Reverting r8376, r8373 and r8371 due to Android shader compilation failures



git-svn-id: http://skia.googlecode.com/svn/trunk/include@8378 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/effects/SkPerlinNoiseShader.h b/effects/SkPerlinNoiseShader.h
deleted file mode 100644
index d7c52c7..0000000
--- a/effects/SkPerlinNoiseShader.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkPerlinNoiseShader_DEFINED
-#define SkPerlinNoiseShader_DEFINED
-
-#include "SkShader.h"
-
-/** \class SkPerlinNoiseShader
-
-    SkPerlinNoiseShader creates an image using the Perlin turbulence function.
-
-    It can produce tileable noise if asked to stitch tiles and provided a tile size.
-    In order to fill a large area with repeating noise, set the stitchTiles flag to
-    true, and render exactly a single tile of noise. Without this flag, the result
-    will contain visible seams between tiles.
-
-    The algorithm used is described here :
-    http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement
-*/
-class SkPerlinNoiseShader : public SkShader {
-    struct PaintingData;
-public:
-    struct StitchData;
-
-    /**
-     *  About the noise types : the difference between the 2 is just minor tweaks to the algorithm,
-     *  they're not 2 entirely different noises. The output looks different, but once the noise is
-     *  generated in the [1, -1] range, the output is brought back in the [0, 1] range by doing :
-     *  kFractalNoise_Type : noise * 0.5 + 0.5
-     *  kTurbulence_Type   : abs(noise)
-     *  Very little differences between the 2 types, although you can tell the difference visually.
-     */
-    enum Type {
-        kFractalNoise_Type,
-        kTurbulence_Type,
-        kFirstType = kFractalNoise_Type,
-        kLastType = kTurbulence_Type
-    };
-    /**
-     *  This will construct Perlin noise of the given type (Fractal Noise or Turbulence).
-     *
-     *  Both base frequencies (X and Y) have a usual range of (0..1).
-     *
-     *  The number of octaves provided should be fairly small, although no limit is enforced.
-     *  Each octave doubles the frequency, so 10 octaves would produce noise from
-     *  baseFrequency * 1, * 2, * 4, ..., * 512, which quickly yields insignificantly small
-     *  periods and resembles regular unstructured noise rather than Perlin noise.
-     *
-     *  If tileSize isn't NULL or an empty size, the tileSize parameter will be used to modify
-     *  the frequencies so that the noise will be tileable for the given tile size. If tileSize
-     *  is NULL or an empty size, the frequencies will be used as is without modification.
-     */
-    static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
-                                        int numOctaves, SkScalar seed,
-                                        const SkISize* tileSize = NULL);
-    static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
-                                     int numOctaves, SkScalar seed,
-                                     const SkISize* tileSize = NULL);
-
-    virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
-                            const SkMatrix& matrix);
-    virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
-    virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
-
-    virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
-
-    SK_DEVELOPER_TO_STRING()
-    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader)
-
-protected:
-    SkPerlinNoiseShader(SkFlattenableReadBuffer&);
-    virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
-
-private:
-    SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,
-                        SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
-                        const SkISize* tileSize = NULL);
-    virtual ~SkPerlinNoiseShader();
-
-    void setTileSize(const SkISize&);
-
-    void initPaint(PaintingData& paintingData);
-
-    SkScalar noise2D(int channel, const PaintingData& paintingData,
-                     const StitchData& stitchData, const SkPoint& noiseVector);
-
-    SkScalar calculateTurbulenceValueForPoint(int channel, const PaintingData& paintingData,
-                                              StitchData& stitchData, const SkPoint& point);
-
-    SkPMColor shade(const SkPoint& point, StitchData& stitchData);
-
-    SkPerlinNoiseShader::Type fType;
-    SkScalar fBaseFrequencyX;
-    SkScalar fBaseFrequencyY;
-    int fNumOctaves;
-    SkScalar fSeed;
-    SkISize fTileSize;
-    bool fStitchTiles;
-    SkMatrix fMatrix;
-
-    PaintingData* fPaintingData;
-
-    typedef SkShader INHERITED;
-};
-
-#endif