blob: 46241d72aca40cffe9239472b9c0b5cc72829057 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkRecordDraw.h"
#include "SkTSort.h"
void SkRecordDraw(const SkRecord& record,
SkCanvas* canvas,
const SkBBoxHierarchy* bbh,
SkDrawPictureCallback* callback) {
SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);
if (NULL != bbh) {
// Draw only ops that affect pixels in the canvas's current clip.
SkIRect query;
#if 1 // TODO: Why is this the right way to make the query? I'd think it'd be the else branch.
SkRect clipBounds;
canvas->getClipBounds(&clipBounds);
clipBounds.roundOut(&query);
#else
canvas->getClipDeviceBounds(&query);
#endif
SkTDArray<void*> ops;
bbh->search(query, &ops);
// FIXME: QuadTree doesn't send these back in the order we inserted them. :(
// Also remove the sort in SkPictureData::getActiveOps()?
if (ops.count() > 0) {
SkTQSort(ops.begin(), ops.end() - 1, SkTCompareLT<void*>());
}
SkRecords::Draw draw(canvas);
for (int i = 0; i < ops.count(); i++) {
if (NULL != callback && callback->abortDrawing()) {
return;
}
record.visit<void>((uintptr_t)ops[i], draw); // See FillBounds below.
}
} else {
// Draw all ops.
for (SkRecords::Draw draw(canvas); draw.index() < record.count(); draw.next()) {
if (NULL != callback && callback->abortDrawing()) {
return;
}
record.visit<void>(draw.index(), draw);
}
}
}
namespace SkRecords {
// FIXME: SkBitmaps are stateful, so we need to copy them to play back in multiple threads.
static SkBitmap shallow_copy(const SkBitmap& bitmap) {
return bitmap;
}
// NoOps draw nothing.
template <> void Draw::draw(const NoOp&) {}
#define DRAW(T, call) template <> void Draw::draw(const T& r) { fCanvas->call; }
DRAW(Restore, restore());
DRAW(Save, save());
DRAW(SaveLayer, saveLayer(r.bounds, r.paint, r.flags));
DRAW(PopCull, popCull());
DRAW(PushCull, pushCull(r.rect));
DRAW(Clear, clear(r.color));
DRAW(Concat, concat(r.matrix));
DRAW(SetMatrix, setMatrix(SkMatrix::Concat(fInitialCTM, r.matrix)));
DRAW(ClipPath, clipPath(r.path, r.op, r.doAA));
DRAW(ClipRRect, clipRRect(r.rrect, r.op, r.doAA));
DRAW(ClipRect, clipRect(r.rect, r.op, r.doAA));
DRAW(ClipRegion, clipRegion(r.region, r.op));
DRAW(DrawBitmap, drawBitmap(shallow_copy(r.bitmap), r.left, r.top, r.paint));
DRAW(DrawBitmapMatrix, drawBitmapMatrix(shallow_copy(r.bitmap), r.matrix, r.paint));
DRAW(DrawBitmapNine, drawBitmapNine(shallow_copy(r.bitmap), r.center, r.dst, r.paint));
DRAW(DrawBitmapRectToRect,
drawBitmapRectToRect(shallow_copy(r.bitmap), r.src, r.dst, r.paint, r.flags));
DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint));
DRAW(DrawOval, drawOval(r.oval, r.paint));
DRAW(DrawPaint, drawPaint(r.paint));
DRAW(DrawPath, drawPath(r.path, r.paint));
DRAW(DrawPatch, drawPatch(r.cubics, r.colors, r.texCoords, r.xmode.get(), r.paint));
DRAW(DrawPicture, drawPicture(r.picture, r.matrix, r.paint));
DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint));
DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint));
DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint));
DRAW(DrawRRect, drawRRect(r.rrect, r.paint));
DRAW(DrawRect, drawRect(r.rect, r.paint));
DRAW(DrawSprite, drawSprite(shallow_copy(r.bitmap), r.left, r.top, r.paint));
DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint));
DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint));
DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors,
r.xmode.get(), r.indices, r.indexCount, r.paint));
#undef DRAW
// This is an SkRecord visitor that fills an SkBBoxHierarchy.
//
// The interesting part here is how to calculate bounds for ops which don't
// have intrinsic bounds. What is the bounds of a Save or a Translate?
//
// We answer this by thinking about a particular definition of bounds: if I
// don't execute this op, pixels in this rectangle might draw incorrectly. So
// the bounds of a Save, a Translate, a Restore, etc. are the union of the
// bounds of Draw* ops that they might have an effect on. For any given
// Save/Restore block, the bounds of the Save, the Restore, and any other
// non-drawing ("control") ops inside are exactly the union of the bounds of
// the drawing ops inside that block.
//
// To implement this, we keep a stack of active Save blocks. As we consume ops
// inside the Save/Restore block, drawing ops are unioned with the bounds of
// the block, and control ops are stashed away for later. When we finish the
// block with a Restore, our bounds are complete, and we go back and fill them
// in for all the control ops we stashed away.
class FillBounds : SkNoncopyable {
public:
FillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) : fBounds(record.count()) {
// Calculate bounds for all ops. This won't go quite in order, so we'll need
// to store the bounds separately then feed them in to the BBH later in order.
const SkIRect largest = SkIRect::MakeLargest();
fCTM.setIdentity();
fCurrentClipBounds = largest;
for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) {
record.visit<void>(fCurrentOp, *this);
}
// If we have any lingering unpaired Saves, simulate restores to make
// sure all ops in those Save blocks have their bounds calculated.
while (!fSaveStack.isEmpty()) {
this->popSaveBlock();
}
// Any control ops not part of any Save/Restore block draw everywhere.
while (!fControlIndices.isEmpty()) {
this->popControl(largest);
}
// Finally feed all stored bounds into the BBH. They'll be returned in this order.
