| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmapProcShader.h" |
| #include "SkEmptyShader.h" |
| #include "SkReadBuffer.h" |
| #include "SkMallocPixelRef.h" |
| #include "SkPaint.h" |
| #include "SkPicture.h" |
| #include "SkPictureShader.h" |
| #include "SkScalar.h" |
| #include "SkShader.h" |
| #include "SkThread.h" |
| #include "SkWriteBuffer.h" |
| |
| //#define SK_TRACK_SHADER_LIFETIME |
| |
| #ifdef SK_TRACK_SHADER_LIFETIME |
| static int32_t gShaderCounter; |
| #endif |
| |
| static inline void inc_shader_counter() { |
| #ifdef SK_TRACK_SHADER_LIFETIME |
| int32_t prev = sk_atomic_inc(&gShaderCounter); |
| SkDebugf("+++ shader counter %d\n", prev + 1); |
| #endif |
| } |
| static inline void dec_shader_counter() { |
| #ifdef SK_TRACK_SHADER_LIFETIME |
| int32_t prev = sk_atomic_dec(&gShaderCounter); |
| SkDebugf("--- shader counter %d\n", prev - 1); |
| #endif |
| } |
| |
| SkShader::SkShader(const SkMatrix* localMatrix) { |
| inc_shader_counter(); |
| if (localMatrix) { |
| fLocalMatrix = *localMatrix; |
| } else { |
| fLocalMatrix.reset(); |
| } |
| } |
| |
| SkShader::SkShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
| inc_shader_counter(); |
| if (buffer.readBool()) { |
| buffer.readMatrix(&fLocalMatrix); |
| } else { |
| fLocalMatrix.reset(); |
| } |
| } |
| |
| SkShader::~SkShader() { |
| dec_shader_counter(); |
| } |
| |
| void SkShader::flatten(SkWriteBuffer& buffer) const { |
| this->INHERITED::flatten(buffer); |
| bool hasLocalM = !fLocalMatrix.isIdentity(); |
| buffer.writeBool(hasLocalM); |
| if (hasLocalM) { |
| buffer.writeMatrix(fLocalMatrix); |
| } |
| } |
| |
| bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse) const { |
| SkMatrix total; |
| total.setConcat(*rec.fMatrix, fLocalMatrix); |
| |
| const SkMatrix* m = &total; |
| if (rec.fLocalMatrix) { |
| total.setConcat(*m, *rec.fLocalMatrix); |
| m = &total; |
| } |
| return m->invert(totalInverse); |
| } |
| |
| SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const { |
| if (!this->computeTotalInverse(rec, NULL)) { |
| return NULL; |
| } |
| return this->onCreateContext(rec, storage); |
| } |
| |
| SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const { |
| return NULL; |
| } |
| |
| size_t SkShader::contextSize() const { |
| return 0; |
| } |
| |
| SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
| : fShader(shader), fCTM(*rec.fMatrix) |
| { |
| // Because the context parameters must be valid at this point, we know that the matrix is |
| // invertible. |
| SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); |
| fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
| |
| fPaintAlpha = rec.fPaint->getAlpha(); |
| } |
| |
| SkShader::Context::~Context() {} |
| |
| SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { |
| return NULL; |
| } |
| |
| #include "SkColorPriv.h" |
| |
| void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count) { |
| SkASSERT(span16); |
| SkASSERT(count > 0); |
| SkASSERT(this->canCallShadeSpan16()); |
| |
| // basically, if we get here, the subclass screwed up |
| SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
| } |
| |
| #define kTempColorQuadCount 6 // balance between speed (larger) and saving stack-space |
| #define kTempColorCount (kTempColorQuadCount << 2) |
| |
| #ifdef SK_CPU_BENDIAN |
| #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
| #else |
| #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
| #endif |
| |
| void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { |
| SkASSERT(count > 0); |
| |
| SkPMColor colors[kTempColorCount]; |
| |
| while ((count -= kTempColorCount) >= 0) { |
| this->shadeSpan(x, y, colors, kTempColorCount); |
| x += kTempColorCount; |
| |
| const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT); |
| int quads = kTempColorQuadCount; |
| do { |
| U8CPU a0 = srcA[0]; |
| U8CPU a1 = srcA[4]; |
| U8CPU a2 = srcA[8]; |
| U8CPU a3 = srcA[12]; |
| srcA += 4*4; |
| *alpha++ = SkToU8(a0); |
| *alpha++ = SkToU8(a1); |
| *alpha++ = SkToU8(a2); |
| *alpha++ = SkToU8(a3); |
| } while (--quads != 0); |
| } |
| SkASSERT(count < 0); |
| SkASSERT(count + kTempColorCount >= 0); |
| if (count += kTempColorCount) { |
| this->shadeSpan(x, y, colors, count); |
| |
| const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT); |
| do { |
| *alpha++ = *srcA; |
| srcA += 4; |
| } while (--count != 0); |
| } |
| #if 0 |
| do { |
| int n = count; |
| if (n > kTempColorCount) |
| n = kTempColorCount; |
| SkASSERT(n > 0); |
| |
| this->shadeSpan(x, y, colors, n); |
| x += n; |
| count -= n; |
| |
| const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT); |
| do { |
| *alpha++ = *srcA; |
| srcA += 4; |
| } while (--n != 0); |
| } while (count > 0); |
| #endif |
| } |
| |
| SkShader::Context::MatrixClass SkShader::Context::ComputeMatrixClass(const SkMatrix& mat) { |
| MatrixClass mc = kLinear_MatrixClass; |
| |
| if (mat.hasPerspective()) { |
| if (mat.fixedStepInX(0, NULL, NULL)) { |
| mc = kFixedStepInX_MatrixClass; |
| } else { |
| mc = kPerspective_MatrixClass; |
| } |
| } |
| return mc; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { |
| return kNone_BitmapType; |
| } |
| |
| SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
| return kNone_GradientType; |
| } |
| |
| bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint, |
| const SkMatrix* localMatrixOrNull, GrColor* paintColor, |
| GrEffect** effect) const { |
| return false; |
| } |
| |
| SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
| return NULL; |
| } |
| |
| SkShader* SkShader::CreateEmptyShader() { |
| return SkNEW(SkEmptyShader); |
| } |
| |
| SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, |
| const SkMatrix* localMatrix) { |
| return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
| } |
| |
| SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy, |
| const SkMatrix* localMatrix, const SkRect* tile) { |
| return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile); |
| } |
| |
| #ifndef SK_IGNORE_TO_STRING |
| void SkShader::toString(SkString* str) const { |
| if (!fLocalMatrix.isIdentity()) { |
| str->append(" "); |
| fLocalMatrix.toString(str); |
| } |
| } |
| #endif |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #include "SkColorShader.h" |
| #include "SkUtils.h" |
| |
| SkColorShader::SkColorShader(SkColor c) |
| : fColor(c) { |
| } |
| |
| bool SkColorShader::isOpaque() const { |
| return SkColorGetA(fColor) == 255; |
| } |
| |
| SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
| // V25_COMPATIBILITY_CODE We had a boolean to make the color shader inherit the paint's |
| // color. We don't support that any more. |
| if (b.isVersionLT(SkReadBuffer::kColorShaderNoBool_Version)) { |
| if (b.readBool()) { |
| SkDEBUGFAIL("We shouldn't have pictures that recorded the inherited case."); |
| fColor = SK_ColorWHITE; |
| return; |
| } |
| } |
| fColor = b.readColor(); |
| } |
| |
| void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
| this->INHERITED::flatten(buffer); |
| buffer.writeColor(fColor); |
| } |
| |
| uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
| return fFlags; |
| } |
| |
| uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
| return SkGetPackedA32(fPMColor); |
| } |
| |
| SkShader::Context* SkColorShader::onCreateContext(const ContextRec& rec, void* storage) const { |
| return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, rec)); |
| } |
| |
| SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shader, |
| const ContextRec& rec) |
| : INHERITED(shader, rec) |
| { |
| SkColor color = shader.fColor; |
| unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getAlpha())); |
| |
| unsigned r = SkColorGetR(color); |
| unsigned g = SkColorGetG(color); |
| unsigned b = SkColorGetB(color); |
| |
| // we want this before we apply any alpha |
| fColor16 = SkPack888ToRGB16(r, g, b); |
| |
| if (a != 255) { |
| r = SkMulDiv255Round(r, a); |
| g = SkMulDiv255Round(g, a); |
| b = SkMulDiv255Round(b, a); |
| } |
| fPMColor = SkPackARGB32(a, r, g, b); |
| |
| fFlags = kConstInY32_Flag; |
| if (255 == a) { |
| fFlags |= kOpaqueAlpha_Flag; |
| if (rec.fPaint->isDither() == false) { |
| fFlags |= kHasSpan16_Flag; |
| } |
| } |
| } |
| |
| void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { |
| sk_memset32(span, fPMColor, count); |
| } |
| |
| void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[], int count) { |
| sk_memset16(span, fColor16, count); |
| } |
| |
| void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { |
| memset(alpha, SkGetPackedA32(fPMColor), count); |
| } |
| |
| // if we had a asAColor method, that would be more efficient... |
| SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix, |
| TileMode modes[]) const { |
| return kNone_BitmapType; |
| } |
| |
| SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
| if (info) { |
| if (info->fColors && info->fColorCount >= 1) { |
| info->fColors[0] = fColor; |
| } |
| info->fColorCount = 1; |
| info->fTileMode = SkShader::kRepeat_TileMode; |
| } |
| return kColor_GradientType; |
| } |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "SkGr.h" |
| |
| bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, |
| const SkMatrix* localMatrix, GrColor* paintColor, |
| GrEffect** effect) const { |
| *effect = NULL; |
| SkColor skColor = fColor; |
| U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); |
| *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); |
| return true; |
| } |
| |
| #else |
| |
| bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, |
| const SkMatrix* localMatrix, GrColor* paintColor, |
| GrEffect** effect) const { |
| SkDEBUGFAIL("Should not call in GPU-less build"); |
| return false; |
| } |
| |
| #endif |
| |
| #ifndef SK_IGNORE_TO_STRING |
| void SkColorShader::toString(SkString* str) const { |
| str->append("SkColorShader: ("); |
| |
| str->append("Color: "); |
| str->appendHex(fColor); |
| |
| this->INHERITED::toString(str); |
| |
| str->append(")"); |
| } |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef SK_IGNORE_TO_STRING |
| #include "SkEmptyShader.h" |
| |
| void SkEmptyShader::toString(SkString* str) const { |
| str->append("SkEmptyShader: ("); |
| |
| this->INHERITED::toString(str); |
| |
| str->append(")"); |
| } |
| #endif |