Add preliminary ASTC encoder

R=robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/417933005
diff --git a/gyp/utils.gypi b/gyp/utils.gypi
index 9efa280..c90dbc5 100644
--- a/gyp/utils.gypi
+++ b/gyp/utils.gypi
@@ -85,6 +85,8 @@
         '<(skia_src_path)/utils/SkRTConf.cpp',
         '<(skia_src_path)/utils/SkTextureCompressor.cpp',
         '<(skia_src_path)/utils/SkTextureCompressor.h',
+        '<(skia_src_path)/utils/SkTextureCompressor_ASTC.cpp',
+        '<(skia_src_path)/utils/SkTextureCompressor_ASTC.h',
         '<(skia_src_path)/utils/SkTextureCompressor_R11EAC.cpp',
         '<(skia_src_path)/utils/SkTextureCompressor_R11EAC.h',
         '<(skia_src_path)/utils/SkTextureCompressor_LATC.cpp',
diff --git a/src/utils/SkTextureCompressor.cpp b/src/utils/SkTextureCompressor.cpp
index 453d989..40c0d3e 100644
--- a/src/utils/SkTextureCompressor.cpp
+++ b/src/utils/SkTextureCompressor.cpp
@@ -6,8 +6,9 @@
  */
 
 #include "SkTextureCompressor.h"
-#include "SkTextureCompressor_R11EAC.h"
+#include "SkTextureCompressor_ASTC.h"
 #include "SkTextureCompressor_LATC.h"
+#include "SkTextureCompressor_R11EAC.h"
 
 #include "SkBitmap.h"
 #include "SkData.h"
@@ -20,29 +21,36 @@
 namespace SkTextureCompressor {
 
 int GetCompressedDataSize(Format fmt, int width, int height) {
+    int blockDimension = 0;
+    int encodedBlockSize = 0;
+            
     switch (fmt) {
         // These formats are 64 bits per 4x4 block.
         case kR11_EAC_Format:
         case kLATC_Format:
-        {
-            static const int kBlockDimension = 4;
-            static const int kEncodedBlockSize = 8;
+            blockDimension = 4;
+            encodedBlockSize = 8;
+            break;
 
-            if(((width % kBlockDimension) == 0) && ((height % kBlockDimension) == 0)) {
-
-                const int blocksX = width / kBlockDimension;
-                const int blocksY = height / kBlockDimension;
-
-                return blocksX * blocksY * kEncodedBlockSize;
-            }
-
-            return -1;
-        }
+        // This format is 12x12 blocks to 128 bits.
+        case kASTC_12x12_Format:
+            blockDimension = 12;
+            encodedBlockSize = 16;
+            break;
 
         default:
             SkFAIL("Unknown compressed format!");
             return -1;
     }
+
+    if(((width % blockDimension) == 0) && ((height % blockDimension) == 0)) {
+        const int blocksX = width / blockDimension;
+        const int blocksY = height / blockDimension;
+
+        return blocksX * blocksY * encodedBlockSize;
+    }
+
+    return -1;
 }
 
 bool CompressBufferToFormat(uint8_t* dst, const uint8_t* src, SkColorType srcColorType,
@@ -63,6 +71,9 @@
                     case kR11_EAC_Format:
                         proc = CompressA8ToR11EAC;
                         break;
+                    case kASTC_12x12_Format:
+                        proc = CompressA8To12x12ASTC;
+                        break;
                     default:
                         // Do nothing...
                         break;
diff --git a/src/utils/SkTextureCompressor.h b/src/utils/SkTextureCompressor.h
index a7afe03..5238ba2 100644
--- a/src/utils/SkTextureCompressor.h
+++ b/src/utils/SkTextureCompressor.h
@@ -18,10 +18,11 @@
     // Various texture compression formats that we support.
     enum Format {
         // Alpha only formats.
