Bring LATC in line with other formats (i.e. write a blitter and
an "optimized" compression routine).

R=robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/429683003
diff --git a/src/utils/SkTextureCompressor_ASTC.cpp b/src/utils/SkTextureCompressor_ASTC.cpp
index 402588e..8efffdf 100644
--- a/src/utils/SkTextureCompressor_ASTC.cpp
+++ b/src/utils/SkTextureCompressor_ASTC.cpp
@@ -256,7 +256,7 @@
     send_packing(dst, SkEndian_SwapLE64(top), SkEndian_SwapLE64(bottom));
 }
 
-inline void compress_a8_astc_block_vertical(uint8_t* dst, const uint8_t* src) {
+inline void CompressA8ASTCBlockVertical(uint8_t* dst, const uint8_t* src) {
     compress_a8_astc_block<GetAlphaTranspose>(&dst, src, 12);
 }
 
@@ -270,8 +270,8 @@
     }
 
     uint8_t** dstPtr = &dst;
-    for (int y = 0; y < height; y+=12) {
-        for (int x = 0; x < width; x+=12) {
+    for (int y = 0; y < height; y += 12) {
+        for (int x = 0; x < width; x += 12) {
             compress_a8_astc_block<GetAlpha>(dstPtr, src + y*rowBytes + x, rowBytes);
         }
     }
@@ -281,7 +281,7 @@
 
 SkBlitter* CreateASTCBlitter(int width, int height, void* outputBuffer) {
     return new
-        SkTCompressedAlphaBlitter<12, 16, compress_a8_astc_block_vertical>
+        SkTCompressedAlphaBlitter<12, 16, CompressA8ASTCBlockVertical>
         (width, height, outputBuffer);
 }
 
diff --git a/src/utils/SkTextureCompressor_LATC.cpp b/src/utils/SkTextureCompressor_LATC.cpp
index d042a84..9d42b4f 100644
--- a/src/utils/SkTextureCompressor_LATC.cpp
+++ b/src/utils/SkTextureCompressor_LATC.cpp
@@ -6,9 +6,19 @@
  */
 
 #include "SkTextureCompressor_LATC.h"
+#include "SkTextureCompressor_Blitter.h"
 
 #include "SkEndian.h"
 
+// Compression options. In general, the slow version is much more accurate, but
+// much slower. The fast option is much faster, but much less accurate. YMMV.
+#define COMPRESS_LATC_SLOW 0
+#define COMPRESS_LATC_FAST 1
+
+////////////////////////////////////////////////////////////////////////////////
+
+#if COMPRESS_LATC_SLOW
+
 ////////////////////////////////////////////////////////////////////////////////
 //
 // Utility Functions
@@ -278,17 +288,134 @@
     }
 }
 
+#endif  // COMPRESS_LATC_SLOW
+
+////////////////////////////////////////////////////////////////////////////////
+
+#if COMPRESS_LATC_FAST
+
+// Take the top three indices of each int and pack them into the low 12
+// bits of the integer.
+static inline uint32_t convert_index(uint32_t x) {
+    // Since the palette is 
+    // 255, 0, 219, 182, 146, 109, 73, 36
+    // we need to map the high three bits of each byte in the integer
+    // from
+    // 0 1 2 3 4 5 6 7
+    // to
+    // 1 7 6 5 4 3 2 0
+    //
+    // This first operation takes the mapping from
+    // 0 1 2 3 4 5 6 7  -->  7 6 5 4 3 2 1 0
+    x = 0x07070707 - ((x >> 5) & 0x07070707);
+
+    // mask is 1 if index is non-zero
+    const uint32_t mask = (x | (x >> 1) | (x >> 2)) & 0x01010101;
+
+    // add mask:
+    // 7 6 5 4 3 2 1 0 --> 8 7 6 5 4 3 2 0
+    x = (x + mask);
+
+    // Handle overflow:
+    // 8 7 6 5 4 3 2 0 --> 9 7 6 5 4 3 2 0
+    x |= (x >> 3) & 0x01010101;
+
+    // Mask out high bits:
+    // 9 7 6 5 4 3 2 0 --> 1 7 6 5 4 3 2 0
+    x &= 0x07070707;
+
+    // Pack it in...
+#if defined (SK_CPU_BENDIAN)
+    return
+        (x >> 24) |
+        ((x >> 13) & 0x38) |
+        ((x >> 2) & 0x1C0) |
+        ((x << 9) & 0xE00);
+#else
+    return
+        (x & 0x7) |
+        ((x >> 5) & 0x38) |
+        ((x >> 10) & 0x1C0) |
+        ((x >> 15) & 0xE00);
+#endif
+}
+
+typedef uint64_t (*PackIndicesProc)(const uint8_t* alpha, int rowBytes);
+template<PackIndicesProc packIndicesProc>
+static void compress_a8_latc_block(uint8_t** dstPtr, const uint8_t* src, int rowBytes) {
+    *(reinterpret_cast<uint64_t*>(*dstPtr)) =
+        SkEndian_SwapLE64(0xFF | (packIndicesProc(src, rowBytes) << 16));
+    *dstPtr += 8;
+}
+
+inline uint64_t PackRowMajor(const uint8_t *indices, int rowBytes) {
+    uint64_t result = 0;
+    for (int i = 0; i < 4; ++i) {
+        const uint32_t idx = *(reinterpret_cast<const uint32_t*>(indices + i*rowBytes));
+        result |= static_cast<uint64_t>(convert_index(idx)) << 12*i;
+    }
+    return result;
+}
+
+inline uint64_t PackColumnMajor(const uint8_t *indices, int rowBytes) {
+    // !SPEED! Blarg, this is kind of annoying. SSE4 can make this
+    // a LOT faster.
+    uint8_t transposed[16];
+    for (int i = 0; i < 4; ++i) {
+        for (int j = 0; j < 4; ++j) {
+            transposed[j*4+i] = indices[i*rowBytes + j];
+        }
+    }
+
+    return PackRowMajor(transposed, 4);
+}
+
+static bool compress_4x4_a8_latc(uint8_t* dst, const uint8_t* src,
+                                 int width, int height, int rowBytes) {
+
+    if (width < 0 || ((width % 4) != 0) || height < 0 || ((height % 4) != 0)) {
+        return false;
+    }
+
+    uint8_t** dstPtr = &dst;
+    for (int y = 0; y < height; y += 4) {
+        for (int x = 0; x < width; x += 4) {
+            compress_a8_latc_block<PackRowMajor>(dstPtr, src + y*rowBytes + x, rowBytes);
+        }
+    }
+
+    return true;
+}
+
+void CompressA8LATCBlockVertical(uint8_t* dst, const uint8_t block[]) {
+    compress_a8_latc_block<PackColumnMajor>(&dst, block, 4);
+}
+
+#endif  // COMPRESS_LATC_FAST
+
 ////////////////////////////////////////////////////////////////////////////////
 
