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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageFilter_DEFINED
#define SkImageFilter_DEFINED
#include "SkFlattenable.h"
class SkBitmap;
class SkColorFilter;
class SkDevice;
class SkMatrix;
struct SkIPoint;
struct SkIRect;
class SkShader;
class GrEffectRef;
class GrTexture;
/**
* Experimental.
*
* Base class for image filters. If one is installed in the paint, then
* all drawing occurs as usual, but it is as if the drawing happened into an
* offscreen (before the xfermode is applied). This offscreen bitmap will
* then be handed to the imagefilter, who in turn creates a new bitmap which
* is what will finally be drawn to the device (using the original xfermode).
*
* THIS SIGNATURE IS TEMPORARY
*
* There are several weaknesses in this function signature:
* 1. Does not expose the destination/target device, so filters that can draw
* directly to it are unable to take advantage of that optimization.
* 2. Does not expose a way to create a "compabitible" image (i.e. gpu -> gpu)
* 3. As with #1, the filter is unable to "read" the dest (which would be slow)
*
* Therefore, we should not create any real dependencies on this API yet -- it
* is being checked in as a check-point so we can explore these and other
* considerations.
*/
class SK_API SkImageFilter : public SkFlattenable {
public:
SK_DECLARE_INST_COUNT(SkImageFilter)
class Proxy {
public:
virtual ~Proxy() {};
virtual SkDevice* createDevice(int width, int height) = 0;
// returns true if the proxy can handle this filter natively
virtual bool canHandleImageFilter(SkImageFilter*) = 0;
// returns true if the proxy handled the filter itself. if this returns
// false then the filter's code will be called.
virtual bool filterImage(SkImageFilter*, const SkBitmap& src,
const SkMatrix& ctm,
SkBitmap* result, SkIPoint* offset) = 0;
};
/**
* Request a new (result) image to be created from the src image.
* If the src has no pixels (isNull()) then the request just wants to
* receive the config and width/height of the result.
*
* The matrix is the current matrix on the canvas.
*
* Offset is the amount to translate the resulting image relative to the
* src when it is drawn.
*
* If the result image cannot be created, return false, in which case both
* the result and offset parameters will be ignored by the caller.
*/
bool filterImage(Proxy*, const SkBitmap& src, const SkMatrix& ctm,
SkBitmap* result, SkIPoint* offset);
/**
* Given the src bounds of an image, this returns the bounds of the result
* image after the filter has been applied.
*/
bool filterBounds(const SkIRect& src, const SkMatrix& ctm, SkIRect* dst);
/**
* Returns true if the filter can be expressed a single-pass
* GrEffect, used to process this filter on the GPU, or false if
* not.
*
* If effect is non-NULL, a new GrEffect instance is stored
* in it. The caller assumes ownership of the stage, and it is up to the
* caller to unref it.
*
* The effect can assume its vertexCoords space maps 1-to-1 with texels
* in the texture.
*/
virtual bool asNewEffect(GrEffectRef** effect, GrTexture*) const;
/**
* Returns true if the filter can be processed on the GPU. This is most
* often used for multi-pass effects, where intermediate results must be
* rendered to textures. For single-pass effects, use asNewEffect().
* The default implementation returns asNewEffect(NULL, NULL).
*/
virtual bool canFilterImageGPU() const;
/**
* Process this image filter on the GPU. This is most often used for
* multi-pass effects, where intermediate results must be rendered to
* textures. For single-pass effects, use asNewEffect(). src is the
* source image for processing, as a texture-backed bitmap. result is
* the destination bitmap, which should contain a texture-backed pixelref
* on success. The default implementation does single-pass processing
* using asNewEffect().
*/
virtual bool filterImageGPU(Proxy*, const SkBitmap& src, SkBitmap* result);
/**
* Returns whether this image filter is a color filter and puts the color filter into the
* "filterPtr" parameter if it can. Does nothing otherwise.
* If this returns false, then the filterPtr is unchanged.
* If this returns true, then if filterPtr is not null, it must be set to a ref'd colorfitler
* (i.e. it may not be set to NULL).
*/
virtual bool asColorFilter(SkColorFilter** filterPtr) const;
/**
* Returns the number of inputs this filter will accept (some inputs can
* be NULL).
*/
int countInputs() const { return fInputCount; }
/**
* Returns the input filter at a given index, or NULL if no input is
* connected. The indices used are filter-specific.
*/
SkImageFilter* getInput(int i) const {
SkASSERT(i < fInputCount);
return fInputs[i];
}
protected:
SkImageFilter(int inputCount, SkImageFilter** inputs);
// Convenience constructor for 1-input filters.
explicit SkImageFilter(SkImageFilter* input);
// Convenience constructor for 2-input filters.
SkImageFilter(SkImageFilter* input1, SkImageFilter* input2);
virtual ~SkImageFilter();
explicit SkImageFilter(SkFlattenableReadBuffer& rb);
virtual void flatten(SkFlattenableWriteBuffer& wb) const SK_OVERRIDE;
// Default impl returns false
virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&,
SkBitmap* result, SkIPoint* offset);
// Default impl copies src into dst and returns true
virtual bool onFilterBounds(const SkIRect&, const SkMatrix&, SkIRect*);
// Return the result of processing the given input, or the source bitmap
// if we have no connected input at that index.
SkBitmap getInputResult(int index, Proxy*, const SkBitmap& src, const SkMatrix&,
SkIPoint*);
private:
typedef SkFlattenable INHERITED;
int fInputCount;
SkImageFilter** fInputs;
};
#endif