-        kLATC_Format,    // 4x4 blocks, compresses A8
-        kR11_EAC_Format, // 4x4 blocks, compresses A8
+        kLATC_Format,       // 4x4 blocks, compresses A8
+        kR11_EAC_Format,    // 4x4 blocks, compresses A8
+        kASTC_12x12_Format, // 12x12 blocks, compresses A8
 
-        kLast_Format = kR11_EAC_Format
+        kLast_Format = kASTC_12x12_Format
     };
     static const int kFormatCnt = kLast_Format + 1;
 
diff --git a/src/utils/SkTextureCompressor_ASTC.cpp b/src/utils/SkTextureCompressor_ASTC.cpp
new file mode 100644
index 0000000..543ff57
--- /dev/null
+++ b/src/utils/SkTextureCompressor_ASTC.cpp
@@ -0,0 +1,271 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkTextureCompressor_ASTC.h"
+
+#include "SkBlitter.h"
+#include "SkEndian.h"
+
+// This table contains the weight values for each texel. This is used in determining
+// how to convert a 12x12 grid of alpha values into a 6x5 grid of index values. Since
+// we have a 6x5 grid, that gives 30 values that we have to compute. For each index,
+// we store up to 20 different triplets of values. In order the triplets are:
+// weight, texel-x, texel-y
+// The weight value corresponds to the amount that this index contributes to the final
+// index value of the given texel. Hence, we need to reconstruct the 6x5 index grid
+// from their relative contribution to the 12x12 texel grid.
+//
+// The algorithm is something like this:
+// foreach index i:
+//    total-weight = 0;
+//    total-alpha = 0;
+//    for w = 1 to 20:
+//       weight = table[i][w*3];
+//       texel-x = table[i][w*3 + 1];
+//       texel-y = table[i][w*3 + 2];
+//       if weight >= 0:
+//           total-weight += weight;
+//           total-alpha += weight * alphas[texel-x][texel-y];
+//
+//    total-alpha /= total-weight;
+//    index = top three bits of total-alpha
+//
+// If the associated index does not contribute to 20 different texels (e.g. it's in
+// a corner), then the extra texels are stored with -1's in the table.
+
+static const int k6x5To12x12Table[30][60] = {
+{ 16, 0, 0, 9, 1, 0, 1, 2, 0, 10, 0, 1, 6, 1, 1, 1, 2, 1, 4, 0, 2, 2,
+  1, 2, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 7, 1, 0, 15, 2, 0, 10, 3, 0, 3, 4, 0, 4, 1, 1, 9, 2, 1, 6, 3, 1, 2,
+  4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 2, 1, 4, 2, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 6, 3, 0, 13, 4, 0, 12, 5, 0, 4, 6, 0, 4, 3, 1, 8, 4, 1, 8, 5, 1, 3,
