Add SkImage->draw() call with src and dst rects.
Committed: http://code.google.com/p/skia/source/detail?r=10237
R=junov@chromium.org, senorblanco@chromium.org, reed@google.com
Author: arbesfeld@chromium.org
Review URL: https://chromiumcodereview.appspot.com/19729007
git-svn-id: http://skia.googlecode.com/svn/trunk/include@10274 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/core/SkImage.h b/core/SkImage.h
index c2ee509..85875d5 100644
--- a/core/SkImage.h
+++ b/core/SkImage.h
@@ -84,6 +84,15 @@
void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
/**
+ * Draw the image, cropped to the src rect, to the dst rect of a canvas.
+ * If src is larger than the bounds of the image, the rest of the image is
+ * filled with transparent black pixels.
+ *
+ * See SkCanvas::drawBitmapRectToRect for similar behavior.
+ */
+ void draw(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*);
+
+ /**
* Encode the image's pixels and return the result as a new SkData, which
* the caller must manage (i.e. call unref() when they are done).
*