blob: e6f1d1f81b8ce0f2f20ebc967afb978d435b5405 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/GrGLExtensions.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLUtil.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
/*
* Windows makes the GL funcs all be __stdcall instead of __cdecl :(
* This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
* Otherwise, a springboard would be needed that hides the calling convention.
*/
#define SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F);
#define WGL_SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
#define WGL_SET_PROC_SUFFIX(F, S) interface->f ## F = \
(GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
class AutoLibraryUnload {
public:
AutoLibraryUnload(const char* moduleName) {
fModule = LoadLibrary(moduleName);
}
~AutoLibraryUnload() {
if (NULL != fModule) {
FreeLibrary(fModule);
}
}
HMODULE get() const { return fModule; }
private:
HMODULE fModule;
};
const GrGLInterface* GrGLCreateNativeInterface() {
// wglGetProcAddress requires a context.
// GL Function pointers retrieved in one context may not be valid in another
// context. For that reason we create a new GrGLInterface each time we're
// called.
AutoLibraryUnload alu("opengl32.dll");
if (NULL == alu.get()) {
return NULL;
}
if (NULL != wglGetCurrentContext()) {
// These should always be present and don't require wglGetProcAddress
GrGLGetStringProc glGetString =
(GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString");
GrGLGetIntegervProc glGetIntegerv =
(GrGLGetIntegervProc) GetProcAddress(alu.get(), "glGetIntegerv");
if (NULL == glGetString || NULL == glGetIntegerv) {
return NULL;
}
// This may or may not succeed depending on the gl version.
GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) wglGetProcAddress("glGetStringi");
GrGLExtensions extensions;
if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, glGetIntegerv)) {
return NULL;
}
const char* versionString = (const char*) glGetString(GR_GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
if (glVer < GR_GL_VER(1,5)) {
// We must have array and element_array buffer objects.
return NULL;
}
GrGLInterface* interface = new GrGLInterface();
// Functions that are part of GL 1.1 will return NULL in
// wglGetProcAddress
SET_PROC(BindTexture)
SET_PROC(BlendFunc)
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging") ||
extensions.has("GL_EXT_blend_color")) {
WGL_SET_PROC(BlendColor);
}
SET_PROC(Clear)
SET_PROC(ClearColor)
SET_PROC(ClearStencil)
SET_PROC(ColorMask)
SET_PROC(CopyTexSubImage2D)
SET_PROC(CullFace)
SET_PROC(DeleteTextures)
SET_PROC(DepthMask)
SET_PROC(Disable)
SET_PROC(DisableClientState)
SET_PROC(DrawArrays)
SET_PROC(DrawElements)
SET_PROC(DrawBuffer)
SET_PROC(Enable)
SET_PROC(EnableClientState)
SET_PROC(FrontFace)
SET_PROC(Finish)
SET_PROC(Flush)
SET_PROC(GenTextures)
SET_PROC(GetError)
SET_PROC(GetIntegerv)
SET_PROC(GetString)
SET_PROC(GetTexLevelParameteriv)
SET_PROC(LineWidth)
SET_PROC(LoadIdentity)
SET_PROC(LoadMatrixf)
SET_PROC(MatrixMode)
SET_PROC(PixelStorei)
SET_PROC(ReadBuffer)
SET_PROC(ReadPixels)
SET_PROC(Scissor)
SET_PROC(StencilFunc)
SET_PROC(StencilMask)
SET_PROC(StencilOp)
SET_PROC(TexGenf)
SET_PROC(TexGenfv)