+  6, 1, 1, 3, 2, 3, 4, 2, 3, 5, 2, 1, 6, 2, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 4, 5, 0, 12, 6, 0, 13, 7, 0, 6, 8, 0, 2, 5, 1, 7, 6, 1, 8, 7, 1, 4,
+  8, 1, 1, 5, 2, 3, 6, 2, 3, 7, 2, 2, 8, 2, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 3, 7, 0, 10, 8, 0, 15, 9, 0, 7, 10, 0, 2, 7, 1, 6, 8, 1, 9, 9, 1, 4,
+  10, 1, 1, 7, 2, 2, 8, 2, 4, 9, 2, 2, 10, 2, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 1, 9, 0, 9, 10, 0, 16, 11, 0, 1, 9, 1, 6, 10, 1, 10, 11, 1, 2, 10, 2, 4,
+  11, 2, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 6, 0, 1, 3, 1, 1, 12, 0, 2, 7, 1, 2, 1, 2, 2, 15, 0, 3, 8, 1, 3, 1,
+  2, 3, 9, 0, 4, 5, 1, 4, 1, 2, 4, 3, 0, 5, 2, 1, 5, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 3, 1, 1, 6, 2, 1, 4, 3, 1, 1, 4, 1, 5, 1, 2, 11, 2, 2, 7, 3, 2, 2,
+  4, 2, 7, 1, 3, 14, 2, 3, 9, 3, 3, 3, 4, 3, 4, 1, 4, 8, 2, 4, 6, 3,
+  4, 2, 4, 4, 1, 1, 5, 3, 2, 5, 2, 3, 5, 1, 4, 5}, // n = 20
+{ 2, 3, 1, 5, 4, 1, 4, 5, 1, 1, 6, 1, 5, 3, 2, 10, 4, 2, 9, 5, 2, 3,
+  6, 2, 6, 3, 3, 12, 4, 3, 11, 5, 3, 4, 6, 3, 3, 3, 4, 7, 4, 4, 7, 5,
+  4, 2, 6, 4, 1, 3, 5, 2, 4, 5, 2, 5, 5, 1, 6, 5}, // n = 20
+{ 2, 5, 1, 5, 6, 1, 5, 7, 1, 2, 8, 1, 3, 5, 2, 9, 6, 2, 10, 7, 2, 4,
+  8, 2, 4, 5, 3, 11, 6, 3, 12, 7, 3, 6, 8, 3, 2, 5, 4, 7, 6, 4, 7, 7,
+  4, 3, 8, 4, 1, 5, 5, 2, 6, 5, 2, 7, 5, 1, 8, 5}, // n = 20
+{ 1, 7, 1, 4, 8, 1, 6, 9, 1, 3, 10, 1, 2, 7, 2, 8, 8, 2, 11, 9, 2, 5,
+  10, 2, 3, 7, 3, 9, 8, 3, 14, 9, 3, 7, 10, 3, 2, 7, 4, 6, 8, 4, 8, 9,
+  4, 4, 10, 4, 1, 7, 5, 2, 8, 5, 3, 9, 5, 1, 10, 5}, // n = 20
+{ 3, 10, 1, 6, 11, 1, 1, 9, 2, 7, 10, 2, 12, 11, 2, 1, 9, 3, 8, 10, 3, 15,
+  11, 3, 1, 9, 4, 5, 10, 4, 9, 11, 4, 2, 10, 5, 3, 11, 5, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 1, 0, 3, 1, 1, 3, 7, 0, 4, 4, 1, 4, 13, 0, 5, 7, 1, 5, 1, 2, 5, 13,
+  0, 6, 7, 1, 6, 1, 2, 6, 7, 0, 7, 4, 1, 7, 1, 0, 8, 1, 1, 8, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 1, 2, 3, 1, 3, 3, 3, 1, 4, 7, 2, 4, 4, 3, 4, 1, 4, 4, 6, 1, 5, 12,
+  2, 5, 8, 3, 5, 2, 4, 5, 6, 1, 6, 12, 2, 6, 8, 3, 6, 2, 4, 6, 3, 1,
+  7, 7, 2, 7, 4, 3, 7, 1, 4, 7, 1, 2, 8, 1, 3, 8}, // n = 20
+{ 1, 4, 3, 1, 5, 3, 3, 3, 4, 6, 4, 4, 5, 5, 4, 2, 6, 4, 5, 3, 5, 11,
+  4, 5, 10, 5, 5, 3, 6, 5, 5, 3, 6, 11, 4, 6, 10, 5, 6, 3, 6, 6, 3, 3,
+  7, 6, 4, 7, 5, 5, 7, 2, 6, 7, 1, 4, 8, 1, 5, 8}, // n = 20
