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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDrawProcs_DEFINED
#define SkDrawProcs_DEFINED
#include "SkBlitter.h"
#include "SkDraw.h"
class SkAAClip;
class SkBlitter;
struct SkDraw1Glyph {
const SkDraw* fDraw;
SkBounder* fBounder;
const SkRegion* fClip;
const SkAAClip* fAAClip;
SkBlitter* fBlitter;
SkGlyphCache* fCache;
const SkPaint* fPaint;
SkIRect fClipBounds;
/** Half the sampling frequency of the rasterized glyph in x. */
SkFixed fHalfSampleX;
/** Half the sampling frequency of the rasterized glyph in y. */
SkFixed fHalfSampleY;
/** Draws one glyph.
*
* The x and y are pre-biased, so implementations may just truncate them.
* i.e. half the sampling frequency has been added.
* e.g. 1/2 or 1/(2^(SkGlyph::kSubBits+1)) has already been added.
* This added bias can be found in fHalfSampleX,Y.
*/
typedef void (*Proc)(const SkDraw1Glyph&, SkFixed x, SkFixed y, const SkGlyph&);
Proc init(const SkDraw* draw, SkBlitter* blitter, SkGlyphCache* cache,
const SkPaint&);
// call this instead of fBlitter->blitMask() since this wrapper will handle
// the case when the mask is ARGB32_Format
//
void blitMask(const SkMask& mask, const SkIRect& clip) const {
if (SkMask::kARGB32_Format == mask.fFormat) {
this->blitMaskAsSprite(mask);
} else {
fBlitter->blitMask(mask, clip);
}
}
// mask must be kARGB32_Format
void blitMaskAsSprite(const SkMask& mask) const;
};
struct SkDrawProcs {
SkDraw1Glyph::Proc fD1GProc;
};
/**
* If the current paint is set to stroke and the stroke-width when applied to
* the matrix is <= 1.0, then this returns true, and sets coverage (simulating
* a stroke by drawing a hairline with partial coverage). If any of these
* conditions are false, then this returns false and coverage is ignored.
*/
bool SkDrawTreatAsHairline(const SkPaint&, const SkMatrix&, SkScalar* coverage);
#endif