Rip out CSAA support
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/23882009
git-svn-id: http://skia.googlecode.com/svn/trunk/include@11138 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/gl/GrGLFunctions.h b/gpu/gl/GrGLFunctions.h
index b949d1d..4908f14 100644
--- a/gpu/gl/GrGLFunctions.h
+++ b/gpu/gl/GrGLFunctions.h
@@ -129,7 +129,6 @@
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleCoverageProc)(GrGLenum target, GrGLsizei coverageSamples, GrGLsizei colorSamples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
diff --git a/gpu/gl/GrGLInterface.h b/gpu/gl/GrGLInterface.h
index de1b291..b4d3f79 100644
--- a/gpu/gl/GrGLInterface.h
+++ b/gpu/gl/GrGLInterface.h
@@ -254,7 +254,6 @@
// the standard function in ES3+ or GL 3.0+.
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
- GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMultisampleCoverage;
GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
GLPtr<GrGLScissorProc> fScissor;
GLPtr<GrGLShaderSourceProc> fShaderSource;
diff --git a/utils/SkWGL.h b/utils/SkWGL.h
index 3d94174..6803e03 100644
--- a/utils/SkWGL.h
+++ b/utils/SkWGL.h
@@ -43,8 +43,6 @@
#define SK_WGL_FULL_ACCELERATION 0x2027
#define SK_WGL_SAMPLE_BUFFERS 0x2041
#define SK_WGL_SAMPLES 0x2042
-#define SK_WGL_COVERAGE_SAMPLES 0x2042 /* same as SAMPLES */
-#define SK_WGL_COLOR_SAMPLES 0x20B9
#define SK_WGL_CONTEXT_MAJOR_VERSION 0x2091
#define SK_WGL_CONTEXT_MINOR_VERSION 0x2092
#define SK_WGL_CONTEXT_LAYER_PLANE 0x2093