use the supplied matrix instead of the texture w/h div for the bicubic GPU effect
BUG=
R=bsalomon@google.com, caryclark@google.com
Author: humper@google.com
Review URL: https://codereview.chromium.org/37003005
git-svn-id: http://skia.googlecode.com/svn/trunk/src@11921 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/effects/GrBicubicEffect.cpp b/gpu/effects/GrBicubicEffect.cpp
index 25a1591..568311b 100644
--- a/gpu/effects/GrBicubicEffect.cpp
+++ b/gpu/effects/GrBicubicEffect.cpp
@@ -116,7 +116,7 @@
const SkMatrix &matrix,
const GrTextureParams ¶ms,
GrCoordSet coordSet)
- : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordSet) {
+ : INHERITED(texture, matrix, params, coordSet) {
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
// Convert from row-major scalars to column-major floats.