Fix cubic->quad RR corner regression
https://codereview.chromium.org/29673002/
git-svn-id: http://skia.googlecode.com/svn/trunk/src@11870 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/core/SkCanvas.cpp b/core/SkCanvas.cpp
index 7add524..6036186 100644
--- a/core/SkCanvas.cpp
+++ b/core/SkCanvas.cpp
@@ -1124,7 +1124,7 @@
doAA &= fAllowSoftClip;
if (fMCRec->fMatrix->rectStaysRect()) {
- // for these simpler matrices, we can stay a rect ever after applying
+ // for these simpler matrices, we can stay a rect even after applying
// the matrix. This means we don't have to a) make a path, and b) tell
// the region code to scan-convert the path, only to discover that it
// is really just a rect.
@@ -1134,7 +1134,7 @@
fClipStack.clipDevRect(r, op, doAA);
return fMCRec->fRasterClip->op(r, op, doAA);
} else {
- // since we're rotate or some such thing, we convert the rect to a path
+ // since we're rotated or some such thing, we convert the rect to a path
// and clip against that, since it can handle any matrix. However, to
// avoid recursion in the case where we are subclassed (e.g. Pictures)
// we explicitly call "our" version of clipPath.
diff --git a/core/SkPath.cpp b/core/SkPath.cpp
index 3b3a125..9df6285 100644
--- a/core/SkPath.cpp
+++ b/core/SkPath.cpp
@@ -17,8 +17,6 @@
SK_DEFINE_INST_COUNT(SkPath);
-#define SK_IGNORE_QUAD_RR_CORNERS_OPT 1
-
// This value is just made-up for now. When count is 4, calling memset was much
// slower than just writing the loop. This seems odd, and hopefully in the
// future this we appear to have been a fluke...
@@ -966,8 +964,7 @@
static void add_corner_arc(SkPath* path, const SkRect& rect,
SkScalar rx, SkScalar ry, int startAngle,
- SkPath::Direction dir, bool addArcTo,
- bool forceMoveTo = false) {
+ SkPath::Direction dir, bool forceMoveTo) {
// These two asserts are not sufficient, since really we want to know
// that the pair of radii (e.g. left and right, or top and bottom) sum
// to <= dimension, but we don't have that data here, so we just have
@@ -997,15 +994,7 @@
sweep = -sweep;
}
- if (addArcTo) {
- path->arcTo(r, start, sweep, forceMoveTo);
- } else {
- SkPoint pts[kSkBuildQuadArcStorage];
- int count = build_arc_points(r, start, sweep, pts);
- for (int i = 1; i < count; i += 2) {
- path->quadTo(pts[i], pts[i+1]);
- }
- }
+ path->arcTo(r, start, sweep, forceMoveTo);
}
void SkPath::addRoundRect(const SkRect& rect, const SkScalar radii[],
@@ -1035,15 +1024,15 @@
SkAutoPathBoundsUpdate apbu(this, bounds);
if (kCW_Direction == dir) {
- add_corner_arc(this, bounds, rrect.fRadii[0].fX, rrect.fRadii[0].fY, 180, dir, true, true);
- add_corner_arc(this, bounds, rrect.fRadii[1].fX, rrect.fRadii[1].fY, 270, dir, true);
- add_corner_arc(this, bounds, rrect.fRadii[2].fX, rrect.fRadii[2].fY, 0, dir, true);
- add_corner_arc(this, bounds, rrect.fRadii[3].fX, rrect.fRadii[3].fY, 90, dir, true);