 namespace SkTextureCompressor {
 
 bool CompressA8ToLATC(uint8_t* dst, const uint8_t* src, int width, int height, int rowBytes) {
+#if COMPRESS_LATC_FAST
+    return compress_4x4_a8_latc(dst, src, width, height, rowBytes);
+#elif COMPRESS_LATC_SLOW
     return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_latc_block);
+#else
+#error "Must choose either fast or slow LATC compression"
+#endif
 }
 
 SkBlitter* CreateLATCBlitter(int width, int height, void* outputBuffer) {
+#if COMPRESS_LATC_FAST
+    return new
+        SkTCompressedAlphaBlitter<4, 8, CompressA8LATCBlockVertical>
+        (width, height, outputBuffer);
+#elif COMPRESS_LATC_SLOW
     // TODO (krajcevski)
     return NULL;
+#endif
 }
 
 }  // SkTextureCompressor
diff --git a/tests/TextureCompressionTest.cpp b/tests/TextureCompressionTest.cpp
index 2079fa3..503605b 100644
--- a/tests/TextureCompressionTest.cpp
+++ b/tests/TextureCompressionTest.cpp
@@ -12,19 +12,22 @@
 #include "SkTextureCompressor.h"
 #include "Test.h"
 
-static const int kLATCBlockDimension = 4;
-static const int kLATCEncodedBlockSize = 8;
-
 /**
  * Make sure that we properly fail when we don't have multiple of four image dimensions.
  */
-DEF_TEST(CompressLATCFailDimensions, reporter) {
+DEF_TEST(CompressAlphaFailDimensions, reporter) {
     SkBitmap bitmap;
-    static const int kWidth = 63;
-    static const int kHeight = 63;
+    static const int kWidth = 17;
+    static const int kHeight = 17;
     SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
-    REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension != 0);
-    REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension != 0);
+
+    // R11_EAC and LATC are both dimensions of 4, so we need to make sure that we
+    // are violating those assumptions. And if we are, then we're also violating the
+    // assumptions of ASTC, which is 12x12 since any number not divisible by 4 is
+    // also not divisible by 12. Our dimensions are prime, so any block dimension
+    // larger than 1 should fail.
+    REPORTER_ASSERT(reporter, kWidth % 4 != 0);
+    REPORTER_ASSERT(reporter, kHeight % 4 != 0);
 
     bool setInfoSuccess = bitmap.setInfo(info);
     REPORTER_ASSERT(reporter, setInfoSuccess);
@@ -32,23 +35,30 @@
     bool allocPixelsSuccess = bitmap.allocPixels(info);
     REPORTER_ASSERT(reporter, allocPixelsSuccess);
     bitmap.unlockPixels();
-
-    const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
-    SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
-    REPORTER_ASSERT(reporter, NULL == latcData);
+    
+    for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
+        const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
+        SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
+        REPORTER_ASSERT(reporter, NULL == data);
+    }
 }
 
