blob: a4edc01c8a465cdf3a510dc10af7b2811fddb8c7 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrOptDrawState_DEFINED
#define GrOptDrawState_DEFINED
#include "GrRODrawState.h"
class GrDrawState;
/**
* Subclass of GrRODrawState that holds an optimized version of a GrDrawState. Like it's parent
* it is meant to be an immutable class, and simply adds a few helpful data members not in the
* base class.
*/
class GrOptDrawState : public GrRODrawState {
public:
/**
* Constructs and optimized drawState out of a GrRODrawState.
*/
explicit GrOptDrawState(const GrDrawState& drawState);
bool operator== (const GrOptDrawState& that) const;
private:
/*
* Loops through all the color stage effects to check if the stage will ignore color input or
* always output a constant color. In the ignore color input case we can ignore all previous
* stages. In the constant color case, we can ignore all previous stages and
* the current one and set the state color to the constant color. Once we determine the so
* called first effective stage, we copy all the effective stages into our optimized
* state.
*/
void copyEffectiveColorStages(const GrDrawState& ds);
/*
* Loops through all the coverage stage effects to check if the stage will ignore color input.
* If a coverage stage will ignore input, then we can ignore all coverage stages before it. We
* loop to determine the first effective coverage stage, and then copy all of our effective
* coverage stages into our optimized state.
*/
void copyEffectiveCoverageStages(const GrDrawState& ds);
/*
* This function takes in a flag and removes the corresponding fixed function vertex attributes.
* The flags are in the same order as GrVertexAttribBinding array. If bit i of removeVAFlags is
* set, then vertex attributes with binding (GrVertexAttribute)i will be removed.
*/
void removeFixedFunctionVertexAttribs(uint8_t removeVAFlags);
void removeColorVertexAttrib();
// These flags are needed to protect the code from creating an unused uniform color/coverage
// which will cause shader compiler errors.
bool fInputColorIsUsed;
bool fInputCoverageIsUsed;
SkAutoSTArray<4, GrVertexAttrib> fOptVA;
typedef GrRODrawState INHERITED;
};
#endif