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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLProgramEffects_DEFINED
#define GrGLProgramEffects_DEFINED
#include "GrBackendEffectFactory.h"
#include "GrGLProgramDataManager.h"
#include "GrGpu.h"
#include "GrTexture.h"
#include "GrTextureAccess.h"
class GrEffect;
class GrEffectStage;
class GrGLVertexProgramEffectsBuilder;
class GrGLProgramBuilder;
class GrGLFullProgramBuilder;
class GrGLFragmentOnlyProgramBuilder;
/**
* This class encapsulates an array of GrGLEffects and their supporting data (coord transforms
* and textures). It is built with GrGLProgramEffectsBuilder, then used to manage the necessary GL
* state and shader uniforms.
*/
class GrGLProgramEffects : public SkRefCnt {
public:
typedef GrGLProgramDataManager::UniformHandle UniformHandle;
typedef GrGLProgramDataManager::VaryingHandle VaryingHandle;
/**
* This class emits some of the code inserted into the shaders for an effect. The code it
* creates may be dependent on properties of the effect that the effect itself doesn't use
* in its key (e.g. the pixel format of textures used). So this class inserts a meta-key for
* every effect using this function. It is also responsible for inserting the effect's class ID
* which must be different for every GrEffect subclass. It can fail if an effect uses too many
* textures, attributes, etc for the space allotted in the meta-key.
*/
static bool GenEffectMetaKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual ~GrGLProgramEffects();
/**
* Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next
* available unit to *texUnitIdx when it returns.
*/
void initSamplers(const GrGLProgramDataManager&, int* texUnitIdx);
/**
* Calls setData() on each effect, and sets their transformation matrices and texture bindings.
*/
virtual void setData(GrGpuGL*,
GrGpu::DrawType,
const GrGLProgramDataManager&,
const GrEffectStage* effectStages[]) = 0;
virtual void setData(GrGpuGL*,
GrGpu::DrawType,
const GrGLProgramDataManager&,
const GrEffectStage* effectStages) { SkFAIL("DO NOT USE"); }
void addEffect(GrGLEffect* effect) { fGLEffects.push_back(effect); }
/**
* Passed to GrGLEffects so they can add transformed coordinates to their shader code.
*/
class TransformedCoords {
public:
TransformedCoords(const SkString& name, GrSLType type)
: fName(name), fType(type) {
}
const char* c_str() const { return fName.c_str(); }
GrSLType type() const { return fType; }
const SkString& getName() const { return fName; }
private:
SkString fName;
GrSLType fType;
};
typedef SkTArray<TransformedCoords> TransformedCoordsArray;
/**
* Passed to GrGLEffects so they can add texture reads to their shader code.
*/
class TextureSampler {
public:
TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
: fSamplerUniform(uniform)
, fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture()->config())) {
SkASSERT(0 != fConfigComponentMask);
memcpy(fSwizzle, access.getSwizzle(), 5);
}
UniformHandle samplerUniform() const { return fSamplerUniform; }
// bitfield of GrColorComponentFlags present in the texture's config.
uint32_t configComponentMask() const { return fConfigComponentMask; }
const char* swizzle() const { return fSwizzle; }
private:
UniformHandle fSamplerUniform;
uint32_t fConfigComponentMask;
char fSwizzle[5];
};
typedef SkTArray<TextureSampler> TextureSamplerArray;
protected:
/**
* Helpers for GenEffectMetaKey.
*/
static uint32_t GenAttribKey(const GrDrawEffect&);
static uint32_t GenTransformKey(const GrDrawEffect&);
static uint32_t GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
GrGLProgramEffects(int reserveCount)
: fGLEffects(reserveCount)
, fSamplers(reserveCount) {
}
/**
* Helper for emitEffect() in a subclasses. Emits uniforms for an effect's texture accesses and
* appends the necessary data to the TextureSamplerArray* object so effects can add texture
* lookups to their code. This method is only meant to be called during the construction phase.
*/
void emitSamplers(GrGLProgramBuilder*, const GrEffect*, TextureSamplerArray*);
/**
* Helper for setData(). Binds all the textures for an effect.
*/
void bindTextures(GrGpuGL*, const GrEffect*, int effectIdx);
struct Sampler {
SkDEBUGCODE(Sampler() : fTextureUnit(-1) {})
UniformHandle fUniform;
int fTextureUnit;
};
SkTArray<GrGLEffect*> fGLEffects;
SkTArray<SkSTArray<4, Sampler, true> > fSamplers;
private:
typedef SkRefCnt INHERITED;
};
/**
* This is an abstract base class for constructing different types of GrGLProgramEffects objects.
*/
class GrGLProgramEffectsBuilder {
public:
virtual ~GrGLProgramEffectsBuilder() { }
/**
* Emits the effect's shader code, and stores the necessary uniforms internally.
*/
virtual void emitEffect(const GrEffectStage&,
const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex) = 0;
};
////////////////////////////////////////////////////////////////////////////////
/**
* This is a GrGLProgramEffects implementation that does coord transforms with the vertex shader.
*/
class GrGLVertexProgramEffects : public GrGLProgramEffects {
public:
virtual void setData(GrGpuGL*,
GrGpu::DrawType,
const GrGLProgramDataManager&,
const GrEffectStage* effectStages[]) SK_OVERRIDE;
virtual void setData(GrGpuGL*,
GrGpu::DrawType,
const GrGLProgramDataManager&,
const GrEffectStage* effectStages) SK_OVERRIDE;
private:
friend class GrGLFullProgramBuilder;
GrGLVertexProgramEffects(int reserveCount, bool explicitLocalCoords)
: INHERITED(reserveCount)
, fTransforms(reserveCount)
, fHasExplicitLocalCoords(explicitLocalCoords) {
}
/**
* This method is meant to only be called during the construction phase.
