commit | 1e97df9999808ec1915dede8cb0c26bd35e9e56b | [log] [tgz] |
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author | scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Aug 08 20:43:22 2012 +0000 |
committer | scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Aug 08 20:43:22 2012 +0000 |
tree | 440ef99519b2ed17fe9b8e31c34a56140702b165 | |
parent | fa564477b848ffc6269ea940db141f12c22b2320 [diff] |
Make SkGPipe use SkBitmapHeap. In the single process (or hypothetical cross process/shared address space) mode, SkGPipe now uses SkBitmapHeap instead of SharedHeap. Still need to use the shared heap for shaders as well as for cross process. TEST=PipeTest Review URL: https://codereview.appspot.com/6461059 git-svn-id: http://skia.googlecode.com/svn/trunk/gyp@5008 2bbb7eff-a529-9590-31e7-b0007b416f81