Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled.
Problem was resolved by adding the notion of a custom texture domain in generated shaders, when necessary.




git-svn-id: http://skia.googlecode.com/svn/trunk/gyp@1337 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/skia.gyp b/skia.gyp
index 7247828..ca0754a 100644
--- a/skia.gyp
+++ b/skia.gyp
@@ -1403,6 +1403,7 @@
         '../gm/filltypes.cpp',
         '../gm/gm.h',
         '../gm/gradients.cpp',
+        '../gm/nocolorbleed.cpp',
         '../gm/points.cpp',
         '../gm/poly2poly.cpp',
         '../gm/shadertext.cpp',