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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrLayerCache_DEFINED
#define GrLayerCache_DEFINED
#define USE_ATLAS 0
#include "GrAllocPool.h"
#include "GrAtlas.h"
#include "GrTHashTable.h"
#include "GrPictureUtils.h"
#include "GrRect.h"
class GrGpu;
class SkPicture;
// GrCachedLayer encapsulates the caching information for a single saveLayer.
//
// Atlased layers get a ref to their atlas GrTexture and 'fRect' contains
// their absolute location in the backing texture.
//
// Non-atlased layers get a ref to the GrTexture in which they reside. Their
// 'fRect' will be empty.
//
// TODO: can we easily reuse the empty space in the non-atlased GrTexture's?
struct GrCachedLayer {
public:
GrCachedLayer(uint32_t pictureID, int layerID) {
fPictureID = pictureID;
fLayerID = layerID;
fTexture = NULL;
fRect = GrIRect16::MakeEmpty();
}
uint32_t pictureID() const { return fPictureID; }
int layerID() const { return fLayerID; }
// This call takes over the caller's ref
void setTexture(GrTexture* texture, const GrIRect16& rect) {
if (NULL != fTexture) {
fTexture->unref();
}
fTexture = texture; // just take over caller's ref
fRect = rect;
}
GrTexture* texture() { return fTexture; }
const GrIRect16& rect() const { return fRect; }
private:
uint32_t fPictureID;
// fLayerID is only valid when fPicture != kInvalidGenID in which case it
// is the index of this layer in the picture (one of 0 .. #layers).
int fLayerID;
// fTexture is a ref on the atlasing texture for atlased layers and a
// ref on a GrTexture for non-atlased textures. In both cases, if this is
// non-NULL, that means that the texture is locked in the texture cache.
GrTexture* fTexture;
// For non-atlased layers 'fRect' is empty otherwise it is the bound of
// the layer in the atlas.
GrIRect16 fRect;
};
// The GrLayerCache caches pre-computed saveLayers for later rendering.
// Non-atlased layers are stored in their own GrTexture while the atlased
// layers share a single GrTexture.
// Unlike the GrFontCache, the GrTexture atlas only has one GrAtlas (for 8888)
// and one GrPlot (for the entire atlas). As such, the GrLayerCache
// roughly combines the functionality of the GrFontCache and GrTextStrike
// classes.
class GrLayerCache {
public:
GrLayerCache(GrContext*);
~GrLayerCache();
// As a cache, the GrLayerCache can be ordered to free up all its cached
// elements by the GrContext
void freeAll();
GrCachedLayer* findLayer(const SkPicture* picture, int layerID);
GrCachedLayer* findLayerOrCreate(const SkPicture* picture, int layerID);
// Inform the cache that layer's cached image is now required. Return true
// if it was found in the ResourceCache and doesn't need to be regenerated.
// If false is returned the caller should (re)render the layer into the
// newly acquired texture.
bool lock(GrCachedLayer* layer, const GrTextureDesc& desc);
// Inform the cache that layer's cached image is not currently required
void unlock(GrCachedLayer* layer);
// Remove all the layers (and unlock any resources) associated with 'picture'
void purge(const SkPicture* picture);
private:
GrContext* fContext; // pointer back to owning context
SkAutoTDelete<GrAtlas> fAtlas; // TODO: could lazily allocate
GrAtlas::ClientPlotUsage fPlotUsage;
class PictureLayerKey;
GrTHashTable<GrCachedLayer, PictureLayerKey, 7> fLayerHash;
void initAtlas();
GrCachedLayer* createLayer(const SkPicture* picture, int layerID);
// for testing
friend class GetNumLayers;
int numLayers() const { return fLayerHash.count(); }
};
#endif