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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGradientShaderPriv_DEFINED
#define SkGradientShaderPriv_DEFINED
#include "SkGradientShader.h"
#include "SkClampRange.h"
#include "SkColorPriv.h"
#include "SkFlattenableBuffers.h"
#include "SkMallocPixelRef.h"
#include "SkUnitMapper.h"
#include "SkUtils.h"
#include "SkTemplates.h"
#include "SkBitmapCache.h"
#include "SkShader.h"
static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
int count) {
if (count > 0) {
if (v0 == v1) {
sk_memset32(dst, v0, count);
} else {
int pairs = count >> 1;
for (int i = 0; i < pairs; i++) {
*dst++ = v0;
*dst++ = v1;
}
if (count & 1) {
*dst = v0;
}
}
}
}
// Clamp
static inline SkFixed clamp_tileproc(SkFixed x) {
return SkClampMax(x, 0xFFFF);
}
// Repeat
static inline SkFixed repeat_tileproc(SkFixed x) {
return x & 0xFFFF;
}
// Mirror
// Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
// See http://code.google.com/p/skia/issues/detail?id=472
#if defined(_MSC_VER) && (_MSC_VER >= 1600)
#pragma optimize("", off)
#endif
static inline SkFixed mirror_tileproc(SkFixed x) {
int s = x << 15 >> 31;
return (x ^ s) & 0xFFFF;
}
#if defined(_MSC_VER) && (_MSC_VER >= 1600)
#pragma optimize("", on)
#endif
///////////////////////////////////////////////////////////////////////////////
typedef SkFixed (*TileProc)(SkFixed);
///////////////////////////////////////////////////////////////////////////////
static const TileProc gTileProcs[] = {
clamp_tileproc,
repeat_tileproc,
mirror_tileproc
};
///////////////////////////////////////////////////////////////////////////////
class SkGradientShaderBase : public SkShader {
public:
struct Descriptor {
Descriptor() {
sk_bzero(this, sizeof(*this));
fTileMode = SkShader::kClamp_TileMode;
}
const SkColor* fColors;
const SkScalar* fPos;
int fCount;
SkShader::TileMode fTileMode;
SkUnitMapper* fMapper;
uint32_t fFlags;
};
public:
SkGradientShaderBase(const Descriptor& desc);
virtual ~SkGradientShaderBase();
virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
virtual bool isOpaque() const SK_OVERRIDE;
void getGradientTableBitmap(SkBitmap*) const;
enum {
/// Seems like enough for visual accuracy. TODO: if pos[] deserves
/// it, use a larger cache.
kCache16Bits = 8,
kCache16Count = (1 << kCache16Bits),
kCache16Shift = 16 - kCache16Bits,
kSqrt16Shift = 8 - kCache16Bits,
/// Seems like enough for visual accuracy. TODO: if pos[] deserves
/// it, use a larger cache.
kCache32Bits = 8,
kCache32Count = (1 << kCache32Bits),
kCache32Shift = 16 - kCache32Bits,
kSqrt32Shift = 8 - kCache32Bits,
/// This value is used to *read* the dither cache; it may be 0
/// if dithering is disabled.
kDitherStride32 = kCache32Count,
kDitherStride16 = kCache16Count,
};
protected:
SkGradientShaderBase(SkFlattenableReadBuffer& );
virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
SK_DEVELOPER_TO_STRING()
SkUnitMapper* fMapper;
SkMatrix fPtsToUnit; // set by subclass
SkMatrix fDstToIndex;
SkMatrix::MapXYProc fDstToIndexProc;
TileMode fTileMode;
TileProc fTileProc;
int fColorCount;
uint8_t fDstToIndexClass;
uint8_t fFlags;
uint8_t fGradFlags;
struct Rec {
SkFixed fPos; // 0...1
uint32_t fScale; // (1 << 24) / range
};
Rec* fRecs;
const uint16_t* getCache16() const;
const SkPMColor* getCache32() const;
void commonAsAGradient(GradientInfo*) const;
private:
enum {
kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
};
SkColor fStorage[(kStorageSize + 3) >> 2];
SkColor* fOrigColors; // original colors, before modulation by paint in setContext
bool fColorsAreOpaque;
mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values
mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values
mutable uint16_t* fCache16Storage; // storage for fCache16, allocated on demand
mutable SkMallocPixelRef* fCache32PixelRef;
mutable unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
U8CPU alpha, uint32_t gradFlags);
void setCacheAlpha(U8CPU alpha) const;
void initCommon();
typedef SkShader INHERITED;
};
static inline int init_dither_toggle(int x, int y) {
x &= 1;
y = (y & 1) << 1;
return (x | y) * SkGradientShaderBase::kDitherStride32;
}
static inline int next_dither_toggle(int toggle) {
return toggle ^ SkGradientShaderBase::kDitherStride32;
}
static inline int init_dither_toggle16(int x, int y) {
return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride16;
}
static inline int next_dither_toggle16(int toggle) {
return toggle ^ SkGradientShaderBase::kDitherStride16;
}
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "gl/GrGLEffect.h"
#include "gl/GrGLEffectMatrix.h"
class GrEffectStage;
class GrBackendEffectFactory;
/*
* The interpretation of the texture matrix depends on the sample mode. The
* texture matrix is applied both when the texture coordinates are explicit
* and when vertex positions are used as texture coordinates. In the latter
* case the texture matrix is applied to the pre-view-matrix position
* values.
*
* Normal SampleMode
* The post-matrix texture coordinates are in normalize space with (0,0) at
* the top-left and (1,1) at the bottom right.
* RadialGradient
* The matrix specifies the radial gradient parameters.
* (0,0) in the post-matrix space is center of the radial gradient.
