Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk/src@12013 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/core/SkScaledImageCache.cpp b/core/SkScaledImageCache.cpp
index 644ce7f..ea29843 100644
--- a/core/SkScaledImageCache.cpp
+++ b/core/SkScaledImageCache.cpp
@@ -260,7 +260,7 @@
SkScaledImageCache::ID* SkScaledImageCache::findAndLockMip(const SkBitmap& orig,
SkMipMap const ** mip) {
- Rec* rec = this->findAndLock(orig.getGenerationID(), 0, 0,
+ Rec* rec = this->findAndLock(orig.getGenerationID(), 0, 0,
get_bounds_from_bitmap(orig));
if (rec) {
SkASSERT(rec->fMip);
diff --git a/effects/SkMorphologyImageFilter.cpp b/effects/SkMorphologyImageFilter.cpp
index df015ca..8705caa 100644
--- a/effects/SkMorphologyImageFilter.cpp
+++ b/effects/SkMorphologyImageFilter.cpp
@@ -507,8 +507,8 @@
morphType, Gr1DKernelEffect::kX_Direction);
SkIRect clearRect = SkIRect::MakeXYWH(dstRect.fLeft, dstRect.fBottom,
dstRect.width(), radius.fHeight);
- context->clear(&clearRect, GrMorphologyEffect::kErode_MorphologyType == morphType ?
- SK_ColorWHITE :
+ context->clear(&clearRect, GrMorphologyEffect::kErode_MorphologyType == morphType ?
+ SK_ColorWHITE :
SK_ColorTRANSPARENT);
src.reset(ast.detach());
srcRect = dstRect;
diff --git a/gpu/GrContext.cpp b/gpu/GrContext.cpp
index 53458b3..c5353ab 100644
--- a/gpu/GrContext.cpp
+++ b/gpu/GrContext.cpp
@@ -546,14 +546,14 @@
fTextureCache->makeNonExclusive(texture->getCacheEntry());
this->purgeCache();
} else if (texture->unique() && texture->getDeferredRefCount() <= 0) {
- // Only the cache now knows about this texture. Since we're never
- // reusing scratch textures (in this code path) it would just be
+ // Only the cache now knows about this texture. Since we're never
+ // reusing scratch textures (in this code path) it would just be
// wasting time sitting in the cache.
fTextureCache->makeNonExclusive(texture->getCacheEntry());
fTextureCache->deleteResource(texture->getCacheEntry());
} else {
// In this case (fRefCnt > 1 || defRefCnt > 0) but we don't really
- // want to readd it to the cache (since it will never be reused).
+ // want to readd it to the cache (since it will never be reused).
// Instead, give up the cache's ref and leave the decision up to
// addExistingTextureToCache once its ref count reaches 0. For
// this to work we need to leave it in the exclusive list.
diff --git a/lazy/SkLazyPixelRef.cpp b/lazy/SkLazyPixelRef.cpp
index 17bdff4..59df15f 100644
--- a/lazy/SkLazyPixelRef.cpp
+++ b/lazy/SkLazyPixelRef.cpp
@@ -309,4 +309,3 @@
*bitmap = tmp;
return true;
}
-