+ add_corner_arc(this, bounds, rrect.fRadii[0].fX, rrect.fRadii[0].fY, 180, dir, true);
+ add_corner_arc(this, bounds, rrect.fRadii[1].fX, rrect.fRadii[1].fY, 270, dir, false);
+ add_corner_arc(this, bounds, rrect.fRadii[2].fX, rrect.fRadii[2].fY, 0, dir, false);
+ add_corner_arc(this, bounds, rrect.fRadii[3].fX, rrect.fRadii[3].fY, 90, dir, false);
} else {
- add_corner_arc(this, bounds, rrect.fRadii[0].fX, rrect.fRadii[0].fY, 180, dir, true, true);
- add_corner_arc(this, bounds, rrect.fRadii[3].fX, rrect.fRadii[3].fY, 90, dir, true);
- add_corner_arc(this, bounds, rrect.fRadii[2].fX, rrect.fRadii[2].fY, 0, dir, true);
- add_corner_arc(this, bounds, rrect.fRadii[1].fX, rrect.fRadii[1].fY, 270, dir, true);
+ add_corner_arc(this, bounds, rrect.fRadii[0].fX, rrect.fRadii[0].fY, 180, dir, true);
+ add_corner_arc(this, bounds, rrect.fRadii[3].fX, rrect.fRadii[3].fY, 90, dir, false);
+ add_corner_arc(this, bounds, rrect.fRadii[2].fX, rrect.fRadii[2].fY, 0, dir, false);
+ add_corner_arc(this, bounds, rrect.fRadii[1].fX, rrect.fRadii[1].fY, 270, dir, false);
}
this->close();
}
@@ -1113,9 +1102,20 @@
this->incReserve(17);
#else
- this->incReserve(13);
+ // Please see SkBuildQuadArc for more information but, we need to pull
+ // the off-curve quadratic points in a little bit to make the round
+ // rects convex.
+ static const SkScalar kOffCurveEpsilon = 0.0001f;
+
+ SkScalar midPtX = rx * SK_ScalarRoot2Over2;
+ SkScalar midPtY = ry * SK_ScalarRoot2Over2;
+
+ SkScalar offPtX = rx * SK_ScalarTanPIOver8 - kOffCurveEpsilon;
+ SkScalar offPtY = ry * SK_ScalarTanPIOver8 - kOffCurveEpsilon;
+
+ this->incReserve(21);
#endif
- this->moveTo(rect.fRight - rx, rect.fTop);
+ this->moveTo(rect.fRight - rx, rect.fTop); // top-right
if (dir == kCCW_Direction) {
if (!skip_hori) {
this->lineTo(rect.fLeft + rx, rect.fTop); // top
@@ -1125,7 +1125,10 @@
rect.fLeft, rect.fTop + ry - sy,
rect.fLeft, rect.fTop + ry); // top-left
#else
- add_corner_arc(this, rect, rx, ry, 180, dir, false); // top-left
+ this->quadTo(rect.fLeft + rx - offPtX, rect.fTop + kOffCurveEpsilon,
+ rect.fLeft + rx - midPtX, rect.fTop + ry - midPtY);
+ this->quadTo(rect.fLeft + kOffCurveEpsilon, rect.fTop + ry - offPtY,
+ rect.fLeft, rect.fTop + ry);
#endif
if (!skip_vert) {
this->lineTo(rect.fLeft, rect.fBottom - ry); // left
@@ -1135,7 +1138,10 @@
rect.fLeft + rx - sx, rect.fBottom,
rect.fLeft + rx, rect.fBottom); // bot-left
#else
- add_corner_arc(this, rect, rx, ry, 90, dir, false); // bot-left
+ this->quadTo(rect.fLeft + kOffCurveEpsilon, rect.fBottom - ry + offPtY,
+ rect.fLeft + rx - midPtX, rect.fBottom - ry + midPtY);
+ this->quadTo(rect.fLeft + rx - offPtX, rect.fBottom - kOffCurveEpsilon,
+ rect.fLeft + rx, rect.fBottom);
#endif
if (!skip_hori) {
this->lineTo(rect.fRight - rx, rect.fBottom); // bottom
@@ -1145,7 +1151,10 @@
