Make SkGPipe use SkBitmapHeap.
In the single process (or hypothetical cross process/shared address
space) mode, SkGPipe now uses SkBitmapHeap instead of SharedHeap.
Still need to use the shared heap for shaders as well as for cross
process.
TEST=PipeTest
Review URL: https://codereview.appspot.com/6461059
git-svn-id: http://skia.googlecode.com/svn/trunk/gyp@5008 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests.gyp b/tests.gyp
index 278dce7..b128a54 100644
--- a/tests.gyp
+++ b/tests.gyp
@@ -11,6 +11,7 @@
'../src/core',
'../src/effects',
'../src/pdf',
+ '../src/pipe/utils',
'../src/utils',
'../tools/',
],
@@ -61,6 +62,7 @@
'../tests/PathMeasureTest.cpp',
'../tests/PathTest.cpp',
'../tests/PDFPrimitivesTest.cpp',
+ '../tests/PipeTest.cpp',
'../tests/PictureUtilsTest.cpp',
'../tests/PointTest.cpp',
'../tests/PremulAlphaRoundTripTest.cpp',
@@ -90,6 +92,9 @@
'../tests/WritePixelsTest.cpp',
'../tests/Writer32Test.cpp',
'../tests/XfermodeTest.cpp',
+
+ # Needed for PipeTest.
+ '../src/pipe/utils/SamplePipeControllers.cpp',
],
'dependencies': [
'core.gyp:core',