+{ 1, 6, 3, 1, 7, 3, 2, 5, 4, 5, 6, 4, 6, 7, 4, 3, 8, 4, 3, 5, 5, 10,
+  6, 5, 11, 7, 5, 5, 8, 5, 3, 5, 6, 10, 6, 6, 11, 7, 6, 5, 8, 6, 2, 5,
+  7, 5, 6, 7, 6, 7, 7, 3, 8, 7, 1, 6, 8, 1, 7, 8}, // n = 20
+{ 1, 8, 3, 1, 9, 3, 1, 7, 4, 4, 8, 4, 7, 9, 4, 3, 10, 4, 2, 7, 5, 8,
+  8, 5, 12, 9, 5, 6, 10, 5, 2, 7, 6, 8, 8, 6, 12, 9, 6, 6, 10, 6, 1, 7,
+  7, 4, 8, 7, 7, 9, 7, 3, 10, 7, 1, 8, 8, 1, 9, 8}, // n = 20
+{ 1, 10, 3, 1, 11, 3, 4, 10, 4, 7, 11, 4, 1, 9, 5, 7, 10, 5, 13, 11, 5, 1,
+  9, 6, 7, 10, 6, 13, 11, 6, 4, 10, 7, 7, 11, 7, 1, 10, 8, 1, 11, 8, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 3, 0, 6, 2, 1, 6, 9, 0, 7, 5, 1, 7, 1, 2, 7, 15, 0, 8, 8, 1, 8, 1,
+  2, 8, 12, 0, 9, 7, 1, 9, 1, 2, 9, 6, 0, 10, 3, 1, 10, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 1, 1, 6, 3, 2, 6, 2, 3, 6, 1, 4, 6, 4, 1, 7, 8, 2, 7, 6, 3, 7, 2,
+  4, 7, 7, 1, 8, 14, 2, 8, 9, 3, 8, 3, 4, 8, 5, 1, 9, 11, 2, 9, 8, 3,
+  9, 2, 4, 9, 3, 1, 10, 6, 2, 10, 4, 3, 10, 1, 4, 10}, // n = 20
+{ 1, 3, 6, 2, 4, 6, 2, 5, 6, 1, 6, 6, 3, 3, 7, 7, 4, 7, 7, 5, 7, 2,
+  6, 7, 6, 3, 8, 12, 4, 8, 11, 5, 8, 4, 6, 8, 4, 3, 9, 10, 4, 9, 9, 5,
+  9, 3, 6, 9, 2, 3, 10, 5, 4, 10, 5, 5, 10, 2, 6, 10}, // n = 20
+{ 1, 5, 6, 2, 6, 6, 2, 7, 6, 1, 8, 6, 2, 5, 7, 7, 6, 7, 7, 7, 7, 3,
+  8, 7, 4, 5, 8, 11, 6, 8, 12, 7, 8, 6, 8, 8, 3, 5, 9, 9, 6, 9, 10, 7,
+  9, 5, 8, 9, 1, 5, 10, 4, 6, 10, 5, 7, 10, 2, 8, 10}, // n = 20
+{ 1, 7, 6, 2, 8, 6, 3, 9, 6, 1, 10, 6, 2, 7, 7, 6, 8, 7, 8, 9, 7, 4,
+  10, 7, 3, 7, 8, 9, 8, 8, 14, 9, 8, 7, 10, 8, 2, 7, 9, 7, 8, 9, 11, 9,
+  9, 5, 10, 9, 1, 7, 10, 4, 8, 10, 6, 9, 10, 3, 10, 10}, // n = 20
+{ 2, 10, 6, 3, 11, 6, 1, 9, 7, 5, 10, 7, 9, 11, 7, 1, 9, 8, 8, 10, 8, 15,
+  11, 8, 1, 9, 9, 7, 10, 9, 12, 11, 9, 3, 10, 10, 6, 11, 10, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 4, 0, 9, 2, 1, 9, 10, 0, 10, 6, 1, 10, 1, 2, 10, 16, 0, 11, 9, 1, 11, 1,
+  2, 11, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 2, 1, 9, 4, 2, 9, 2, 3, 9, 1, 4, 9, 4, 1, 10, 9, 2, 10, 6, 3, 10, 2,
+  4, 10, 7, 1, 11, 15, 2, 11, 10, 3, 11, 3, 4, 11, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 2, 3, 9, 3, 4, 9, 3, 5, 9, 1, 6, 9, 4, 3, 10, 8, 4, 10, 7, 5, 10, 2,
+  6, 10, 6, 3, 11, 13, 4, 11, 12, 5, 11, 4, 6, 11, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 1, 5, 9, 3, 6, 9, 3, 7, 9, 1, 8, 9, 3, 5, 10, 8, 6, 10, 8, 7, 10, 4,