rect.fRight, rect.fBottom - ry + sy,
rect.fRight, rect.fBottom - ry); // bot-right
#else
- add_corner_arc(this, rect, rx, ry, 0, dir, false); // bot-right
+ this->quadTo(rect.fRight - rx + offPtX, rect.fBottom - kOffCurveEpsilon,
+ rect.fRight - rx + midPtX, rect.fBottom - ry + midPtY);
+ this->quadTo(rect.fRight - kOffCurveEpsilon, rect.fBottom - ry + offPtY,
+ rect.fRight, rect.fBottom - ry);
#endif
if (!skip_vert) {
this->lineTo(rect.fRight, rect.fTop + ry); // right
@@ -1155,7 +1164,10 @@
rect.fRight - rx + sx, rect.fTop,
rect.fRight - rx, rect.fTop); // top-right
#else
- add_corner_arc(this, rect, rx, ry, 270, dir, false); // top-right
+ this->quadTo(rect.fRight - kOffCurveEpsilon, rect.fTop + ry - offPtY,
+ rect.fRight - rx + midPtX, rect.fTop + ry - midPtY);
+ this->quadTo(rect.fRight - rx + offPtX, rect.fTop + kOffCurveEpsilon,
+ rect.fRight - rx, rect.fTop);
#endif
} else {
#ifdef SK_IGNORE_QUAD_RR_CORNERS_OPT
@@ -1163,7 +1175,10 @@
rect.fRight, rect.fTop + ry - sy,
rect.fRight, rect.fTop + ry); // top-right
#else
- add_corner_arc(this, rect, rx, ry, 270, dir, false); // top-right
+ this->quadTo(rect.fRight - rx + offPtX, rect.fTop + kOffCurveEpsilon,
+ rect.fRight - rx + midPtX, rect.fTop + ry - midPtY);
+ this->quadTo(rect.fRight - kOffCurveEpsilon, rect.fTop + ry - offPtY,
+ rect.fRight, rect.fTop + ry);
#endif
if (!skip_vert) {
this->lineTo(rect.fRight, rect.fBottom - ry); // right
@@ -1173,7 +1188,10 @@
rect.fRight - rx + sx, rect.fBottom,
rect.fRight - rx, rect.fBottom); // bot-right
#else
- add_corner_arc(this, rect, rx, ry, 0, dir, false); // bot-right
+ this->quadTo(rect.fRight - kOffCurveEpsilon, rect.fBottom - ry + offPtY,
+ rect.fRight - rx + midPtX, rect.fBottom - ry + midPtY);
+ this->quadTo(rect.fRight - rx + offPtX, rect.fBottom - kOffCurveEpsilon,
+ rect.fRight - rx, rect.fBottom);
#endif
if (!skip_hori) {
this->lineTo(rect.fLeft + rx, rect.fBottom); // bottom
@@ -1183,7 +1201,10 @@
rect.fLeft, rect.fBottom - ry + sy,
rect.fLeft, rect.fBottom - ry); // bot-left
#else
- add_corner_arc(this, rect, rx, ry, 90, dir, false); // bot-left
+ this->quadTo(rect.fLeft + rx - offPtX, rect.fBottom - kOffCurveEpsilon,
+ rect.fLeft + rx - midPtX, rect.fBottom - ry + midPtY);
+ this->quadTo(rect.fLeft + kOffCurveEpsilon, rect.fBottom - ry + offPtY,
+ rect.fLeft, rect.fBottom - ry);
#endif
if (!skip_vert) {
this->lineTo(rect.fLeft, rect.fTop + ry); // left
@@ -1193,7 +1214,10 @@
rect.fLeft + rx - sx, rect.fTop,
rect.fLeft + rx, rect.fTop); // top-left
#else
- add_corner_arc(this, rect, rx, ry, 180, dir, false); // top-left
+ this->quadTo(rect.fLeft + kOffCurveEpsilon, rect.fTop + ry - offPtY,
+ rect.fLeft + rx - midPtX, rect.fTop + ry - midPtY);
+ this->quadTo(rect.fLeft + rx - offPtX, rect.fTop + kOffCurveEpsilon,
+ rect.fLeft + rx, rect.fTop);
#endif
if (!skip_hori) {
this->lineTo(rect.fRight - rx, rect.fTop); // top