SET_PROC(TexGeni)
SET_PROC(TexImage2D)
SET_PROC(TexParameteri)
SET_PROC(TexParameteriv)
if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
WGL_SET_PROC(TexStorage2D);
} else if (extensions.has("GL_EXT_texture_storage")) {
WGL_SET_PROC_SUFFIX(TexStorage2D, EXT);
}
SET_PROC(TexSubImage2D)
SET_PROC(Viewport)
SET_PROC(VertexPointer)
WGL_SET_PROC(ActiveTexture);
WGL_SET_PROC(AttachShader);
WGL_SET_PROC(BeginQuery);
WGL_SET_PROC(BindAttribLocation);
WGL_SET_PROC(BindBuffer);
WGL_SET_PROC(BindFragDataLocation);
WGL_SET_PROC(BufferData);
WGL_SET_PROC(BufferSubData);
WGL_SET_PROC(ClientActiveTexture);
WGL_SET_PROC(CompileShader);
WGL_SET_PROC(CompressedTexImage2D);
WGL_SET_PROC(CreateProgram);
WGL_SET_PROC(CreateShader);
WGL_SET_PROC(DeleteBuffers);
WGL_SET_PROC(DeleteQueries);
WGL_SET_PROC(DeleteProgram);
WGL_SET_PROC(DeleteShader);
WGL_SET_PROC(DisableVertexAttribArray);
WGL_SET_PROC(DrawBuffers);
WGL_SET_PROC(EnableVertexAttribArray);
WGL_SET_PROC(EndQuery);
WGL_SET_PROC(GenBuffers);
WGL_SET_PROC(GenerateMipmap);
WGL_SET_PROC(GenQueries);
WGL_SET_PROC(GetBufferParameteriv);
WGL_SET_PROC(GetQueryiv);
WGL_SET_PROC(GetQueryObjectiv);
WGL_SET_PROC(GetQueryObjectuiv);
if (glVer > GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
WGL_SET_PROC(GetQueryObjecti64v);
WGL_SET_PROC(GetQueryObjectui64v);
WGL_SET_PROC(QueryCounter);
} else if (extensions.has("GL_EXT_timer_query")) {
WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
WGL_SET_PROC(GetProgramInfoLog);
WGL_SET_PROC(GetProgramiv);
WGL_SET_PROC(GetShaderInfoLog);
WGL_SET_PROC(GetShaderiv);
WGL_SET_PROC(GetStringi)
WGL_SET_PROC(GetUniformLocation);
WGL_SET_PROC(LinkProgram);
if (extensions.has("GL_NV_framebuffer_multisample_coverage")) {
WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
}
WGL_SET_PROC(ShaderSource);
WGL_SET_PROC(StencilFuncSeparate);
WGL_SET_PROC(StencilMaskSeparate);
WGL_SET_PROC(StencilOpSeparate);
WGL_SET_PROC(Uniform1f);
WGL_SET_PROC(Uniform1i);
WGL_SET_PROC(Uniform1fv);
WGL_SET_PROC(Uniform1iv);
WGL_SET_PROC(Uniform2f);
WGL_SET_PROC(Uniform2i);
WGL_SET_PROC(Uniform2fv);
WGL_SET_PROC(Uniform2iv);
WGL_SET_PROC(Uniform3f);
WGL_SET_PROC(Uniform3i);
WGL_SET_PROC(Uniform3fv);
WGL_SET_PROC(Uniform3iv);
WGL_SET_PROC(Uniform4f);
WGL_SET_PROC(Uniform4i);
WGL_SET_PROC(Uniform4fv);
WGL_SET_PROC(Uniform4iv);
WGL_SET_PROC(UniformMatrix2fv);
WGL_SET_PROC(UniformMatrix3fv);
WGL_SET_PROC(UniformMatrix4fv);
WGL_SET_PROC(UseProgram);
WGL_SET_PROC(VertexAttrib4fv);
WGL_SET_PROC(VertexAttribPointer);
WGL_SET_PROC(BindFragDataLocationIndexed);
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
// no ARB suffix for GL_ARB_vertex_array_object
WGL_SET_PROC(BindVertexArray);
WGL_SET_PROC(DeleteVertexArrays);
WGL_SET_PROC(GenVertexArrays);
}
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
WGL_SET_PROC(GenFramebuffers);
WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
WGL_SET_PROC(GetRenderbufferParameteriv);
WGL_SET_PROC(BindFramebuffer);
WGL_SET_PROC(FramebufferTexture2D);
WGL_SET_PROC(CheckFramebufferStatus);
WGL_SET_PROC(DeleteFramebuffers);
WGL_SET_PROC(RenderbufferStorage);
WGL_SET_PROC(GenRenderbuffers);
WGL_SET_PROC(DeleteRenderbuffers);