+  8, 10, 4, 5, 11, 12, 6, 11, 13, 7, 11, 6, 8, 11, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 1, 7, 9, 3, 8, 9, 4, 9, 9, 2, 10, 9, 2, 7, 10, 6, 8, 10, 9, 9, 10, 4,
+  10, 10, 3, 7, 11, 10, 8, 11, 15, 9, 11, 7, 10, 11, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0}, // n = 20
+{ 2, 10, 9, 4, 11, 9, 1, 9, 10, 6, 10, 10, 10, 11, 10, 1, 9, 11, 9, 10, 11, 16,
+  11, 11, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
+  0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0} // n = 20
+};
+
+// Returns the alpha value of a texel at position (x, y) from src.
+// (x, y) are assumed to be in the range [0, 12).
+uint8_t get_alpha(const uint8_t *src, int rowBytes, int x, int y) {
+    SkASSERT(x >= 0 && x < 12);
+    SkASSERT(y >= 0 && y < 12);
+    SkASSERT(rowBytes >= 12);
+    return *(src + y*rowBytes + x);
+}
+
+// Output the 16 bytes stored in top and bottom and advance the pointer. The bytes
+// are stored as the integers are represented in memory, so they should be swapped
+// if necessary.
+static inline void send_packing(uint8_t** dst, const uint64_t top, const uint64_t bottom) {
+    uint64_t* dst64 = reinterpret_cast<uint64_t*>(*dst);
+    dst64[0] = top;
+    dst64[1] = bottom;
+    *dst += 16;
+}
+
+// Compresses an ASTC block, by looking up the proper contributions from
+// k6x5To12x12Table and computing an index from the associated values.
+static void compress_a8_astc_block(uint8_t** dst, const uint8_t* src, int rowBytes) {
+    // Check for single color
+    bool constant = true;
+    const uint32_t firstInt = *(reinterpret_cast<const uint32_t*>(src));
+    for (int i = 0; i < 12; ++i) {
+        const uint32_t *rowInt = reinterpret_cast<const uint32_t *>(src + i*rowBytes);
+        constant = constant && (rowInt[0] == firstInt);
+        constant = constant && (rowInt[1] == firstInt);
+        constant = constant && (rowInt[2] == firstInt);
+    }
+
+    if (constant) {
+        if (0 == firstInt) {
+            // All of the indices are set to zero, and the colors are
+            // v0 = 0, v1 = 255, so everything will be transparent.
+            send_packing(dst, SkTEndian_SwapLE64(0x0000000001FE000173ULL), 0);
+            return;
+        } else if (0xFFFFFFFF == firstInt) {
+            // All of the indices are set to zero, and the colors are
+            // v0 = 255, v1 = 0, so everything will be opaque.
