Implement DPI for perspective bitmaps in PDF - we save the bitmap at the resolution requested.
R=reed@google.com, vandebo@chromium.org
Review URL: https://codereview.chromium.org/54913004
git-svn-id: http://skia.googlecode.com/svn/trunk/src@12230 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/pdf/SkPDFDevice.cpp b/pdf/SkPDFDevice.cpp
index de71253..ff7dd2c 100644
--- a/pdf/SkPDFDevice.cpp
+++ b/pdf/SkPDFDevice.cpp
@@ -50,6 +50,8 @@
};
#endif
+#define DPI_FOR_RASTER_SCALE_ONE 72
+
// Utility functions
static void emit_pdf_color(SkColor color, SkWStream* result) {
@@ -2171,6 +2173,9 @@
// Rasterize the bitmap using perspective in a new bitmap.
if (origMatrix.hasPerspective()) {
+ if (fRasterDpi == 0) {
+ return;
+ }
SkBitmap* subsetBitmap;
if (srcRect) {
if (!origBitmap.extractSubset(&tmpSubsetBitmap, *srcRect)) {
@@ -2183,7 +2188,8 @@
}
srcRect = NULL;
- // Transform the bitmap in the new space.
+ // Transform the bitmap in the new space, without taking into
+ // account the initial transform.
SkPath perspectiveOutline;
perspectiveOutline.addRect(
SkRect::MakeWH(SkIntToScalar(subsetBitmap->width()),
@@ -2194,8 +2200,24 @@
// Retrieve the bounds of the new shape.
SkRect bounds = perspectiveOutline.getBounds();
- // TODO(edisonn): add DPI settings. Currently 1 pixel/point, which does
- // not look great, but it is not producing large PDFs.
+ // Transform the bitmap in the new space, taking into
+ // account the initial transform.
+ SkMatrix total = origMatrix;
+ total.postConcat(fInitialTransform);
+ total.postScale(SkIntToScalar(fRasterDpi) /
+ SkIntToScalar(DPI_FOR_RASTER_SCALE_ONE),
+ SkIntToScalar(fRasterDpi) /
+ SkIntToScalar(DPI_FOR_RASTER_SCALE_ONE));
+ SkPath physicalPerspectiveOutline;
+ physicalPerspectiveOutline.addRect(
+ SkRect::MakeWH(SkIntToScalar(subsetBitmap->width()),
+ SkIntToScalar(subsetBitmap->height())));
+ physicalPerspectiveOutline.transform(total);
+
+ SkScalar scaleX = physicalPerspectiveOutline.getBounds().width() /
+ bounds.width();
+ SkScalar scaleY = physicalPerspectiveOutline.getBounds().height() /
+ bounds.height();
// TODO(edisonn): A better approach would be to use a bitmap shader
// (in clamp mode) and draw a rect over the entire bounding box. Then
@@ -2204,9 +2226,12 @@
// the image. Avoiding alpha will reduce the pdf size and generation
// CPU time some.
- perspectiveBitmap.setConfig(SkBitmap::kARGB_8888_Config,
- SkScalarCeilToInt(bounds.width()),
- SkScalarCeilToInt(bounds.height()));
+ perspectiveBitmap.setConfig(
+ SkBitmap::kARGB_8888_Config,
+ SkScalarCeilToInt(
+ physicalPerspectiveOutline.getBounds().width()),
+ SkScalarCeilToInt(
+ physicalPerspectiveOutline.getBounds().height()));
perspectiveBitmap.allocPixels();
perspectiveBitmap.eraseColor(SK_ColorTRANSPARENT);
@@ -2218,6 +2243,7 @@
SkMatrix offsetMatrix = origMatrix;
offsetMatrix.postTranslate(-deltaX, -deltaY);
+ offsetMatrix.postScale(scaleX, scaleY);
// Translate the draw in the new canvas, so we perfectly fit the
// shape in the bitmap.
@@ -2228,8 +2254,11 @@
// Make sure the final bits are in the bitmap.
canvas.flush();
- // In the new space, we use the identity matrix translated.
- matrix.setTranslate(deltaX, deltaY);
+ // In the new space, we use the identity matrix translated
+ // and scaled to reflect DPI.
+ matrix.setScale(1 / scaleX, 1 / scaleY);
+ matrix.postTranslate(deltaX, deltaY);
+
perspectiveBounds.setRect(
SkIRect::MakeXYWH(SkScalarFloorToInt(bounds.x()),
SkScalarFloorToInt(bounds.y()),