blob: 30f146d766eb52d92f4fdc32ddd36f5a040a50c5 [file] [log] [blame]
gPath = "/skia/trunk/resources/"
function load_file(file)
package.path = package.path .. ";" .. gPath .. file .. ".lua"
require(file)
end
load_file("slides_utils")
gSlides = parse_file(io.open("/skia/trunk/resources/slides_content.lua", "r"))
function make_rect(l, t, r, b)
return { left = l, top = t, right = r, bottom = b }
end
function make_paint(typefacename, stylebits, size, color)
local paint = Sk.newPaint();
paint:setAntiAlias(true)
paint:setSubpixelText(true)
paint:setTypeface(Sk.newTypeface(typefacename, stylebits))
paint:setTextSize(size)
paint:setColor(color)
return paint
end
function drawSlide(canvas, slide, template)
template = template.slide -- need to sniff the slide to know if we're title or slide
local x = template.margin_x
local y = template.margin_y
local scale = 1.25
for i = 1, #slide do
local node = slide[i]
local paint = template[node.indent + 1].paint
local extra_dy = template[node.indent + 1].extra_dy
local fm = paint:getFontMetrics()
local x_offset = -fm.ascent * node.indent
y = y - fm.ascent * scale
canvas:drawText(node.text, x + x_offset, y, paint)
y = y + fm.descent * scale + extra_dy
end
end
function scale_text_delta(template, delta)
template = template.slide
for i = 1, #template do
local paint = template[i].paint
paint:setTextSize(paint:getTextSize() + delta)
end
end
function slide_transition(prev, next, is_forward)
local rec = {
proc = function(self, canvas, drawSlideProc)
if self:isDone() then
drawSlideProc(canvas)
return nil
end
self.prevDrawable:draw(canvas, self.curr_x, 0)
self.nextDrawable:draw(canvas, self.curr_x + 640, 0)
self.curr_x = self.curr_x + self.step_x
return self
end
}
if is_forward then
rec.prevDrawable = prev
rec.nextDrawable = next
rec.curr_x = 0
rec.step_x = -15
rec.isDone = function (self) return self.curr_x <= -640 end
else
rec.prevDrawable = next
rec.nextDrawable = prev
rec.curr_x = -640
rec.step_x = 15
rec.isDone = function (self) return self.curr_x >= 0 end
end
return rec
end
function sqr(value) return value * value end
function set_blur(paint, alpha)
local sigma = sqr(1 - alpha) * 20
-- paint:setImageFilter(Sk.newBlurImageFilter(sigma, sigma))
paint:setAlpha(alpha)
end
function fade_slide_transition(prev, next, is_forward)
local rec = {
paint = Sk.newPaint(),
prevDrawable = prev,
nextDrawable = next,
proc = function(self, canvas, drawSlideProc)
if self:isDone() then
drawSlideProc(canvas)
return nil
end
set_blur(self.paint, self.prev_a)
self.prevDrawable:draw(canvas, self.prev_x, 0, self.paint)
set_blur(self.paint, self.next_a)
self.nextDrawable:draw(canvas, self.next_x, 0, self.paint)
self:step()
return self
end
}
if is_forward then
rec.prev_x = 0
rec.prev_a = 1
rec.next_x = 640
rec.next_a = 0
rec.isDone = function (self) return self.next_x <= 0 end
rec.step = function (self)
self.next_x = self.next_x - 20
self.next_a = (640 - self.next_x) / 640
self.prev_a = 1 - self.next_a
end
else
rec.prev_x = 0
rec.prev_a = 1
rec.next_x = 0
rec.next_a = 0
rec.isDone = function (self) return self.prev_x >= 640 end
rec.step = function (self)
self.prev_x = self.prev_x + 20
self.prev_a = (640 - self.prev_x) / 640
self.next_a = 1 - self.prev_a
end
end
return rec
end
--------------------------------------------------------------------------------------
function make_tmpl(paint, extra_dy)
return { paint = paint, extra_dy = extra_dy }
end
function SkiaPoint_make_template()
local title = {
margin_x = 30,
margin_y = 100,
}
title[1] = make_paint("Arial", 1, 50, { a=1, r=1, g=1, b=1 })
title[1]:setTextAlign("center")
title[2] = make_paint("Arial", 1, 25, { a=1, r=.75, g=.75, b=.75 })
title[2]:setTextAlign("center")
local slide = {
margin_x = 20,
margin_y = 25,
}
slide[1] = make_tmpl(make_paint("Arial", 1, 36, { a=1, r=1, g=1, b=1 }), 18)
slide[2] = make_tmpl(make_paint("Arial", 0, 30, { a=1, r=1, g=1, b=1 }), 0)
slide[3] = make_tmpl(make_paint("Arial", 0, 24, { a=1, r=.8, g=.8, b=.8 }), 0)
return {
title = title,
slide = slide,
}
end
gTemplate = SkiaPoint_make_template()
gRedPaint = Sk.newPaint()
gRedPaint:setAntiAlias(true)
gRedPaint:setColor{a=1, r=1, g=0, b=0 }
-- animation.proc is passed the canvas before drawing.
