ return SkClipStack::kInvalidGenID == clipStackGenID ||
+ fLastClipStackGenID != clipStackGenID ||
fLastClipSpaceOffset != clipSpaceToStencilOffset ||
!fLastClipStackRect.contains(clipSpaceRect);
}
diff --git a/gpu/SkGpuDevice.cpp b/gpu/SkGpuDevice.cpp
index d98b005..0f4b931 100644
--- a/gpu/SkGpuDevice.cpp
+++ b/gpu/SkGpuDevice.cpp
@@ -344,15 +344,34 @@
config, bitmap.getPixels(), bitmap.rowBytes(), flags);
}
+namespace {
+void purgeClipCB(int genID, void* ) {
+
+ if (SkClipStack::kInvalidGenID == genID ||
+ SkClipStack::kEmptyGenID == genID ||
+ SkClipStack::kWideOpenGenID == genID) {
+ // none of these cases will have a cached clip mask
+ return;
+ }
+
+}
+};
+
void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) {
INHERITED::onAttachToCanvas(canvas);
// Canvas promises that this ptr is valid until onDetachFromCanvas is called
fClipData.fClipStack = canvas->getClipStack();
+
+ fClipData.fClipStack->addPurgeClipCallback(purgeClipCB, fContext);
}
void SkGpuDevice::onDetachFromCanvas() {
INHERITED::onDetachFromCanvas();
+
+ // TODO: iterate through the clip stack and clean up any cached clip masks
+ fClipData.fClipStack->removePurgeClipCallback(purgeClipCB, fContext);
+
fClipData.fClipStack = NULL;
}