SkASSERT(NULL != bbh);
for (uintptr_t i = 0; i < record.count(); i++) {
if (!fBounds[i].isEmpty()) {
bbh->insert((void*)i, fBounds[i], true/*ok to defer*/);
}
}
bbh->flushDeferredInserts();
}
template <typename T> void operator()(const T& op) {
this->updateCTM(op);
this->updateClipBounds(op);
this->trackBounds(op);
}
private:
struct SaveBounds {
int controlOps; // Number of control ops in this Save block, including the Save.
SkIRect bounds; // Bounds of everything in the block.
const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block.
};
template <typename T> void updateCTM(const T&) { /* most ops don't change the CTM */ }
void updateCTM(const Restore& op) { fCTM = op.matrix; }
void updateCTM(const SetMatrix& op) { fCTM = op.matrix; }
void updateCTM(const Concat& op) { fCTM.preConcat(op.matrix); }
template <typename T> void updateClipBounds(const T&) { /* most ops don't change the clip */ }
// Each of these devBounds fields is the state of the device bounds after the op.
// So Restore's devBounds are those bounds saved by its paired Save or SaveLayer.
void updateClipBounds(const Restore& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const ClipPath& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const ClipRRect& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const ClipRect& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const ClipRegion& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const SaveLayer& op) {
if (op.bounds) {
fCurrentClipBounds.intersect(this->adjustAndMap(*op.bounds, op.paint));
}
}
// The bounds of these ops must be calculated when we hit the Restore
// from the bounds of the ops in the same Save block.
void trackBounds(const Save&) { this->pushSaveBlock(NULL); }
// TODO: bounds of SaveLayer may be more complicated?
void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); }
void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); }
void trackBounds(const Concat&) { this->pushControl(); }
void trackBounds(const SetMatrix&) { this->pushControl(); }
void trackBounds(const ClipRect&) { this->pushControl(); }
void trackBounds(const ClipRRect&) { this->pushControl(); }
void trackBounds(const ClipPath&) { this->pushControl(); }
void trackBounds(const ClipRegion&) { this->pushControl(); }
// For all other ops, we can calculate and store the bounds directly now.
template <typename T> void trackBounds(const T& op) {
fBounds[fCurrentOp] = this->bounds(op);
this->updateSaveBounds(fBounds[fCurrentOp]);
}
void pushSaveBlock(const SkPaint* paint) {
// Starting a new Save block. Push a new entry to represent that.
SaveBounds sb = { 0, SkIRect::MakeEmpty(), paint };
fSaveStack.push(sb);
this->pushControl();
}
SkIRect popSaveBlock() {
// We're done the Save block. Apply the block's bounds to all control ops inside it.
SaveBounds sb;
fSaveStack.pop(&sb);
while (sb.controlOps --> 0) {
this->popControl(sb.bounds);
}
// This whole Save block may be part another Save block.
this->updateSaveBounds(sb.bounds);
// If called from a real Restore (not a phony one for balance), it'll need the bounds.
return sb.bounds;
}
void pushControl() {
fControlIndices.push(fCurrentOp);
if (!fSaveStack.isEmpty()) {
fSaveStack.top().controlOps++;
}
}
void popControl(const SkIRect& bounds) {
fBounds[fControlIndices.top()] = bounds;
fControlIndices.pop();
}
void updateSaveBounds(const SkIRect& bounds) {
// If we're in a Save block, expand its bounds to cover these bounds too.
if (!fSaveStack.isEmpty()) {
fSaveStack.top().bounds.join(bounds);
}
}
// TODO: Remove this default when done bounding all ops.
template <typename T> SkIRect bounds(const T&) { return fCurrentClipBounds; }
SkIRect bounds(const Clear&) { return SkIRect::MakeLargest(); } // Ignores the clip
SkIRect bounds(const NoOp&) { return SkIRect::MakeEmpty(); } // NoOps don't draw anywhere.
// Adjust rect for all paints that may affect its geometry, then map it to device space.
SkIRect adjustAndMap(SkRect rect, const SkPaint* paint) {
// Adjust rect for its own paint.
if (paint) {
if (paint->canComputeFastBounds()) {
rect = paint->computeFastBounds(rect, &rect);
} else {
// The paint could do anything. The only safe answer is the current clip.
return fCurrentClipBounds;
}
}
// Adjust rect for all the paints from the SaveLayers we're inside.
// For SaveLayers, only image filters will affect the bounds.
for (int i = fSaveStack.count() - 1; i >= 0; i--) {
if (fSaveStack[i].paint && fSaveStack[i].paint->getImageFilter()) {
if (paint->canComputeFastBounds()) {
rect = fSaveStack[i].paint->computeFastBounds(rect, &rect);
} else {
// Same deal as above.
return fCurrentClipBounds;
}
}
}
// Map the rect back to device space.
fCTM.mapRect(&rect);
SkIRect devRect;
rect.roundOut(&devRect);
return devRect;
}
// Conservative device bounds for each op in the SkRecord.
SkAutoTMalloc<SkIRect> fBounds;
// We walk fCurrentOp through the SkRecord, as we go using updateCTM()
// and updateClipBounds() to maintain the exact CTM (fCTM) and conservative
// device bounds of the current clip (fCurrentClipBounds).
unsigned fCurrentOp;
SkMatrix fCTM;
SkIRect fCurrentClipBounds;
// Used to track the bounds of Save/Restore blocks and the control ops inside them.
SkTDArray<SaveBounds> fSaveStack;
SkTDArray<unsigned> fControlIndices;
};
} // namespace SkRecords
void SkRecordFillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) {
SkRecords::FillBounds(record, bbh);
}