*/
void emitEffect(GrGLFullProgramBuilder*,
const GrEffectStage&,
const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex);
/**
* Helper for emitEffect(). Emits any attributes an effect may have.
*/
void emitAttributes(GrGLFullProgramBuilder*, const GrEffectStage&);
/**
* Helper for emitEffect(). Emits code to implement an effect's coord transforms in the VS.
* Varyings are added as an outputs of the VS and inputs to the FS. The varyings may be either a
* vec2f or vec3f depending upon whether perspective interpolation is required or not. The names
* of the varyings in the VS and FS as well their types are appended to the
* TransformedCoordsArray* object, which is in turn passed to the effect's emitCode() function.
*/
void emitTransforms(GrGLFullProgramBuilder*,
const GrDrawEffect&,
TransformedCoordsArray*);
/**
* Helper for setData(). Sets all the transform matrices for an effect.
*/
void setTransformData(GrGpuGL* gpu, const GrGLProgramDataManager&, const GrDrawEffect&, int effectIdx);
void setPathTransformData(GrGpuGL* gpu, const GrGLProgramDataManager&, const GrDrawEffect&,
int effectIdx);
struct Transform {
Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); }
UniformHandle fHandle;
SkMatrix fCurrentValue;
};
struct PathTransform {
PathTransform() { fCurrentValue = SkMatrix::InvalidMatrix(); }
VaryingHandle fHandle;
SkMatrix fCurrentValue;
GrSLType fType;
};
SkTArray<SkSTArray<2, Transform, true> > fTransforms;
SkTArray<SkTArray<PathTransform, true> > fPathTransforms;
bool fHasExplicitLocalCoords;
friend class GrGLVertexProgramEffectsBuilder;
typedef GrGLProgramEffects INHERITED;
};
/**
* This class is used to construct a GrGLVertexProgramEffects* object.
*/
class GrGLVertexProgramEffectsBuilder : public GrGLProgramEffectsBuilder {
public:
GrGLVertexProgramEffectsBuilder(GrGLFullProgramBuilder*, int reserveCount);
virtual ~GrGLVertexProgramEffectsBuilder() { }
virtual void emitEffect(const GrEffectStage&,
const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex) SK_OVERRIDE;
/**
* Finalizes the building process and returns the effect array. After this call, the builder
* becomes invalid.
*/
GrGLProgramEffects* finish() { return fProgramEffects.detach(); }
private:
GrGLFullProgramBuilder* fBuilder;
SkAutoTDelete<GrGLVertexProgramEffects> fProgramEffects;
typedef GrGLProgramEffectsBuilder INHERITED;
};
////////////////////////////////////////////////////////////////////////////////
/**
* This is a GrGLProgramEffects implementation that does coord transforms with
* the the NV_path_rendering PathTexGen functionality.
*/
class GrGLPathTexGenProgramEffects : public GrGLProgramEffects {
public:
virtual void setData(GrGpuGL*,
GrGpu::DrawType,
const GrGLProgramDataManager&,
const GrEffectStage* effectStages[]) SK_OVERRIDE;
private:
friend class GrGLFragmentOnlyProgramBuilder;
GrGLPathTexGenProgramEffects(int reserveCount)
: INHERITED(reserveCount)
, fTransforms(reserveCount) {
}
/**
* This method is meant to only be called during the construction phase.
*/
void emitEffect(GrGLFragmentOnlyProgramBuilder*,
const GrEffectStage&,
const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex);
/**
* Helper for emitEffect(). Allocates texture units from the builder for each transform in an
* effect. The transforms all use adjacent texture units. They either use two or three of the
* coordinates at a given texture unit, depending on if they need perspective interpolation.
* The expressions to access the transformed coords (i.e. 'vec2(gl_TexCoord[0])') as well as the
* types are appended to the TransformedCoordsArray* object, which is in turn passed to the
* effect's emitCode() function.
*/
void setupPathTexGen(GrGLFragmentOnlyProgramBuilder*,
const GrDrawEffect&,
TransformedCoordsArray*);
/**
* Helper for setData(). Sets the PathTexGen state for each transform in an effect.
*/
void setPathTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx);
struct Transforms {
Transforms(uint32_t transformKey, int texCoordIndex)
: fTransformKey(transformKey), fTexCoordIndex(texCoordIndex) {}
uint32_t fTransformKey;
int fTexCoordIndex;
};
SkTArray<Transforms> fTransforms;
friend class GrGLPathTexGenProgramEffectsBuilder;
typedef GrGLProgramEffects INHERITED;
};
/**
* This class is used to construct a GrGLPathTexGenProgramEffects* object.
*/
class GrGLPathTexGenProgramEffectsBuilder : public GrGLProgramEffectsBuilder {
public:
GrGLPathTexGenProgramEffectsBuilder(GrGLFragmentOnlyProgramBuilder*, int reserveCount);
virtual ~GrGLPathTexGenProgramEffectsBuilder() { }
virtual void emitEffect(const GrEffectStage&,
const GrEffectKey&,
const char* outColor,
const char* inColor,
int stageIndex) SK_OVERRIDE;
/**
* Finalizes the building process and returns the effect array. After this call, the builder
* becomes invalid.
*/
GrGLProgramEffects* finish() { return fProgramEffects.detach(); }
private:
GrGLFragmentOnlyProgramBuilder* fBuilder;
SkAutoTDelete<GrGLPathTexGenProgramEffects> fProgramEffects;
typedef GrGLProgramEffectsBuilder INHERITED;
};
#endif