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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPictureRecord_DEFINED
#define SkPictureRecord_DEFINED
#include "SkCanvas.h"
#include "SkFlattenable.h"
#include "SkPathHeap.h"
#include "SkPicture.h"
#include "SkPictureFlat.h"
#include "SkTemplates.h"
#include "SkWriter32.h"
class SkPictureStateTree;
class SkBBoxHierarchy;
// These macros help with packing and unpacking a single byte value and
// a 3 byte value into/out of a uint32_t
#define MASK_24 0x00FFFFFF
#define UNPACK_8_24(combined, small, large) \
small = (combined >> 24) & 0xFF; \
large = combined & MASK_24;
#define PACK_8_24(small, large) ((small << 24) | large)
class SkPictureRecord : public SkCanvas {
public:
SkPictureRecord(uint32_t recordFlags, SkBaseDevice*);
virtual ~SkPictureRecord();
virtual SkBaseDevice* setDevice(SkBaseDevice* device) SK_OVERRIDE;
virtual int save(SaveFlags) SK_OVERRIDE;
virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags) SK_OVERRIDE;
virtual void restore() SK_OVERRIDE;
virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipRRect(const SkRRect&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& region, SkRegion::Op op) SK_OVERRIDE;
virtual void clear(SkColor) SK_OVERRIDE;
virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode, size_t count, const SkPoint pts[],
const SkPaint&) SK_OVERRIDE;
virtual void drawOval(const SkRect&, const SkPaint&) SK_OVERRIDE;
virtual void drawRect(const SkRect&, const SkPaint&) SK_OVERRIDE;
virtual void drawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE;
virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top,
const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapRectToRect(const SkBitmap&, const SkRect* src,
const SkRect& dst, const SkPaint* paint,
DrawBitmapRectFlags flags) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint*) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap&, int left, int top,
const SkPaint*) SK_OVERRIDE;
virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint&) SK_OVERRIDE;
virtual void drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
virtual void drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE;
virtual void drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint&) SK_OVERRIDE;
virtual void drawPicture(SkPicture& picture) SK_OVERRIDE;
virtual void drawVertices(VertexMode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode*,
const uint16_t indices[], int indexCount,
const SkPaint&) SK_OVERRIDE;
virtual void drawData(const void*, size_t) SK_OVERRIDE;
virtual void beginCommentGroup(const char* description) SK_OVERRIDE;
virtual void addComment(const char* kywd, const char* value) SK_OVERRIDE;
virtual void endCommentGroup() SK_OVERRIDE;
virtual bool isDrawingToLayer() const SK_OVERRIDE;
void addFontMetricsTopBottom(const SkPaint& paint, const SkFlatData&,
SkScalar minY, SkScalar maxY);
const SkTDArray<SkPicture* >& getPictureRefs() const {
return fPictureRefs;
}
void setFlags(uint32_t recordFlags) {
fRecordFlags = recordFlags;
}
const SkWriter32& writeStream() const {
return fWriter;
}
void beginRecording();
void endRecording();
private:
void handleOptimization(int opt);
void recordRestoreOffsetPlaceholder(SkRegion::Op);
void fillRestoreOffsetPlaceholdersForCurrentStackLevel(
uint32_t restoreOffset);
SkTDArray<int32_t> fRestoreOffsetStack;
int fFirstSavedLayerIndex;
enum {
kNoSavedLayerIndex = -1
};
/*
* Write the 'drawType' operation and chunk size to the skp. 'size'
* can potentially be increased if the chunk size needs its own storage
* location (i.e., it overflows 24 bits).
* Returns the start offset of the chunk. This is the location at which
* the opcode & size are stored.
* TODO: since we are handing the size into here we could call reserve
* and then return a pointer to the memory storage. This could decrease
* allocation overhead but could lead to more wasted space (the tail
* end of blocks could go unused). Possibly add a second addDraw that
* operates in this manner.