+            send_packing(dst, SkTEndian_SwapLE64(0x000000000001FE0173ULL), 0);
+            return;
+        }
+    }
+
+    uint8_t indices[30]; // 6x5 index grid
+    for (int idx = 0; idx < 30; ++idx) {
+        int weightTot = 0;
+        int alphaTot = 0;
+
+        for (int w = 0; w < 20; ++w) {
+            const int weight = k6x5To12x12Table[idx][w*3];
+            if (weight > 0) {
+                const int x = k6x5To12x12Table[idx][w*3 + 1];
+                const int y = k6x5To12x12Table[idx][w*3 + 2];
+                weightTot += weight;
+                alphaTot += weight * get_alpha(src, rowBytes, x, y);
+            }
+        }
+
+        indices[idx] = (alphaTot + (weightTot/2)) / weightTot;
+    }
+
+    // Pack indices... The ASTC block layout is fairly complicated. An extensive
+    // description can be found here:
+    // https://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt
+    //
+    // Here is a summary of the options that we've chosen:
+    // 1. Block mode: 0b00101110011
+    //     - 6x5 texel grid
+    //     - Single plane
+    //     - Low-precision index values
+    //     - Index range 0-7 (three bits per index)
+    // 2. Partitions: 0b00 
+    //     - One partition
+    // 3. Color Endpoint Mode: 0b0000
+    //     - Direct luminance -- e0=(v0,v0,v0,0xFF); e1=(v1,v1,v1,0xFF);
+    // 4. 8-bit endpoints:
+    //     v0 = 0, v1 = 255
+    //
+    // The rest of the block contains the 30 index values from before, which
+    // are currently stored in the indices variable.
+
+    uint64_t top = 0x0000000001FE000173ULL;
+    uint64_t bottom = 0;
+
+    for (int idx = 0; idx <= 20; ++idx) {
+        const uint8_t index = (indices[idx] & 0xE0) >> 5;
+        bottom |= static_cast<uint64_t>(index) << (61-(idx*3));
+    }
+
+    // index 21 straddles top and bottom
+    {
+        const uint8_t index = (indices[21] & 0xE0) >> 5;
+        bottom |= index & 1;
+        top |= static_cast<uint64_t>((index >> 2) | (index & 2)) << 62;
+    }
+
+    for (int idx = 22; idx < 30; ++idx) {
+        const uint8_t index = (indices[idx] & 0xE0) >> 5;
+        top |= static_cast<uint64_t>(index) << (59-(idx-22)*3);
+    }
+
+    // Reverse each 3-bit index since indices are read in reverse order...
+    uint64_t t = (bottom ^ (bottom >> 2)) & 0x2492492492492492ULL;
+    bottom = bottom ^ t ^ (t << 2);
+
+    t = (top ^ (top >> 2)) & 0x0924924000000000ULL;
+    top = top ^ t ^ (t << 2);
+
+    send_packing(dst, SkEndian_SwapLE64(top), SkEndian_SwapLE64(bottom));
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+namespace SkTextureCompressor {
+
+bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src, int width, int height, int rowBytes) {
+    if (width < 0 || ((width % 12) != 0) || height < 0 || ((height % 12) != 0)) {
+        return false;
+    }
+
+    uint8_t** dstPtr = &dst;
+    for (int y = 0; y < height; y+=12) {
+        for (int x = 0; x < width; x+=12) {
+            compress_a8_astc_block(dstPtr, src + y*rowBytes + x, rowBytes);
+        }
+    }
+
+    return true;
+}
+
+SkBlitter* CreateASTCBlitter(int width, int height, void* outputBuffer) {
+    // TODO (krajcevski)
+    return NULL;
+}
+
+}  // SkTextureCompressor
diff --git a/src/utils/SkTextureCompressor_ASTC.h b/src/utils/SkTextureCompressor_ASTC.h
new file mode 100644
index 0000000..152fc62
--- /dev/null
+++ b/src/utils/SkTextureCompressor_ASTC.h
@@ -0,0 +1,24 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkTextureCompressor_ASTC_DEFINED
+#define SkTextureCompressor_ASTC_DEFINED
+
+#include <stdint.h>
+
+// Forward declare
+class SkBlitter;
+
+namespace SkTextureCompressor {
+
+    bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src,
+                               int width, int height, int rowBytes);
+
+    SkBlitter* CreateASTCBlitter(int width, int height, void* outputBuffer);
+}
+
+#endif  // SkTextureCompressor_ASTC_DEFINED