-- The animation.proc returns itself or another animation (which means keep animating)
-- or it returns nil, which stops the animation.
--
local gCurrAnimation
gSlideIndex = 1
function new_drawable_picture(pic)
return {
picture = pic,
width = pic:width(),
height = pic:height(),
draw = function (self, canvas, x, y, paint)
canvas:drawPicture(self.picture, x, y, paint)
end
}
end
function new_drawable_image(img)
return {
image = img,
width = img:width(),
height = img:height(),
draw = function (self, canvas, x, y, paint)
canvas:drawImage(self.image, x, y, paint)
end
}
end
function new_drawable_slide(slide)
return {
slide = slide,
draw = function (self, canvas, x, y, paint)
if (nil == paint or ("number" == type(paint) and (1 == paint))) then
canvas:save()
else
canvas:saveLayer(paint)
end
canvas:translate(x, y)
drawSlide(canvas, self.slide, gTemplate)
canvas:restore()
end
}
end
function next_slide()
local prev = gSlides[gSlideIndex]
gSlideIndex = gSlideIndex + 1
if gSlideIndex > #gSlides then
gSlideIndex = 1
end
spawn_transition(prev, gSlides[gSlideIndex], true)
end
function prev_slide()
local prev = gSlides[gSlideIndex]
gSlideIndex = gSlideIndex - 1
if gSlideIndex < 1 then
gSlideIndex = #gSlides
end
spawn_transition(prev, gSlides[gSlideIndex], false)
end
function convert_to_picture_drawable(slide)
local rec = Sk.newPictureRecorder()
drawSlide(rec:beginRecording(640, 480), slide, gTemplate)
return new_drawable_picture(rec:endRecording())
end
function convert_to_image_drawable(slide)
local surf = Sk.newRasterSurface(640, 480)
drawSlide(surf:getCanvas(), slide, gTemplate)
return new_drawable_image(surf:newImageSnapshot())
end
-- gMakeDrawable = convert_to_picture_drawable
gMakeDrawable = new_drawable_slide
function spawn_transition(prevSlide, nextSlide, is_forward)
local transition
if is_forward then
transition = prevSlide.transition
else
transition = nextSlide.transition
end
if not transition then
transition = fade_slide_transition
end
local prevDrawable = gMakeDrawable(prevSlide)
local nextDrawable = gMakeDrawable(nextSlide)
gCurrAnimation = transition(prevDrawable, nextDrawable, is_forward)
end
--------------------------------------------------------------------------------------
function spawn_rotate_animation()
gCurrAnimation = {
angle = 0,
angle_delta = 5,
pivot_x = 320,
pivot_y = 240,
proc = function (self, canvas, drawSlideProc)
if self.angle >= 360 then
drawSlideProc(canvas)
return nil
end
canvas:translate(self.pivot_x, self.pivot_y)
canvas:rotate(self.angle)
canvas:translate(-self.pivot_x, -self.pivot_y)
drawSlideProc(canvas)
self.angle = self.angle + self.angle_delta
return self
end
}
end
function spawn_scale_animation()
gCurrAnimation = {
scale = 1,
scale_delta = .95,
scale_limit = 0.2,
pivot_x = 320,
pivot_y = 240,
proc = function (self, canvas, drawSlideProc)
if self.scale < self.scale_limit then
self.scale = self.scale_limit
self.scale_delta = 1 / self.scale_delta
end
if self.scale > 1 then
drawSlideProc(canvas)
return nil
end
canvas:translate(self.pivot_x, self.pivot_y)
canvas:scale(self.scale, self.scale)
canvas:translate(-self.pivot_x, -self.pivot_y)
drawSlideProc(canvas)
self.scale = self.scale * self.scale_delta
return self
end
}
end
local bgPaint = nil
function draw_bg(canvas)
if not bgPaint then
bgPaint = Sk.newPaint()
local grad = Sk.newLinearGradient( 0, 0, { a=1, r=0, g=0, b=.3 },
640, 480, { a=1, r=0, g=0, b=.8 })
bgPaint:setShader(grad)
end
canvas:drawPaint(bgPaint)
end
function onDrawContent(canvas, width, height)
local matrix = Sk.newMatrix()
matrix:setRectToRect(make_rect(0, 0, 640, 480), make_rect(0, 0, width, height), "center")
canvas:concat(matrix)
draw_bg(canvas)
local drawSlideProc = function(canvas)
drawSlide(canvas, gSlides[gSlideIndex], gTemplate)
end
if gCurrAnimation then
gCurrAnimation = gCurrAnimation:proc(canvas, drawSlideProc)
return true
else
drawSlideProc(canvas)
return false
end
end
function onClickHandler(x, y)
return false
end
local keyProcs = {
n = next_slide,
p = prev_slide,
r = spawn_rotate_animation,
s = spawn_scale_animation,
["="] = function () scale_text_delta(gTemplate, 1) end,
["-"] = function () scale_text_delta(gTemplate, -1) end,
}
function onCharHandler(uni)
local proc = keyProcs[uni]
if proc then
proc()
return true
end
return false
end