*/
size_t addDraw(DrawType drawType, uint32_t* size) {
size_t offset = fWriter.size();
this->predrawNotify();
#ifdef SK_DEBUG_TRACE
SkDebugf("add %s\n", DrawTypeToString(drawType));
#endif
SkASSERT(0 != *size);
SkASSERT(((uint8_t) drawType) == drawType);
if (0 != (*size & ~MASK_24) || *size == MASK_24) {
fWriter.writeInt(PACK_8_24(drawType, MASK_24));
*size += 1;
fWriter.writeInt(*size);
} else {
fWriter.writeInt(PACK_8_24(drawType, *size));
}
return offset;
}
void addInt(int value) {
fWriter.writeInt(value);
}
void addScalar(SkScalar scalar) {
fWriter.writeScalar(scalar);
}
void addBitmap(const SkBitmap& bitmap);
void addMatrix(const SkMatrix& matrix);
void addMatrixPtr(const SkMatrix* matrix);
const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr(&paint); }
const SkFlatData* addPaintPtr(const SkPaint* paint);
void addFlatPaint(const SkFlatData* flatPaint);
void addPath(const SkPath& path);
void addPicture(SkPicture& picture);
void addPoint(const SkPoint& point);
void addPoints(const SkPoint pts[], int count);
void addRect(const SkRect& rect);
void addRectPtr(const SkRect* rect);
void addIRect(const SkIRect& rect);
void addIRectPtr(const SkIRect* rect);
void addRRect(const SkRRect&);
void addRegion(const SkRegion& region);
void addText(const void* text, size_t byteLength);
int find(const SkBitmap& bitmap);
#ifdef SK_DEBUG_DUMP
public:
void dumpMatrices();
void dumpPaints();
#endif
#ifdef SK_DEBUG_SIZE
public:
size_t size() const;
int bitmaps(size_t* size) const;
int matrices(size_t* size) const;
int paints(size_t* size) const;
int paths(size_t* size) const;
int regions(size_t* size) const;
size_t streamlen() const;
size_t fPointBytes, fRectBytes, fTextBytes;
int fPointWrites, fRectWrites, fTextWrites;
#endif
#ifdef SK_DEBUG_VALIDATE
public:
void validate(size_t initialOffset, uint32_t size) const;
private:
void validateBitmaps() const;
void validateMatrices() const;
void validatePaints() const;
void validatePaths() const;
void validateRegions() const;
#else
public:
void validate(size_t initialOffset, uint32_t size) const {
SkASSERT(fWriter.size() == initialOffset + size);
}
#endif
protected:
// Return fontmetrics.fTop,fBottom in topbot[0,1], after they have been
// tweaked by paint.computeFastBounds().
static void ComputeFontMetricsTopBottom(const SkPaint& paint, SkScalar topbot[2]);
// Make sure that flat has fTopBot written.
static void WriteTopBot(const SkPaint& paint, const SkFlatData& flat) {
if (!flat.isTopBotWritten()) {
ComputeFontMetricsTopBottom(paint, flat.writableTopBot());
SkASSERT(flat.isTopBotWritten());
}
}
// Will return a cached version when possible.
const SkFlatData* getFlatPaintData(const SkPaint& paint);
/**
* SkBBoxRecord::drawPosTextH gets a flat paint and uses it,
* then it calls this, using the extra parameter, to avoid duplication.
*/
void drawPosTextHImpl(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint, const SkFlatData* flatPaintData);
// These are set to NULL in our constructor, but may be changed by
// subclasses, in which case they will be SkSafeUnref'd in our destructor.
SkBBoxHierarchy* fBoundingHierarchy;
SkPictureStateTree* fStateTree;
// Allocated in the constructor and managed by this class.
SkBitmapHeap* fBitmapHeap;
private:
SkChunkFlatController fFlattenableHeap;
SkMatrixDictionary fMatrices;
SkPaintDictionary fPaints;
SkRegionDictionary fRegions;
SkPathHeap* fPathHeap; // reference counted
SkWriter32 fWriter;
// we ref each item in these arrays
SkTDArray<SkPicture*> fPictureRefs;
uint32_t fRecordFlags;
int fInitialSaveCount;
friend class SkPicturePlayback;
friend class SkPictureTester; // for unit testing
typedef SkCanvas INHERITED;
};
#endif