WGL_SET_PROC(FramebufferRenderbuffer);
WGL_SET_PROC(BindRenderbuffer);
WGL_SET_PROC(RenderbufferStorageMultisample);
WGL_SET_PROC(BlitFramebuffer);
} else if (extensions.has("GL_EXT_framebuffer_object")) {
WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT);
WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT);
WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT);
WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT);
WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT);
WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT);
WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT);
if (extensions.has("GL_EXT_framebuffer_multisample")) {
WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
}
if (extensions.has("GL_EXT_framebuffer_blit")) {
WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT);
}
} else {
// we must have FBOs
delete interface;
return NULL;
}
WGL_SET_PROC(MapBuffer);
WGL_SET_PROC(UnmapBuffer);
if (extensions.has("GL_NV_path_rendering")) {
WGL_SET_PROC_SUFFIX(PathCommands, NV);
WGL_SET_PROC_SUFFIX(PathCoords, NV);
WGL_SET_PROC_SUFFIX(PathSubCommands, NV);
WGL_SET_PROC_SUFFIX(PathSubCoords, NV);
WGL_SET_PROC_SUFFIX(PathString, NV);
WGL_SET_PROC_SUFFIX(PathGlyphs, NV);
WGL_SET_PROC_SUFFIX(PathGlyphRange, NV);
WGL_SET_PROC_SUFFIX(WeightPaths, NV);
WGL_SET_PROC_SUFFIX(CopyPath, NV);
WGL_SET_PROC_SUFFIX(InterpolatePaths, NV);
WGL_SET_PROC_SUFFIX(TransformPath, NV);
WGL_SET_PROC_SUFFIX(PathParameteriv, NV);
WGL_SET_PROC_SUFFIX(PathParameteri, NV);
WGL_SET_PROC_SUFFIX(PathParameterfv, NV);
WGL_SET_PROC_SUFFIX(PathParameterf, NV);
WGL_SET_PROC_SUFFIX(PathDashArray, NV);
WGL_SET_PROC_SUFFIX(GenPaths, NV);
WGL_SET_PROC_SUFFIX(DeletePaths, NV);
WGL_SET_PROC_SUFFIX(IsPath, NV);
WGL_SET_PROC_SUFFIX(PathStencilFunc, NV);
WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV);
WGL_SET_PROC_SUFFIX(StencilFillPath, NV);
WGL_SET_PROC_SUFFIX(StencilStrokePath, NV);
WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV);
WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV);
WGL_SET_PROC_SUFFIX(PathColorGen, NV);
WGL_SET_PROC_SUFFIX(PathTexGen, NV);
WGL_SET_PROC_SUFFIX(PathFogGen, NV);
WGL_SET_PROC_SUFFIX(CoverFillPath, NV);
WGL_SET_PROC_SUFFIX(CoverStrokePath, NV);
WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV);
WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV);
WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV);
WGL_SET_PROC_SUFFIX(GetPathCommands, NV);
WGL_SET_PROC_SUFFIX(GetPathCoords, NV);
WGL_SET_PROC_SUFFIX(GetPathDashArray, NV);
WGL_SET_PROC_SUFFIX(GetPathMetrics, NV);
WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV);
WGL_SET_PROC_SUFFIX(GetPathSpacing, NV);
WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV);
WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV);
WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV);
WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV);
WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV);
WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV);
WGL_SET_PROC_SUFFIX(GetPathLength, NV);
WGL_SET_PROC_SUFFIX(PointAlongPath, NV);
}
interface->fBindingsExported = kDesktop_GrGLBinding;
return interface;
} else {
return NULL;
}
}