* Radial2Gradient
* Matrix transforms to space where first circle is centered at the
* origin. The second circle will be centered (x, 0) where x may be
* 0 and is provided by setRadial2Params. The post-matrix space is
* normalized such that 1 is the second radius - first radius.
* SweepGradient
* The angle from the origin of texture coordinates in post-matrix space
* determines the gradient value.
*/
class GrTextureStripAtlas;
// Base class for Gr gradient effects
class GrGradientEffect : public GrEffect {
public:
GrGradientEffect(GrContext* ctx,
const SkGradientShaderBase& shader,
const SkMatrix& matrix,
SkShader::TileMode tileMode);
virtual ~GrGradientEffect();
bool useAtlas() const { return SkToBool(-1 != fRow); }
SkScalar getYCoord() const { return fYCoord; };
const SkMatrix& getMatrix() const { return fMatrix;}
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
enum ColorType {
kTwo_ColorType,
kThree_ColorType,
kTexture_ColorType
};
ColorType getColorType() const { return fColorType; }
enum PremulType {
kBeforeInterp_PremulType,
kAfterInterp_PremulType,
};
PremulType getPremulType() const { return fPremulType; }
const SkColor* getColors(int pos) const {
SkASSERT(fColorType != kTexture_ColorType);
SkASSERT((pos-1) <= fColorType);
return &fColors[pos];
}
protected:
/** Populates a pair of arrays with colors and stop info to construct a random gradient.
The function decides whether stop values should be used or not. The return value indicates
the number of colors, which will be capped by kMaxRandomGradientColors. colors should be
sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least
size kMaxRandomGradientColors. It may be updated to NULL, indicating that NULL should be
passed to the gradient factory rather than the array.
*/
static const int kMaxRandomGradientColors = 4;
static int RandomGradientParams(SkRandom* r,
SkColor colors[kMaxRandomGradientColors],
SkScalar** stops,
SkShader::TileMode* tm);
virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE;
private:
enum {
kMaxAnalyticColors = 3 // if more colors use texture
};
GrTextureAccess fTextureAccess;
SkScalar fYCoord;
GrTextureStripAtlas* fAtlas;
int fRow;
SkMatrix fMatrix;
bool fIsOpaque;
ColorType fColorType;
SkColor fColors[kMaxAnalyticColors];
PremulType fPremulType; // This only changes behavior for two and three color special cases.
// It is already baked into to the table for texture gradients.
typedef GrEffect INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
// Base class for GL gradient effects
class GrGLGradientEffect : public GrGLEffect {
public:
GrGLGradientEffect(const GrBackendEffectFactory& factory);
virtual ~GrGLGradientEffect();
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
protected:
/**
* Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use by
* GrGLGradientEffect.
*/
enum {
kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
kPremulTypeKeyBitCnt = 1,
kPremulTypeMask = 1 << kMatrixKeyBitCnt,
kPremulBeforeInterpKey = kPremulTypeMask,
kTwoColorKey = 2 << (kMatrixKeyBitCnt + kPremulTypeKeyBitCnt),
kThreeColorKey = 3 << (kMatrixKeyBitCnt + kPremulTypeKeyBitCnt),
kColorKeyMask = kTwoColorKey | kThreeColorKey,
kColorKeyBitCnt = 2,
// Subclasses must shift any key bits they produce up by this amount
// and combine with the result of GenBaseGradientKey.
kBaseKeyBitCnt = (kMatrixKeyBitCnt + kPremulTypeKeyBitCnt + kColorKeyBitCnt)
};
static GrGradientEffect::ColorType ColorTypeFromKey(EffectKey key){
if (kTwoColorKey == (key & kColorKeyMask)) {
return GrGradientEffect::kTwo_ColorType;
} else if (kThreeColorKey == (key & kColorKeyMask)) {
return GrGradientEffect::kThree_ColorType;
} else {return GrGradientEffect::kTexture_ColorType;}
}
static GrGradientEffect::PremulType PremulTypeFromKey(EffectKey key){
if (kPremulBeforeInterpKey == (key & kPremulTypeMask)) {
return GrGradientEffect::kBeforeInterp_PremulType;
} else {
return GrGradientEffect::kAfterInterp_PremulType;
}
}
/**
* Subclasses must call this. It will return a value restricted to the lower kBaseKeyBitCnt
* bits.
*/
static EffectKey GenBaseGradientKey(const GrDrawEffect&);
/**
* Inserts code to implement the GrGradientEffect's matrix. This should be called before a
* subclass emits its own code. The name of the 2D coords is output via fsCoordName and already
* incorporates any perspective division. The caller can also optionally retrieve the name of
* the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
* upon whether the matrix has perspective or not. It is not necessary to mask the key before
* calling.
*/
void setupMatrix(GrGLShaderBuilder* builder,
EffectKey key,
SkString* fsCoordName,
SkString* vsVaryingName = NULL,
GrSLType* vsVaryingType = NULL);
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
// should call this method from their emitCode().
void emitUniforms(GrGLShaderBuilder* builder, EffectKey key);
// emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
// control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
// native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
void emitColor(GrGLShaderBuilder* builder,
const char* gradientTValue,
EffectKey key,
const char* outputColor,
const char* inputColor,
const GrGLShaderBuilder::TextureSamplerArray& samplers);
private:
static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
SkScalar fCachedYCoord;
GrGLUniformManager::UniformHandle fFSYUni;
GrGLUniformManager::UniformHandle fColorStartUni;
GrGLUniformManager::UniformHandle fColorMidUni;
GrGLUniformManager::UniformHandle fColorEndUni;
GrGLEffectMatrix fEffectMatrix;
typedef GrGLEffect INHERITED;
};
#endif
#endif