 /**
  * Make sure that we properly fail when we don't have the correct bitmap type.
- * LATC compressed textures can only be created from A8 bitmaps.
+ * compressed textures can (currently) only be created from A8 bitmaps.
  */
-DEF_TEST(CompressLATCFailColorType, reporter) {
+DEF_TEST(CompressAlphaFailColorType, reporter) {
     SkBitmap bitmap;
-    static const int kWidth = 64;
-    static const int kHeight = 64;
+    static const int kWidth = 12;
+    static const int kHeight = 12;
     SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
-    REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0);
-    REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0);
+
+    // ASTC is at most 12x12, and any dimension divisible by 12 is also divisible
+    // by 4, which is the dimensions of R11_EAC and LATC. In the future, we might
+    // support additional variants of ASTC, such as 5x6 and 8x8, in which case this would
+    // need to be updated.
+    REPORTER_ASSERT(reporter, kWidth % 12 == 0);
+    REPORTER_ASSERT(reporter, kHeight % 12 == 0);
 
     bool setInfoSuccess = bitmap.setInfo(info);
     REPORTER_ASSERT(reporter, setInfoSuccess);
@@ -57,15 +67,21 @@
     REPORTER_ASSERT(reporter, allocPixelsSuccess);
     bitmap.unlockPixels();
 
-    const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
-    SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
-    REPORTER_ASSERT(reporter, NULL == latcData);
+    for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
+        const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
+        SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
+        REPORTER_ASSERT(reporter, NULL == data);
+    }
 }
 
 /**
  * Make sure that if we pass in a solid color bitmap that we get the appropriate results
  */
 DEF_TEST(CompressLATC, reporter) {
+
+    const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
+    static const int kLATCEncodedBlockSize = 8;
+
     SkBitmap bitmap;
     static const int kWidth = 8;
     static const int kHeight = 8;
@@ -78,10 +94,15 @@
     REPORTER_ASSERT(reporter, allocPixelsSuccess);
     bitmap.unlockPixels();
 
-    REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0);
-    REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0);
-    const int numBlocks = (kWidth / kLATCBlockDimension) * (kHeight / kLATCBlockDimension);
-    const size_t kSizeToBe = static_cast<size_t>(kLATCEncodedBlockSize * numBlocks);
+    int latcDimX, latcDimY;
+    SkTextureCompressor::GetBlockDimensions(kLATCFormat, &latcDimX, &latcDimY);
+
+    REPORTER_ASSERT(reporter, kWidth % latcDimX == 0);
+    REPORTER_ASSERT(reporter, kHeight % latcDimY == 0);
+    const size_t kSizeToBe =
+        SkTextureCompressor::GetCompressedDataSize(kLATCFormat, kWidth, kHeight);
+    REPORTER_ASSERT(reporter, kSizeToBe == ((kWidth*kHeight*kLATCEncodedBlockSize)/16));
+    REPORTER_ASSERT(reporter, (kSizeToBe % kLATCEncodedBlockSize) == 0);
 
     for (int lum = 0; lum < 256; ++lum) {
         bitmap.lockPixels();
@@ -93,21 +114,29 @@
         }
         bitmap.unlockPixels();
 
-        const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
         SkAutoDataUnref latcData(
             SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
         REPORTER_ASSERT(reporter, NULL != latcData);
         REPORTER_ASSERT(reporter, kSizeToBe == latcData->size());
 
-        // Make sure that it all matches a given block encoding. If the entire bitmap
-        // is a single value, then the lower two bytes of the encoded data should be that
-        // value. The remaining indices can be any value, and since we try to match the pixels
-        // in the chosen palette in increasing index order, each one should be zero. Hence,
-        // the correct encoding should be just the two luminance values in the bottom two
-        // bytes of the block encoding.
-        const uint64_t kConstColorEncoding = SkEndian_SwapLE64(lum | (lum << 8));
+        // Make sure that it all matches a given block encoding. Since we have
+        // COMPRESS_LATC_FAST defined in SkTextureCompressor_LATC.cpp, we are using
+        // an approximation scheme that optimizes for speed against coverage maps.
+        // That means that each palette in the encoded block is exactly the same,
+        // and that the three bits saved per pixel are computed from the top three
+        // bits of the luminance value.
+        const uint64_t kIndexEncodingMap[8] = { 1, 7, 6, 5, 4, 3, 2, 0 };
+        const uint64_t kIndex = kIndexEncodingMap[lum >> 5];
+        const uint64_t kConstColorEncoding =
+            SkEndian_SwapLE64(
+                255 |
+                (kIndex << 16) | (kIndex << 19) | (kIndex << 22) | (kIndex << 25) |
+                (kIndex << 28) | (kIndex << 31) | (kIndex << 34) | (kIndex << 37) |
+                (kIndex << 40) | (kIndex << 43) | (kIndex << 46) | (kIndex << 49) |
+                (kIndex << 52) | (kIndex << 55) | (kIndex << 58) | (kIndex << 61));
+
         const uint64_t* blockPtr = reinterpret_cast<const uint64_t*>(latcData->data());
-        for (int i = 0; i < numBlocks; ++i) {
+        for (size_t i = 0; i < (kSizeToBe/8); ++i) {
             REPORTER_ASSERT(reporter, blockPtr[i] == kConstColorEncoding);
         }
     }